Just respawn the objects... The same way you first spawned it..
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Here is my ActionHandler case 4126:
I need to add something in my HungerGames class so it resets the spawn after every game. My question: How do I do that?Code:case 4126: if (c.getPA().inGamesWait()) return; if (!c.chestOpen) { Chest.Open(objectType, c); c.getPA().removeObject(c.objectX, c.objectY); } break;
Just respawn the objects... The same way you first spawned it..
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