i'm adding clipping to my server, idk how to add attacknpc/attackplayer clipping
Code:
public void attackNpc(int i) {
if (Server.npcHandler.npcs[i] != null) {
if (Server.npcHandler.npcs[i].isDead || Server.npcHandler.npcs[i].MaxHP <= 0) {
c.usingMagic = false;
c.faceUpdate(0);
c.npcIndex = 0;
return;
}
if(c.respawnTimer > 0) {
c.npcIndex = 0;
return;
}
if (Server.npcHandler.npcs[i].underAttackBy > 0 && Server.npcHandler.npcs[i].underAttackBy != c.playerId && !Server.npcHandler.npcs[i].inMulti()) {
c.npcIndex = 0;
c.sendMessage("This monster is already in combat.");
return;
}
if ((c.underAttackBy > 0 || c.underAttackBy2 > 0) && c.underAttackBy2 != i && !c.inMulti()) {
resetPlayerAttack();
c.sendMessage("I am already under attack.");
return;
}
if (!goodSlayer(i)) {
resetPlayerAttack();
return;
}
if (Server.npcHandler.npcs[i].spawnedBy != c.playerId && Server.npcHandler.npcs[i].spawnedBy > 0) {
resetPlayerAttack();
c.sendMessage("This monster was not spawned for you.");
return;
}
c.followId2 = i;
c.followId = 0;
if(c.attackTimer <= 0) {
boolean usingBow = false;
boolean usingArrows = false;
boolean usingOtherRangeWeapons = false;
boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
c.bonusAttack = 0;
c.rangeItemUsed = 0;
c.projectileStage = 0;
if (c.autocasting) {
c.spellId = c.autocastId;
c.usingMagic = true;
}
if(c.spellId > 0) {
c.usingMagic = true;
}
c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.specAccuracy = 1.0;
c.specDamage = 1.0;
if(!c.usingMagic) {
for (int bowId : c.BOWS) {
if(c.playerEquipment[c.playerWeapon] == bowId) {
usingBow = true;
for (int arrowId : c.ARROWS) {
if(c.playerEquipment[c.playerArrows] == arrowId) {
usingArrows = true;
}
}
}
}
for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
if(c.playerEquipment[c.playerWeapon] == otherRangeId) {
usingOtherRangeWeapons = true;
}
}
}
if (armaNpc(i) && !usingCross && !usingBow && !c.usingMagic && !usingCrystalBow() && !usingOtherRangeWeapons) {
resetPlayerAttack();
return;
}
if((!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 2) && (usingHally() && !usingOtherRangeWeapons && !usingBow && !c.usingMagic)) ||(!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 4) && (usingOtherRangeWeapons && !usingBow && !c.usingMagic)) || (!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 1) && (!usingOtherRangeWeapons && !usingHally() && !usingBow && !c.usingMagic)) || ((!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 8) && (usingBow || c.usingMagic)))) {
c.attackTimer = 2;
return;
}
if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223)) {
c.sendMessage("You have run out of arrows!");
c.stopMovement();
c.npcIndex = 0;
return;
}
if(correctBowAndArrows() < c.playerEquipment[c.playerArrows] && MainCore.CORRECT_ARROWS && usingBow && !usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185) {
c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
c.stopMovement();
c.npcIndex = 0;
return;
}
if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts()) {
c.sendMessage("You must use bolts with a crossbow.");
c.stopMovement();
resetPlayerAttack();
return;
}
if(usingBow || c.usingMagic || usingOtherRangeWeapons || (c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 2) && usingHally())) {
c.stopMovement();
}
if(!checkMagicReqs(c.spellId)) {
c.stopMovement();
c.npcIndex = 0;
return;
}
c.faceUpdate(i);
//c.specAccuracy = 1.0;
//c.specDamage = 1.0;
Server.npcHandler.npcs[i].underAttackBy = c.playerId;
Server.npcHandler.npcs[i].lastDamageTaken = System.currentTimeMillis();
if(c.usingSpecial && !c.usingMagic) {
if(checkSpecAmount(c.playerEquipment[c.playerWeapon])){
c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
activateSpecial(c.playerEquipment[c.playerWeapon], i);
return;
} else {
c.sendMessage("You don't have the required special energy to use this attack.");
c.usingSpecial = false;
c.getItems().updateSpecialBar();
c.npcIndex = 0;
return;
}
}
c.specMaxHitIncrease = 0;
if(!c.usingMagic) {
c.startAnimation(getWepAnim(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()));
//c.sendSound(getWepSound());
} else {
c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
}
c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
if(!usingBow && !c.usingMagic && !usingOtherRangeWeapons) { // melee hit delay
