Originally Posted by
Call
Post your applyDead() method PlayerAssistant.java
Applydead :
Code:
public void applyDead() {
c.getTradeAndDuel().stakedItems.clear();
c.respawnTimer = 15;
c.overload = 0;
c.isDead = false;
c.getPA().sendFrame126(":quicks:off", -1);
Client o = (Client) Server.playerHandler.players[c.killerId];
if(c.duelStatus != 6) {
c.killerId = findKiller();
if(o != null) {
c.playerKilled = c.playerId;
if(o.duelStatus == 5) {
o.duelStatus++;
}
if (Server.playerHandler.players[c.playerId].connectedFrom != o.lastKilled) {
int amount = Misc.random(4)+1;
o.sendMessage("You have defeated "+c.playerName+" and received "+ amount + " Struct Points!");
o.pkp = (o.pkp + amount);
o.lastKilled = Server.playerHandler.players[c.playerId].connectedFrom;
} else {
o.sendMessage("You do not receive any Struct Points because you have killed " +c.playerName+ " more than once.");
}
}
}
c.faceUpdate(0);
closeAllWindows();
EventManager.getSingleton().addEvent(new Event() {
public void execute(EventContainer b) {
c.npcIndex = 0;
c.playerIndex = 0;
b.stop();
}
}, 2500);
c.stopMovement();
if(c.duelStatus <= 4) {
c.getTradeAndDuel().stakedItems.clear();
c.sendMessage("Oh dear you are dead!");
} else if(c.duelStatus != 6) {
c.getTradeAndDuel().stakedItems.clear();
c.sendMessage("You have lost the duel!!!");
}
PlayerSave.saveGame(o);
PlayerSave.saveGame(c);
resetDamageDone();
c.specAmount = 10;
c.getItems().addSpecialBar(c.playerEquipment[c.playerWeapon]);
c.lastVeng = 0;
c.vengOn = false;
resetFollowers();
c.attackTimer = 10;
}