Code:
package server.model.players.skills;

import server.Config;
import server.util.Misc;
import server.model.players.Client;
/**
 * Fishing.java
 *
 * @author Demise
 *
 **/
 
public class Fishing {
	
	private Client c;
	private int fishType;
	private int exp;
	private int req;
	private int animation;
	private int equipmentType;
	private final int SALMON_EXP = 70;
	private final int SWORD_EXP = 100;
	private final int SALMON_ID = 331;
	private final int SWORD_ID = 371;
	public boolean fishing = false;
	
	private final int[] REQS = {1,20,40,35,62,76,81};
	private final int[] FISH_TYPES = {317,335,359,359,7944,383,389};
	private final int[] EXP = {10,50,80,90,120,110,46};
	private final int[] ANIMS = {618,619,621,622};
	
	public Fishing(Client c) {
		this.c = c;
	}
	
	public void setupFishing(int fishType) {
		if (c.getItems().playerHasItem(getEquipment(fishType))) {
			if (c.playerLevel[c.playerFishing] >= req) {
				int slot = getSlot(fishType);
					if (slot > -1) {
						this.req = REQS[slot];
						this.fishType = FISH_TYPES[slot];
						this.equipmentType = getEquipment(fishType);
						this.exp = EXP[slot];
						this.animation = getAnim(equipmentType);
						c.fishing = true;
						c.fishTimer = 3 + Misc.random(2);
					}
			} else {
				c.sendMessage("You need a fishing level of " + req + " to fish here.");
				resetFishing();
			}
		} else {
			c.sendMessage("You do not have the correct equipment to use this fishing spot.");
			resetFishing();
		}
	}
	
	public void catchFish() {
		if (c.getItems().playerHasItem(getEquipment(fishType))) {
			if (c.playerLevel[c.playerFishing] >= req) {
				if (c.getItems().freeSlots() > 0) {
					if (canFishOther(fishType)) {
					    c.startAnimation(animation);
						c.getItems().addItem(otherFishId(fishType),1);
						c.getPA().addSkillXP(otherFishXP(fishType),c.playerFishing);
					} else {
						c.getItems().addItem(fishType,1);
						c.getPA().addSkillXP(exp * Config.FISHING_EXPERIENCE,c.playerFishing);
					}
					c.sendMessage("You catch a fish.");
					c.fishTimer = 2 + Misc.random(2);
				}
			} else {
				c.sendMessage("You need a fishing level of " + req + " to fish here.");
				resetFishing();
			}
		} else {
			c.sendMessage("You do not have the correct equipment to use this fishing spot.");
			resetFishing();
		}
	}
	
	private int getSlot(int fishType) {
		for (int j = 0; j < REQS.length; j++)
			if (FISH_TYPES[j] == fishType)
				return j;
		return -1;
	}
	
	public int getAnim(int equipment){
        if (equipment == 303) //fishing net
                        return 621;
                if (equipment == 309) //fishing rod
                        return 622;
                if (equipment == 301) //lobster cage
                        return 619;
                if (equipment == 311)//harpoon
                        return 618;
						return -1;
           }
	
	private int getEquipment(int fish) {
		if (fish == 317) //shrimp
			return 303;
		if (fish == 335) //trout + salmon
			return 309;
		if (fish == 337) //lobs
			return 301;
		if (fish == 361)//tuna
			return 311;
		if (fish == 7944)//monks
			return 303;
		if (fish == 383)//sharks
			return 311;
		if (fish == 389)//mantas
			return 303;
		return -1;
	}
	
	private boolean canFishOther(int fishType) {			
		if (fishType == 335 && c.playerLevel[c.playerFishing] >= 30)
			return true;
		if (fishType == 361 && c.playerLevel[c.playerFishing] >= 50)
			return true;
		return false;
	}
	
	private int otherFishId(int fishType) {
		if (fishType == 335)
			return SALMON_ID;
		else if (fishType == 361)
			return SWORD_ID;
		return -1;
	}
	
	private int otherFishXP(int fishType) {
		if (fishType == 335)
			return SALMON_EXP;
		else if (fishType == 361)
			return SWORD_EXP;
		return 0;
	}
	
	public void resetFishing() {
		this.exp = 0;
		this.fishType = -1;
		this.equipmentType = -1;
		this.req = 0;
		c.fishTimer = -1;
		c.fishing = false;
	}
}
fishing.java

help please,

Kind Regards


ipkmills