Thread: PI pickpocketing spam

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  1. #1 PI pickpocketing spam 
    Registered Member PvM Hussain's Avatar
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    How do i fix the spam clicking on npc to pickpocket..

    People getting 200M xp pretty fast
    and max cash etc..
    http://i43.tinypic.com/24v1la8.gif
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  2. #2  
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    TheXenon's Avatar
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    Add some random events! They didn't add it for a reason
    PM me for free server sided services
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  3. #3  
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    Gewd point there mr thexenon
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  4. #4  
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    maybe somthing like this,

    private static void failThieve(final Client c, final int i) {
    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    c.setHitDiff(pickpocket[i][4]);
    c.setHitUpdateRequired(true);
    c.playerLevel[3] -= pickpocket[i][4];
    c.getPA().refreshSkill(3);

    c.gfx100(80);
    c.startAnimation(404);

    c.lastThieve = System.currentTimeMillis() + 7500;
    c.sendMessage("...you fail to pickpocket the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +"!");
    if(c.playerRights == 0) {
    c.playerStun = true;
    }
    container.stop();
    }

    @Override
    public void stop() {

    }
    }, 2);
    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    c.playerStun = false;
    container.stop();
    }

    @Override
    public void stop() {

    }
    }, 13);
    }
    Last edited by lazoh; 02-23-2014 at 02:15 PM. Reason: edited code
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  5. #5  
    Registered Member PvM Hussain's Avatar
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    I have added "hit" you get hitted etc.. but still you can spam to get cash then come back again and spam...

    Instead of gettin 10k each 3-4 sec you will be getting 2,3M in 2-3 sec if spam click...
    I just want a timer? If possible!
    http://i43.tinypic.com/24v1la8.gif
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  6. #6  
    Member PI pickpocketing spam Market Banned


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    tell ur players to click slower or ban

    Attached imageAttached image
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  8. #7  
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    sure here ya go,

    add this in thieving,,,

    package server.model.players.skills;

    import server.Server;
    import server.util.Misc;
    import server.model.npcs.*;
    import server.model.players.Client;
    import server.event.*;
    import server.*;

    /**
    * Class Thieving
    * Handles Thieving
    * @author Godz/Lazoh
    * 00:28 23/02/2014
    */

    public class Thieving extends SkillHandler {

    public static void stealFromStall(final Client c, final int id, int amount, int xp, int level, final int i, final int x, final int y, final int face) {
    if (System.currentTimeMillis() - c.lastThieve < 2500)
    return;
    if(c.underAttackBy > 0 || c.underAttackBy2 > 0) {
    c.sendMessage("You can't steal from a stall while in combat!");
    return;
    }
    if (c.playerLevel[c.playerThieving] >= level) {
    if (c.getItems().addItem(id,amount)) {
    c.startAnimation(832);
    c.getPA().addSkillXP(xp * THIEVING_XP, c.playerThieving);
    c.lastThieve = System.currentTimeMillis();
    c.sendMessage("You steal some coins.");

    Server.objectHandler.createAnObject(c, 634, x, y, face);

    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    Server.objectHandler.createAnObject(c, i, x, y, face);
    container.stop();
    }
    @Override
    public void stop() {

    }
    }, getRespawnTime(c, i));
    }
    } else {
    c.sendMessage("You must have a thieving level of " + level + " to thieve from this stall.");
    }
    }

    private static int getRespawnTime(Client c, int i) {
    switch (i) {
    case 2561: return 4; //BAKER
    case 2560: return 8; //SILK
    case 7053: return 15; //SEED
    case 2563: return 22; //FUR
    case 2565: return 30; //SILVER
    case 2564: return 50; //SPICE
    case 2562: return 50; //GEM
    case 14011: return 5; //JUG
    default: return 5;
    }
    }

    private static int[][] pickpocket = {
    {1, 1, 8, 1000, 3, 10, 20, 30},
    {2, 1, 8, 1000, 3, 10, 20, 30},
    {3, 1, 8, 1000, 3, 10, 20, 30},
    {3, 1, 8, 1000, 3, 10, 20, 30},
    {5, 1, 8, 1000, 3, 10, 20, 30},
    {6, 1, 8, 1000, 3, 10, 20, 30},
    {3223, 1, 8, 1000, 3, 10, 20, 30},
    {3224, 1, 8, 1000, 3, 10, 20, 30},
    {3226, 1, 8, 1000, 3, 10, 20, 30},
    {3227, 1, 8, 1000, 3, 10, 20, 30},
    {3915, 1, 8, 1000, 3, 10, 20, 30},
    {7, 10, 15, 10000, 3, 20, 30, 40},
    {9, 40, 47, 12000, 3, 50, 60, 70},
    {15, 25, 26, 15000, 3, 35, 45, 55},
    {20, 70, 151, 60000, 8, 80, 90, 99},
    {2256, 70, 151, 60000, 8, 80, 90, 99},
    {21, 80, 275, 130000, 8, 90, 95, 99},
    {23, 55, 84, 10000, 7, 65, 75, 85},
    {26, 55, 84, 10000, 7, 65, 75, 85},
    {18, 25, 26, 12000, 3, 35, 45, 55},
    {3225, 10, 15, 10000, 3, 20, 30, 40},
    {2234, 38, 43, 20000, 7, 48, 58, 68},
    {2235, 38, 43, 20000, 7, 48, 58, 68},
    {32, 40, 47, 12000, 3, 50, 60, 70},
    {296, 40, 47, 12000, 3, 50, 60, 70},
    {297, 40, 47, 12000, 3, 50, 60, 70},
    {298, 40, 47, 12000, 3, 50, 60, 70},
    {299, 40, 47, 12000, 3, 50, 60, 70},
    {2699, 40, 47, 12000, 3, 50, 60, 70},
    {2701, 40, 47, 12000, 3, 50, 60, 70},
    {2702, 40, 47, 12000, 3, 50, 60, 70},
    {2703, 40, 47, 12000, 3, 50, 60, 70},
    {3228, 40, 47, 12000, 3, 50, 60, 70},
    {3229, 40, 47, 12000, 3, 50, 60, 70},
    {3230, 40, 47, 12000, 3, 50, 60, 70},
    {3231, 40, 47, 12000, 3, 50, 60, 70},
    {3232, 40, 47, 12000, 3, 50, 60, 70},
    {3233, 40, 47, 12000, 3, 50, 60, 70},
    {3241, 40, 47, 12000, 3, 50, 60, 70},
    {4307, 40, 47, 12000, 3, 50, 60, 70},
    {4308, 40, 47, 12000, 3, 50, 60, 70},
    {4309, 40, 47, 12000, 3, 50, 60, 70},
    {4310, 40, 47, 12000, 3, 50, 60, 70},
    {4311, 40, 47, 12000, 3, 50, 60, 70},
    {5919, 40, 47, 12000, 3, 50, 60, 70},
    {5920, 40, 47, 12000, 3, 50, 60, 70},
    };

