Thread: Glitch Help

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  1. #1 Glitch Help 
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    Okay, so i recently added some customs, like custom donor cape. What ive noticed is that the item shows up on the floor or on top of any surface. You can't pick it up but its there.
    Example:
    Screenshot by Lightshot
    Some items have even been changed:
    Screenshot by Lightshot
    Some Npcs have been glitched:
    Screenshot by Lightshot

    All help is taken. Thank you.

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  2. #2  
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    WRONG SECTION!

    Post the ints you added and make sure that itemDef only changes the view of an item not its functions so if you renamed bronze arrows as donator cape, then it will show up as donator cape.

    Use this model header : [Java] 711+ Model Header for 317 [PI] - Pastebin.com

    And you will have to post your ints or I can't tell tell why you can't pick them up.
    The most common reason can be the item limit you chose is too high compared to the limit you can use.

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  3. #3  
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    Ints For The Donator Capes:
    Code:
    case 895:
    		itemDef.name ="Blue Donator Cape";
    		itemDef.anInt165 = 895;
    		itemDef.anInt200 = 895;
    		itemDef.groundActions = new String[5];
    		itemDef.groundActions[2] = "Take";
    		itemDef.modelOffset1 = -4;
    		itemDef.modelid = 598;
    		itemDef.stackable = false;
    		itemDef.description = "A cape made of ancient, enchanted rocks.";
    		itemDef.modelZoom = 2086;
    		itemDef.itemActions = new String[5];
    		itemDef.itemActions[1] = "Wear";
    		itemDef.itemActions[4] = "Drop";
    		itemDef.modelOffset2 = 0;
    		itemDef.modelRotationY = 533;
    		itemDef.modelRotationX = 333;
    	break;	
    	case 896:
    		itemDef.name ="Green Donator Cape";
    		itemDef.anInt165 = 896;
    		itemDef.anInt200 = 896;
    		itemDef.groundActions = new String[5];
    		itemDef.groundActions[2] = "Take";
    		itemDef.modelOffset1 = -4;
    		itemDef.modelid = 698;
    		itemDef.stackable = false;
    		itemDef.description = "A cape made of ancient, enchanted rocks.";
    		itemDef.modelZoom = 2086;
    		itemDef.itemActions = new String[5];
    		itemDef.itemActions[1] = "Wear";
    		itemDef.itemActions[4] = "Drop";
    		itemDef.modelOffset2 = 0;
    		itemDef.modelRotationY = 533;
    		itemDef.modelRotationX = 333;
    	break;
    	case 897:
    		itemDef.name ="Gold Donator Cape";
    		itemDef.anInt165 = 897;
    		itemDef.anInt200 = 897;
    		itemDef.groundActions = new String[5];
    		itemDef.groundActions[2] = "Take";
    		itemDef.modelOffset1 = -4;
    		itemDef.modelid = 798;
    		itemDef.stackable = false;
    		itemDef.description = "A cape made of ancient, enchanted rocks.";
    		itemDef.modelZoom = 2086;
    		itemDef.itemActions = new String[5];
    		itemDef.itemActions[1] = "Wear";
    		itemDef.itemActions[4] = "Drop";
    		itemDef.modelOffset2 = 0;
    		itemDef.modelRotationY = 533;
    		itemDef.modelRotationX = 333;
    	break;
    	case 898:
    		itemDef.name ="Pink Donator Cape";
    		itemDef.anInt165 = 1000;
    		itemDef.anInt200 = 1000;
    		itemDef.groundActions = new String[5];
    		itemDef.groundActions[2] = "Take";
    		itemDef.modelOffset1 = -4;
    		itemDef.modelid = 898;
    		itemDef.stackable = false;
    		itemDef.description = "A cape made of ancient, enchanted rocks.";
    		itemDef.modelZoom = 2086;
    		itemDef.itemActions = new String[5];
    		itemDef.itemActions[1] = "Wear";
    		itemDef.itemActions[4] = "Drop";
    		itemDef.modelOffset2 = 0;
    		itemDef.modelRotationY = 533;
    		itemDef.modelRotationX = 333;
    	break;
    	case 899:
    		itemDef.name ="Purple Donator Cape";
    		itemDef.anInt165 = 899;
    		itemDef.anInt200 = 899;
    		itemDef.groundActions = new String[5];
    		itemDef.groundActions[2] = "Take";
    		itemDef.modelOffset1 = -4;
    		itemDef.modelid = 998;
    		itemDef.stackable = false;
    		itemDef.description = "A cape made of ancient, enchanted rocks.";
    		itemDef.modelZoom = 2086;
    		itemDef.itemActions = new String[5];
    		itemDef.itemActions[1] = "Wear";
    		itemDef.itemActions[4] = "Drop";
    		itemDef.modelOffset2 = 0;
    		itemDef.modelRotationY = 533;
    		itemDef.modelRotationX = 333;
    	break;
    	case 900:
    		itemDef.name ="Red Donator Cape";
    		itemDef.anInt165 = 9;
    		itemDef.anInt200 = 9;
    		itemDef.groundActions = new String[5];
    		itemDef.groundActions[2] = "Take";
    		itemDef.modelOffset1 = -4;
    		itemDef.modelid = 900;
    		itemDef.stackable = false;
    		itemDef.description = "A cape made of ancient, enchanted rocks.";
    		itemDef.modelZoom = 2086;
    		itemDef.itemActions = new String[5];
    		itemDef.itemActions[1] = "Wear";
    		itemDef.itemActions[4] = "Drop";
    		itemDef.modelOffset2 = 0;
    		itemDef.modelRotationY = 533;
    		itemDef.modelRotationX = 333;
    	break;
    Ints for lime cape
    Code:
    case 79:
    			itemDef.itemActions = new String[5];
    			itemDef.itemActions[1] = "Wear";
    			itemDef.modelid = 250;
    			itemDef.modelZoom = 1579;
    			itemDef.modelRotationY = 533;
    			itemDef.modelRotationX = 333;
    			itemDef.anInt165 = 23000;
    			itemDef.anInt200 = 23000;
    			itemDef.stackable = false;
    			itemDef.modelOffset1 = -4;
    			itemDef.modelOffset2 = 0;
    			itemDef.name = "@gre@Lime Death Cape";
    			itemDef.description = "A Cape.";
    		break;

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  4. #4  
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  5. #5  
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  6. #6  
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    I suggest changing model ids as the model Id you have probably interferes with an existing model
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  8. #8  
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    How does it interfere with npc's tho....

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  9. #9  
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    Quote Originally Posted by o Snaappp View Post
    How does it interfere with npc's tho....
    I know npc uses the same models players do so... Yeah.. Example... If you pack new char models, your npcs would change according to the new chat models too. Well only the npcs that use the models like men and stuff
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  10. #10  
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