Thread: PkP

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  1. #1 PkP 
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    Need help, i've tried a bit of things. How would I go about making deeper wild give more PkP?
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  2. #2  
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    If wildylevel > #, PKP + #
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  3. #3  
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    something like this? This is how it is for mine, work it off of this

    Code:
    public int getPkp(Client c,int pk){
    			int pkp = pk;
    			if(c.wildLevel > 0 && c.wildLevel <= 10)
    				pkp += 30; 
    			else if(c.wildLevel > 10 && c.wildLevel <= 20)
    				pkp += 40;
    			else if(c.wildLevel > 20 && c.wildLevel <= 30)
    				pkp += 50;
    			else if(c.wildLevel > 30 && c.wildLevel <= 40)
    				pkp += 55;
    			else if(c.wildLevel > 40 && c.wildLevel <= 60)
    				pkp += Misc.random(350);
    		
    			return (pkp * 2);
    		}




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