Thread: Players login with 99 woodcutting (pi)

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  1. #1 Players login with 99 woodcutting (pi) 
    Registered Member Beandog's Avatar
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    For some reason my players all log in with 99 woodcutting and 15m exp in it. I havent done anything either then change my woodcutting class and even when i check my players char file it shows they have 1 woodcutting and 0 exp, heres my woodcutting class
    Code:
    package server.model.players.skills;
    
    import server.model.players.*;
    import server.Config;
    import server.util.Misc;
    import server.Server;
    import java.lang.Math;
    import server.model.players.Client;
    import server.model.players.PacketType;
    import server.model.objects.Object;
    import server.model.players.PlayerHandler;
    
            /**
            * @author Sanity
            * @note Heavily modified by Cres || rebellion
            */
    
    public class Woodcutting {
           
            Client c;
           
            private final int VALID_AXE[] = {1351,1349,1353,1361,1355,1357,1359,6739};
            private final int[] AXE_REQS = {1,1,6,6,21,31,41,61};
            private int logType;
            private int exp;
            private int levelReq;
            private int axeType;
            private int treeX;
            private int treeY;
            private int density;
            private int treeType;
            public int logsCutFromTree;
            public int tempTimer = 0;
           
            public static int TREE_TIMER = 2000;
           
            public Woodcutting(Client c) {
                    this.c = c;
            }
           
            public void startWoodcutting(int logType, int levelReq, int exp, int treeX, int treeY, int density, int treeType) {
                    if (goodAxe() > 0) {
                            c.turnPlayerTo(treeX, treeY);
                            if (c.playerLevel[c.playerWoodcutting] >= levelReq) {
                                    this.logType = logType;
                                    this.exp = exp;
                                    this.levelReq = levelReq;
                                    this.treeX = treeX;
                                    this.treeY = treeY;
                                    this.density = density;
                                    this.treeType = treeType;
                                    this.axeType = goodAxe();
                                    c.wcTimer = getWcTimer(density);
                                    c.startAnimation(getWcEmote());
                            } else {
                                    c.getPA().resetVariables();
                                    c.startAnimation(65535);
                                    c.sendMessage("You need a woodcutting level of " + levelReq + " to cut this tree.");
                            }               
                    } else {
                            c.startAnimation(65535);
                            c.sendMessage("You don't have an axe for which you have the level to use.");
                            c.getPA().resetVariables();
                    }
            }
           
            public void resetWoodcut() {
                    this.logType = -1;
                    this.exp = -1;
                    this.levelReq = -1;
                    this.axeType = -1;
                    this.density = -1;
                    this.treeX = -1;
                    this.treeY = -1;
                    this.treeType = -1;
                    c.wcTimer = -1;       
                    logsCutFromTree = 0;
            }
           
            public int getWcEmote() {
                    if (axeType == 1351) // bronze
                            return 879;
                    if (axeType == 1349) // iron
                            return 877;
                    if (axeType == 1353) // steel
                            return 875;
                    if (axeType == 1355) // mith
                            return 871;
                    if (axeType == 1357) // addy
                            return 869;
                    if (axeType == 1359) // rune
                            return 867;
                    if (axeType == 6739) // d axe
                            return 2846;
                    if (axeType == 1361) // black
                            return 873;
                    else
                            return 0;
            }
           
            public void cutWood() {
                    int maxLogsPerTree = cutForChop(treeType);
                    if (logsCutFromTree < maxLogsPerTree) {
                            if (c.getItems().addItem(logType,1)) {
                                    c.startAnimation(getWcEmote());
                                    logsCutFromTree += 1;
                                    c.sendMessage("You get some logs.");
                                    c.getPA().addSkillXP(exp * Config.WOODCUTTING_EXPERIENCE, c.playerWoodcutting);
                                    c.getPA().refreshSkill(c.playerWoodcutting);
                                    c.wcTimer = getWcTimer(density);
                            } else {
                                    c.getPA().resetVariables();
                                    return;
                            }
                    } else {
                            for (int j = 0; j < Server.playerHandler.players.length; j++) {
                                    if (Server.playerHandler.players[j] != null) {
                                            Client c2 = (Client)Server.playerHandler.players[j];
                                            new Object(1343, treeX, treeY, 0, 1, 10, treeType, getTicksForTree());       
                                            c.getPA().resetVariables();
                                            resetWoodcut();
                                    }
                            }
                            return;
                    }
            }
           
            public int getTicksForTree() {
                    return (2000-PlayerHandler.getPlayerCount())/100 + additionalTicksPerTree();
            }
           