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.projectileStage = 0;
c.oldNpcIndex = i;
}
if(usingBow && !usingOtherRangeWeapons && !c.usingMagic || usingCross) { // range hit delay
if (usingCross)
c.usingBow = true;
if (c.fightMode == 2)
c.attackTimer--;
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
c.gfx100(getRangeStartGFX());
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.projectileStage = 1;
c.oldNpcIndex = i;
if(c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223) {
c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
c.crystalBowArrowCount++;
c.lastArrowUsed = 0;
} else {
c.rangeItemUsed = c.playerEquipment[c.playerArrows];
c.getItems().deleteArrow();
}
fireProjectileNpc();
}
if(usingOtherRangeWeapons && !c.usingMagic && !usingBow) { // knives, darts, etc hit delay
c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
c.getItems().deleteEquipment();
c.gfx100(getRangeStartGFX());
c.lastArrowUsed = 0;
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.projectileStage = 1;
c.oldNpcIndex = i;
if (c.fightMode == 2)
c.attackTimer--;
fireProjectileNpc();
}
if(c.usingMagic) { // magic hit delay
int pX = c.getX();
int pY = c.getY();
int nX = Server.npcHandler.npcs[i].getX();
int nY = Server.npcHandler.npcs[i].getY();
int offX = (pY - nY)* -1;
int offY = (pX - nX)* -1;
c.castingMagic = true;
c.projectileStage = 2;
if(c.MAGIC_SPELLS[c.spellId][3] > 0) {
if(getStartGfxHeight() == 100) {
c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
} else {
c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
}
}
if(c.MAGIC_SPELLS[c.spellId][4] > 0) {
c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 78, c.MAGIC_SPELLS[c.spellId][4], getStartHeight(), getEndHeight(), i + 1, 50);
}
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.oldNpcIndex = i;
c.oldSpellId = c.spellId;
c.spellId = 0;
if (!c.autocasting)
c.npcIndex = 0;
}
if(usingBow && MainCore.CRYSTAL_BOW_DEGRADES) { // crystal bow degrading
if(c.playerEquipment[c.playerWeapon] == 4212) { // new crystal bow becomes full bow on the first shot
c.getItems().wearItem(4214, 1, 3);
}
if(c.crystalBowArrowCount >= 250){
switch(c.playerEquipment[c.playerWeapon]) {
case 4223: // 1/10 bow
c.getItems().wearItem(-1, 1, 3);
c.sendMessage("Your crystal bow has fully degraded.");
if(!c.getItems().addItem(4207, 1)) {
Server.itemHandler.createGroundItem(c, 4207, c.getX(), c.getY(), 1, c.getId());
}
c.crystalBowArrowCount = 0;
break;
default:
c.getItems().wearItem(++c.playerEquipment[c.playerWeapon], 1, 3);
c.sendMessage("Your crystal bow degrades.");
c.crystalBowArrowCount = 0;
break;
}
}
}
}
}
}
Code:
public void attackPlayer(int i) {
if (Server.playerHandler.players[i] != null) {
if (Server.playerHandler.players[i].isDead) {
resetPlayerAttack();
return;
}
if(c.respawnTimer > 0 || Server.playerHandler.players[i].respawnTimer > 0) {
resetPlayerAttack();
return;
}
/*if (c.teleTimer > 0 || Server.playerHandler.players[i].teleTimer > 0) {
resetPlayerAttack();
return;
}*/
if(!c.getCombat().checkReqs()) {
return;
}
if (c.getPA().getWearingAmount() < 4 && c.duelStatus < 1) {
c.sendMessage("You must be wearing at least 4 items to attack someone.");
resetPlayerAttack();
return;
}
boolean sameSpot = c.absX == Server.playerHandler.players[i].getX() && c.absY == Server.playerHandler.players[i].getY();
if(!c.goodDistance(Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), c.getX(), c.getY(), 25) && !sameSpot) {
resetPlayerAttack();
return;
}
if(Server.playerHandler.players[i].respawnTimer > 0) {
Server.playerHandler.players[i].playerIndex = 0;
resetPlayerAttack();
return;
}
if (Server.playerHandler.players[i].heightLevel != c.heightLevel) {
resetPlayerAttack();
return;
}
//c.sendMessage("Made it here0.");
c.followId = i;
c.followId2 = 0;
if(c.attackTimer <= 0) {
c.usingBow = false;
c.specEffect = 0;
c.usingRangeWeapon = false;
c.rangeItemUsed = 0;
boolean usingBow = false;
boolean usingArrows = false;
boolean usingOtherRangeWeapons = false;
boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
c.projectileStage = 0;
if (c.absX == Server.playerHandler.players[i].absX && c.absY == Server.playerHandler.players[i].absY) {
if (c.freezeTimer > 0) {
resetPlayerAttack();
return;
}
c.followId = i;
c.attackTimer = 0;
return;
}
