Thread: PI level 0 & armor glitch bug

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  1. #1 PI level 0 & armor glitch bug 
    Registered Member PvM Hussain's Avatar
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    ?
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  2. #2  
    Registered Member Sakki54's Avatar
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    The level 0 is because you aren't calculating his cb level. And the armor is because you don't have it set to the right type of armor.

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  3. #3  
    Registered Member PvM Hussain's Avatar
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    Quote Originally Posted by Sakki54 View Post
    The level 0 is because you aren't calculating his cb level. And the armor is because you don't have it set to the right type of armor.
    How do i fix the cb thing, but when they take if off and back on or relog it all get fixed?
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  4. #4  
    Registered Member PvM Hussain's Avatar
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    bump still need help
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  5. #5  
    Registered Member waempie's Avatar
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    Im having this problem to, seems like there is something wrong when to calculate the combat level.
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  6. #6  
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  7. #7  
    Registered Member PvM Hussain's Avatar
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    Bump still need help for level 0
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  8. #8  
    Registered MrClassic
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    I guess you're using my source. You can either undo this: http://www.rune-server.org/runescape...s-lag-fix.html
    or fix it by calculating it and updating the player appearance when they login.

    I'm going to continue developing on my old source so if I ever find the fix, I will post it!! But I'm not into it atm.
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  9. #9  
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    Hi.
    Player.java, public void appendPlayerAppearance(Stream str) {
    under
    Code:
    playerProps.writeQWord(Misc.playerNameToInt64(playerName));
    add
    Code:
    int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
    			int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
    			int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
    	
    			combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
    			}
    playerProps.writeByte(combatLevel);
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  10. #10  
    Registered Member PvM Hussain's Avatar
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    Quote Originally Posted by Mylyn View Post
    Hi.
    Player.java, public void appendPlayerAppearance(Stream str) {
    under
    Code:
    playerProps.writeQWord(Misc.playerNameToInt64(playerName));
    add
    Code:
    int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
    			int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
    			int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
    	
    			combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
    			}
    playerProps.writeByte(combatLevel);
    that code was already there + still level 0...
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