            public int additionalTicksPerTree() {
                    if (treeType == 1276) // reg
                            return 1;
                    if (treeType == 1278) // reg
                            return 1;
                    if (treeType == 1281) // oak
                            return 2;
                    if (treeType == 1308) // willow
                            return 3;
                    if (treeType == 1307) // maple
                            return 4;
                    if (treeType == 1309) // yew
                            return 6;
                    if (treeType == 1306) // magic
                            return 7;
                    else
                            return 0;
            }
           
            public int cutForChop(int tree) {
                    if (tree == 1276 || tree == 1278)
                            return 3;
                    if (tree == 1281)
                            return 5;
                    if (tree == 1308)
                            return 6;
                    if (tree == 1307)
                            return 7;
                    if (tree == 1309)
                            return 8;
                    if (tree == 1306)
                            return 10;
                    else
                            return 0;
            }
           
            public int axePower(int axe) {
                    if (axe == 1351) // bronze
                            return 1;
                    if (axe == 1349) // iron
                            return 1;
                    if (axe == 1353) // steel
                            return 2;
                    if (axe == 1361) // black
                            return 2;
                    if (axe == 1355) // mith
                            return 3;
                    if (axe == 1357) // addy
                            return 4;
                    if (axe == 1359) // rune
                            return 5;
                    if (axe == 6739) //daxe
                            return 7;
                    else
                            return 0;
            }
           
            public int goodAxe() {
                    for (int j = VALID_AXE.length - 1; j >= 0; j--) {
                            if (c.playerEquipment[c.playerWeapon] == VALID_AXE[j]) {
                                    if (c.playerLevel[c.playerWoodcutting] >= AXE_REQS[j])
                                            return VALID_AXE[j];
                            }               
                    }
                    for (int i = 0; i < c.playerItems.length; i++) {
                            for (int j = VALID_AXE.length - 1; j >= 0; j--) {
                                    if (c.playerItems[i] == VALID_AXE[j] + 1) {
                                            if (c.playerLevel[c.playerWoodcutting] >= AXE_REQS[j])
                                                    return VALID_AXE[j];
                                    }
                            }               
                    }
                    return - 1;
            }
           
            public int getWcTimer(int density) {
                    int time = Misc.random(2);
                    return density + time - axePower(goodAxe());
            }
    
    }
    Anyone know a solution?
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  2. #2  
    V.C.C.

    Abnant's Avatar
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    Post your addStarter method in PlayerAssistant
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  3. #3  
    Registered Member Beandog's Avatar
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    Quote Originally Posted by Abnant View Post
    Post your addStarter method in PlayerAssistant
    public void addStarter() {
    if (!Connection.hasRecieved1stStarter(Server.playerHa ndler.players[c.playerId].connectedFrom)) {
    c.trade11 = 0;
    c.getItems().addItem(995,5000000);
    c.getItems().addItem(2441, 300);
    c.getItems().addItem(2437, 300);
    c.getItems().addItem(6686, 20);
    c.getItems().addItem(3025, 100);
    c.getItems().addItem(560, 100);
    c.getItems().addItem(557, 100);
    c.getItems().addItem(565, 100);
    c.getItems().addItem(9075, 100);
    c.getItems().addItem(555, 100);
    c.getItems().addItem(4151, 1);
    c.getItems().addItem(20072, 1);
    c.getItems().addItem(6737, 1);
    c.getItems().addItem(1712, 1);
    c.getItems().addItem(1323, 1);
    c.getItems().addItem(1333, 1);
    c.getItems().addItem(4588, 1);
    c.getItems().addItem(6529, 1000);
    c.getItems().addItem(1080, 1);
    c.getItems().addItem(1128, 1);
    c.getItems().addItem(10828, 1);
    c.getItems().addItem(868, 100);
    c.getItems().addItem(863, 100);
    Connection.addIpToStarterList1(Server.playerHandle r.players[c.playerId].connectedFrom);
    Connection.addIpToStarter1(Server.playerHandler.pl ayers[c.playerId].connectedFrom);
    c.sendMessage("<shad=15007744>You have recieved 1 out of 2 starter packages! You have 1 left from this IP ADRESS.</col>");
    c.sendMessage("<col=132>Welcome to "+ Config.SERVER_NAME +"!<col=132>");
    c.sendMessage("If you are new do <col=132>::rules<col=132> and then do <col=132>::commands<col=132>");
    c.canChangeAppearance = true;
    } else if (Connection.hasRecieved1stStarter(Server.playerHan dler.players[c.playerId].connectedFrom) && !Connection.hasRecieved2ndStarter(Server.playerHan dler.players[c.playerId].connectedFrom)) {
    c.trade11 = 0;
    c.getItems().addItem(995,2500000);
    c.getItems().addItem(2441, 300);
    c.getItems().addItem(2437, 300);
    c.getItems().addItem(6686, 20);
    c.getItems().addItem(3025, 50);
    c.getItems().addItem(560, 50);
    c.getItems().addItem(557, 50);
    c.getItems().addItem(565, 50);
    c.getItems().addItem(9075, 50);
    c.getItems().addItem(555, 50);
    c.getItems().addItem(4151, 1);
    c.getItems().addItem(20072, 1);
    c.getItems().addItem(6737, 1);
    c.getItems().addItem(1712, 1);
    c.getItems().addItem(1323, 1);
    c.getItems().addItem(1333, 1);
    c.getItems().addItem(4588, 1);
    c.getItems().addItem(6529, 250);
    c.getItems().addItem(1080, 1);
    c.getItems().addItem(1128, 1);
    c.getItems().addItem(10828, 1);
    c.getItems().addItem(868, 50);
    c.getItems().addItem(863, 50);
    c.sendMessage("<shad=15007744>You have recieved 2 out of 2 starter packages on this IP address.</col>");
    c.sendMessage("<col=132>Welcome to "+ Config.SERVER_NAME +"!<col=132>");
    c.sendMessage("If you are new do <col=132>::rules<col=132> and then do <col=132>::commands<col=132>");
    c.canChangeAppearance = true;
    Connection.addIpToStarterList2(Server.playerHandle r.players[c.playerId].connectedFrom);
    Connection.addIpToStarter2(Server.playerHandler.pl ayers[c.playerId].connectedFrom);
    } else if (Connection.hasRecieved1stStarter(Server.playerHan dler.players[c.playerId].connectedFrom) && Connection.hasRecieved2ndStarter(Server.playerHand ler.players[c.playerId].connectedFrom)) {
    c.sendMessage("<shad=15007744>You have already recieved 2 starters! STOP TRYING TO GET FREE ITEMS!</col>");
    c.sendMessage("<col=132>Welcome to "+ Config.SERVER_NAME +"!<col=132>");
    c.sendMessage("If you are new do <col=132>::rules<col=132> and then do <col=132>::commands<col=132>");
    c.canChangeAppearance = true;
    }
    }
    It dosnt really show much but here it is
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  4. #4  
    V.C.C.