/*if ((c.inPirateHouse() && !Server.playerHandler.players[i].inPirateHouse()) || (Server.playerHandler.players[i].inPirateHouse() && !c.inPirateHouse())) {
resetPlayerAttack();
return;
}*/
//c.sendMessage("Made it here1.");
if(!c.usingMagic) {
for (int bowId : c.BOWS) {
if(c.playerEquipment[c.playerWeapon] == bowId) {
usingBow = true;
for (int arrowId : c.ARROWS) {
if(c.playerEquipment[c.playerArrows] == arrowId) {
usingArrows = true;
}
}
}
}
for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
if(c.playerEquipment[c.playerWeapon] == otherRangeId) {
usingOtherRangeWeapons = true;
}
}
}
if (c.autocasting) {
c.spellId = c.autocastId;
c.usingMagic = true;
}
//c.sendMessage("Made it here2.");
if(c.spellId > 0) {
c.usingMagic = true;
}
c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
if(c.duelRule[9]){
boolean canUseWeapon = false;
for(int funWeapon: Config.FUN_WEAPONS) {
if(c.playerEquipment[c.playerWeapon] == funWeapon) {
canUseWeapon = true;
}
}
if(!canUseWeapon) {
c.sendMessage("You can only use fun weapons in this duel!");
resetPlayerAttack();
return;
}
}
//c.sendMessage("Made it here3.");
if(c.duelRule[2] && (usingBow || usingOtherRangeWeapons)) {
c.sendMessage("Range has been disabled in this duel!");
return;
}
if(c.duelRule[3] && (!usingBow && !usingOtherRangeWeapons && !c.usingMagic)) {
c.sendMessage("Melee has been disabled in this duel!");
return;
}
if(c.duelRule[4] && c.usingMagic) {
c.sendMessage("Magic has been disabled in this duel!");
resetPlayerAttack();
return;
}
if((!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 4) && (usingOtherRangeWeapons && !usingBow && !c.usingMagic))
|| (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 2) && (!usingOtherRangeWeapons && usingHally() && !usingBow && !c.usingMagic))
|| (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), getRequiredDistance()) && (!usingOtherRangeWeapons && !usingHally() && !usingBow && !c.usingMagic))
|| (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 10) && (usingBow || c.usingMagic))) {
//c.sendMessage("Setting attack timer to 1");
c.attackTimer = 1;
if (!usingBow && !c.usingMagic && !usingOtherRangeWeapons && c.freezeTimer > 0)
resetPlayerAttack();
return;
}
if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223) && !c.usingMagic) {
c.sendMessage("You have run out of arrows!");
c.stopMovement();
resetPlayerAttack();
return;
}
if(correctBowAndArrows() < c.playerEquipment[c.playerArrows] && MainCore.CORRECT_ARROWS && usingBow && !usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185 && !c.usingMagic) {
c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
c.stopMovement();
resetPlayerAttack();
return;
}
if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts() && !c.usingMagic) {
c.sendMessage("You must use bolts with a crossbow.");
c.stopMovement();
resetPlayerAttack();
return;
}
if(usingBow || c.usingMagic || usingOtherRangeWeapons || usingHally()) {
c.stopMovement();
}
if(!checkMagicReqs(c.spellId)) {
c.stopMovement();
resetPlayerAttack();
return;
}
c.faceUpdate(i+32768);
if(c.duelStatus != 5) {
if(!c.attackedPlayers.contains(c.playerIndex) && !Server.playerHandler.players[c.playerIndex].attackedPlayers.contains(c.playerId)) {
c.attackedPlayers.add(c.playerIndex);
c.isSkulled = true;
c.skullTimer = Config.SKULL_TIMER;
c.headIconPk = 0;
c.getPA().requestUpdates();
}
}
c.specAccuracy = 1.0;
c.specDamage = 1.0;
c.delayedDamage = c.delayedDamage2 = 0;
if(c.usingSpecial && !c.usingMagic) {
if(c.duelRule[10] && c.duelStatus == 5) {
c.sendMessage("Special attacks have been disabled during this duel!");
c.usingSpecial = false;
c.getItems().updateSpecialBar();
resetPlayerAttack();
return;
}
if(checkSpecAmount(c.playerEquipment[c.playerWeapon])){
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
activateSpecial(c.playerEquipment[c.playerWeapon], i);
c.followId = c.playerIndex;
return;
} else {
c.sendMessage("You don't have the required special energy to use this attack.");
c.usingSpecial = false;
c.getItems().updateSpecialBar();
c.playerIndex = 0;
return;
}
}
if(!c.usingMagic) {
c.startAnimation(getWepAnim(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()));
//c.sendSound(getWepSound());
c.mageFollow = false;
} else {
c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
