public void removeObjects() {
objectToRemove(2638, 4688);
objectToRemove2(2635, 4693);
objectToRemove2(2634, 4693);
objectToRemove2(3215, 3211);
objectToRemove2(3215, 3225);
}
This is what mine looks like in my PlayerAssistant.java
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What I'm trying to do is remove objects from this room to clear it out for use as a home area. I ran into trouble with this table and the chairs surrounding it.
Code:c.getPA().checkObjectSpawn(-1, 2848, 5100, 0, 2);//Table c.getPA().checkObjectSpawn(-1, 2850, 5100, 0, 2);//ChairSpoiler for Picture:
Please, take any hateful comments about how 'easy' this is away from this thread. Everyone starts somewhere, people.
just add // infront of it?
change " 2 " to "10"
Code:PlayerAssistant.checkObjectSpawn(c, 10517, 3437, 3553, 1, 10);
Gotta find the correct coordinates for it. Just because you're on top of it doesn't mean that's the coordinates
Usually, you gotta do the whole table. Like,
[coords] [coords]
[coords] [coords]
[coords] [coords]
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