Thread: Forcemovement mask..

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  1. #11  
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    lots of noobs ITT its not hard to work out me n scu did it easily

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    Quote Originally Posted by Luke132 View Post
    lots of noobs ITT its not hard to work out me n scu did it easily
    in rs2-server the obstacles that required the use of the forcemovement mask were perfect because they used values I dumped from RS
    ofc things are easier if you dump them from rs rather than trial and error =D
    Hyperion V2 Martin's Updates.
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    Scar says:
    i hate it when it hits your face
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    Quote Originally Posted by Martin View Post
    ofc things are easier if you dump them from rs rather than trial and error =D
    X, Y, newX, newY, speed

    hardly trial and error

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    Quote Originally Posted by Luke132 View Post
    X, Y, newX, newY, speed

    hardly trial and error
    speed is, as well as animation delay.
    Hyperion V2 Martin's Updates.
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    i hate it when it hits your face
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  6. #15  
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    Quote Originally Posted by Luke132 View Post
    X, Y, newX, newY, speed

    hardly trial and error
    not quite [Only registered and activated users can see links. ]

    edit: before i get grumpy replies

    Code:
    			player.initialX = buffer.readUByteS();
    			player.initialY = buffer.readUByteS();
    			player.destinationX = buffer.readUByteS();
    			player.destinationY = buffer.readUByteS();
    			player.movementTimeX = buffer.readLEUShortA() + tick;
    			player.movementTimeY = buffer.readUShortA() + tick;
    			player.direction = buffer.readUByteS();
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