c.mageFollow = true;
c.followId = c.playerIndex;
}
Server.playerHandler.players[i].underAttackBy = c.playerId;
Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
Server.playerHandler.players[i].killerId = c.playerId;
c.lastArrowUsed = 0;
c.rangeItemUsed = 0;
if(!usingBow && !c.usingMagic && !usingOtherRangeWeapons) { // melee hit delay
c.followId = Server.playerHandler.players[c.playerIndex].playerId;
c.getPA().followPlayer();
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.delayedDamage = Misc.random(calculateMeleeMaxHit());
c.projectileStage = 0;
c.oldPlayerIndex = i;
}
if(usingBow && !usingOtherRangeWeapons && !c.usingMagic || usingCross) { // range hit delay
if(c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223) {
c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
c.crystalBowArrowCount++;
} else {
c.rangeItemUsed = c.playerEquipment[c.playerArrows];
c.getItems().deleteArrow();
}
if (c.fightMode == 2)
c.attackTimer--;
if (usingCross)
c.usingBow = true;
c.usingBow = true;
c.followId = Server.playerHandler.players[c.playerIndex].playerId;
c.getPA().followPlayer();
c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
c.gfx100(getRangeStartGFX());
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.projectileStage = 1;
c.oldPlayerIndex = i;
fireProjectilePlayer();
}
if(usingOtherRangeWeapons) { // knives, darts, etc hit delay
c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
c.getItems().deleteEquipment();
c.usingRangeWeapon = true;
c.followId = Server.playerHandler.players[c.playerIndex].playerId;
c.getPA().followPlayer();
c.gfx100(getRangeStartGFX());
if (c.fightMode == 2)
c.attackTimer--;
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.projectileStage = 1;
c.oldPlayerIndex = i;
fireProjectilePlayer();
}
if(c.usingMagic) { // magic hit delay
int pX = c.getX();
int pY = c.getY();
int nX = Server.playerHandler.players[i].getX();
int nY = Server.playerHandler.players[i].getY();
int offX = (pY - nY)* -1;
int offY = (pX - nX)* -1;
c.castingMagic = true;
c.projectileStage = 2;
if(c.MAGIC_SPELLS[c.spellId][3] > 0) {
if(getStartGfxHeight() == 100) {
c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
} else {
c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
}
}
if(c.MAGIC_SPELLS[c.spellId][4] > 0) {
c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 78, c.MAGIC_SPELLS[c.spellId][4], getStartHeight(), getEndHeight(), -i - 1, getStartDelay());
}
if (c.autocastId > 0) {
c.followId = c.playerIndex;
c.followDistance = 5;
}
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
c.oldPlayerIndex = i;
c.oldSpellId = c.spellId;
c.spellId = 0;
Client o = (Client)Server.playerHandler.players[i];
if(c.MAGIC_SPELLS[c.oldSpellId][0] == 12891 && o.isMoving) {
//c.sendMessage("Barrage projectile..");
c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 85, 368, 25, 25, -i - 1, getStartDelay());
}
if(Misc.random(o.getCombat().mageDef()) > Misc.random(mageAtk())) {
c.magicFailed = true;
} else {
c.magicFailed = false;
}
int freezeDelay = getFreezeTime();//freeze time
if(freezeDelay > 0 && Server.playerHandler.players[i].freezeTimer <= -3 && !c.magicFailed) {
Server.playerHandler.players[i].freezeTimer = freezeDelay;
o.resetWalkingQueue();
o.sendMessage("You have been frozen.");
o.frozenBy = c.playerId;
}
if (!c.autocasting && c.spellId <= 0)
c.playerIndex = 0;
}
if(usingBow && MainCore.CRYSTAL_BOW_DEGRADES) { // crystal bow degrading
if(c.playerEquipment[c.playerWeapon] == 4212) { // new crystal bow becomes full bow on the first shot
c.getItems().wearItem(4214, 1, 3);
}
if(c.crystalBowArrowCount >= 250){
switch(c.playerEquipment[c.playerWeapon]) {
case 4223: // 1/10 bow
c.getItems().wearItem(-1, 1, 3);
c.sendMessage("Your crystal bow has fully degraded.");
if(!c.getItems().addItem(4207, 1)) {
Server.itemHandler.createGroundItem(c, 4207, c.getX(), c.getY(), 1, c.getId());
}
c.crystalBowArrowCount = 0;
break;
default:
c.getItems().wearItem(++c.playerEquipment[c.playerWeapon], 1, 3);
c.sendMessage("Your crystal bow degrades.");
c.crystalBowArrowCount = 0;
break;
}
}
}
}
}
}
or if you happen to have a public void attackNpc(int i) that has clipping? or a attackPlayer
that you don't mind giving me, so i can have clipping ;D
Located in: CombatAssistant.java
Thanks in advanced!