    Abnant's Avatar
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    Alright that's not it. Try searching for "150000000" or whatever 15M is in numbers in your server files?
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  5. #5  
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    check player saving
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  6. #6  
    Registered Member Beandog's Avatar
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    Like player.java? ive checked almost everywhere and i cant seem to find where it is. Is there even a way to just reset woodcutting back to one?
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  7. #7  
    Registered Member Struct Blitz's Avatar
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    Check Client.java
    Spoiler for Funniest moments on R-Server:

    Quote Originally Posted by Pandora7 View Post
    anyone can convert this ints to itemdef? but with no anInt?
    Code:
     case 18395:
    class8.anInt200 = 55991;
    Quote Originally Posted by Tomp View Post
    here u go
    Code:
    case 18395:
    anIntBallsInUrFace =55991;
    Quote Originally Posted by swizy View Post
    I don't see why you guys hating on trisidiax and insidiax so much, it's great for beginners.
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  8. #8  
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    go to the class playersaving or player and post it here.
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  9. #9  
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    Do they have 15m exp or is the String that says 99/99 just apparent because if so maybe it's not being updated properly. Ensure the exp is > required for 99 and not 0. Also, another thing would be to post your Player, PlayerAssistant and Client class if you do have one. Another suggestion would be to get an IDE like eclipse which has the ability to locate uses of certain functions and variables and check all usages of;
    Code:
    playerXP
    playerLevel
    addSkillXP
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  10. #10  
    Registered Member Beandog's Avatar
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    Quote Originally Posted by Jason View Post
    Do they have 15m exp or is the String that says 99/99 just apparent because if so maybe it's not being updated properly. Ensure the exp is > required for 99 and not 0. Also, another thing would be to post your Player, PlayerAssistant and Client class if you do have one. Another suggestion would be to get an IDE like eclipse which has the ability to locate uses of certain functions and variables and check all usages of;
    Code:
    playerXP
    playerLevel
    addSkillXP
    Heres my player assistant [JavaScript] Playerassitant - Pastebin.com and here's my client class [JavaScript] client class - Pastebin.com
    Ive seriously checked every file i could possibly think of and i havent found anything really related to it, its very frustrating.

    Quote Originally Posted by sylas View Post
    go to the class playersaving or player and post it here.
    Here the player class [JavaScript] player - Pastebin.com heres playersave [JavaScript] playersave - Pastebin.com
    Thanks for helping guys
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