    public static boolean pickpocketNPC(Client c, int npc) {
    for(int i = 0; i < pickpocket.length; i++) {
    if(npc == pickpocket[i][0]) {
    return true;
    }
    }
    return false;
    }

    private static void failThieve(final Client c, final int i) {
    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    c.setHitDiff(pickpocket[i][4]);
    c.setHitUpdateRequired(true);
    c.playerLevel[3] -= pickpocket[i][4];
    c.getPA().refreshSkill(3);

    c.gfx100(80);
    c.startAnimation(404);

    c.lastThieve = System.currentTimeMillis() + 7500;
    c.sendMessage("...you fail to pickpocket the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +"!");
    if(c.playerRights == 0) {
    c.playerStun = true;
    }
    container.stop();
    }

    @Override
    public void stop() {

    }
    }, 2);
    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    c.playerStun = false;
    container.stop();
    }

    @Override
    public void stop() {

    }
    }, 13);
    }

    private static void completeThieve(final Client c, final int i) {
    int loot = pickpocket[i][3];
    int chance = Misc.random(20);
    String message = "...You successfully pickpocket the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +".";
    if(chance == 1) {
    if (c.playerLevel[c.playerAgility] >= pickpocket[i][5]) {
    loot = pickpocket[i][3] * 2;
    message = "You steal a double loot from the the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +"!";
    }
    } else if(chance == 5) {
    if (c.playerLevel[c.playerAgility] >= pickpocket[i][6]) {
    loot = pickpocket[i][3] * 3;
    message = "You steal a triple loot from the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +"!";
    }
    } else if(chance == 10) {
    if (c.playerLevel[c.playerAgility] >= pickpocket[i][7]) {
    loot = pickpocket[i][3] * 4;
    message = "You steal a trebble loot from the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +"!";
    }
    }
    final int loot2 = loot;
    final String message2 = message;
    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    c.sendMessage(message2);
    c.getPA().addSkillXP(pickpocket[i][2] * THIEVING_XP, 17);
    c.getItems().addItem(995, loot2);
    container.stop();
    }

    @Override
    public void stop() {

    }
    }, 2);
    }

    public static void attemptToPickpocket(final Client c, int npcId) {
    if (System.currentTimeMillis() - c.lastThieve < 2000 || c.playerStun) {
    return;
    }
    for(int i = 0; i < pickpocket.length; i++) {
    if (npcId == pickpocket[i][0]) {
    if (!hasRequiredLevel(c, 17, pickpocket[i][1], "thieving", "pickpocket this")) {
    return;
    }
    c.sendMessage("You attempt to pickpocket the "+ Server.npcHandler.getNpcListName(pickpocket[i][0]) +"...");
    c.startAnimation(881);
    if (Misc.random(c.playerLevel[17] + 5) < Misc.random(pickpocket[i][1])) {
    failThieve(c, i);
    } else {
    completeThieve(c, i);
    }
    c.lastThieve = System.currentTimeMillis();
    }
    }
    }
    }
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  9. #8  
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    Linus's Avatar
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    here's a fix for you:

    go to player jerba and declare public int
    Code:
    pickpocketTimer
    go to wherever your thieving method is and add these where you see fit:
    Code:
    if(c.pickpocketTimer == 0){
    c.pickpocketTimer = 3;
    } else {
    c.sendMessage("Not so fast mister");
    return;
    }
    then go to process in client java
    add
    Code:
    if(pickpocketTimer != 0)
    pickpoxketTimer--;

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  10. #9  
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    Quote Originally Posted by Linus View Post
    here's a fix for you:

    go to player jerba and declare public int
    Code:
    pickpocketTimer
    go to wherever your thieving method is and add these where you see fit:
    Code:
    if(c.pickpocketTimer == 0){
    c.pickpocketTimer = 3;
    } else {
    c.sendMessage("Not so fast mister");
    return;
    }
    then go to process in client java
    add
    Code:
    if(pickpocketTimer != 0)
    pickpoxketTimer--;
    Why, oh why would you do it like that.
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  11. #10  
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    Linus's Avatar
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    Quote Originally Posted by Someone View Post
    Why, oh why would you do it like that.
    Why not I don't see it doing much damage with one timer, we used to have alot more of them.

    also it never initiates unless its triggered.

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