Thread: [317] Quickswitching glitch

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  1. #1 [317] Quickswitching glitch 
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    Hey,

    I recently found out that in my server when you for example equip a Dragon dagger, Click special attack and at the last moment before the special is used switch to a Chaotic maul (a lot of strength bonus), that you'll be using the special attack on the Strength Bonus of the Chaotic Maul (meaning you can do like 60-60 dragon dagger specials).

    any suggestions?

    Thank you.
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  2. #2  
    Boy Wonder


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    where the server applies the damage to the target before applying it make the server check which weapon you are wielding and make the server use the correct attack for that weapon so people cant use special attacks with different weapons in the first place.
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  3. #3  
    Banned [317] Quickswitching glitch Market Banned


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    make it so that when when an item is switched the special is canceled
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  4. #4  
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    Quote Originally Posted by lare96 View Post
    make it so that when when an item is switched the special is canceled
    Where should i try put this?
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    Banned [317] Quickswitching glitch Market Banned


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    Quote Originally Posted by Oxzor View Post
    Where should i try put this?
    send me a private message and I'll help you out
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  6. #6  
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    send me a private message and I'll help you out
    I got this when i tried to message you:
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  7. #7  
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    Quote Originally Posted by Oxzor View Post
    Hey,

    I recently found out that in my server when you for example equip a Dragon dagger, Click special attack and at the last moment before the special is used switch to a Chaotic maul (a lot of strength bonus), that you'll be using the special attack on the Strength Bonus of the Chaotic Maul (meaning you can do like 60-60 dragon dagger specials).

    any suggestions?

    Thank you.
    been fixed before http://www.rune-server.org/runescape...ds-glitch.html
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  8. #8  
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    Quote Originally Posted by Ash Ketchum View Post
    my source has had its combatassistant.java messed with and it now has a meleemaxhit.java and the maxhit method is:
    base = (13 + effective + (strengthBonus / 8) + ((effective * strengthBonus) / 64)) / 10;

    example:
    if (hasObsidianEffect(c) || hasVoid(c)) {
    base = (base * 1.2);
    }

    making obby maul+neck/void 20% extra strength
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  9. #9  
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    Quote Originally Posted by Oxzor View Post
    my source has had its combatassistant.java messed with and it now has a meleemaxhit.java and the maxhit method is:
    base = (13 + effective + (strengthBonus / 8) + ((effective * strengthBonus) / 64)) / 10;

    example:
    if (hasObsidianEffect(c) || hasVoid(c)) {
    base = (base * 1.2);
    }

    making obby maul+neck/void 20% extra strength
    you'd just need to find the part calling for the players strength and change that. c.playerBonus[10];
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    did i ****ing say it was a ****ing virus u dip shit i said virus scan dont scan java files i didn't say its a virus... l2****ingreadkid
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