Thread: [PI] Hit Numbers off center

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  1. #1 [PI] Hit Numbers off center 
    Registered Member B E N's Avatar
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    How can I align the numbers to the center of the hitmark?

    See how they are aligned to the left a little? How can I change that?
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  2. #2  
    Apocraphy Owner/Dev

    o Snaappp's Avatar
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    I really don't think it makes a big difference, it took me a while to actually notice that it was off a bit.

    Last Known As oGusher

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  3. #3  
    Seven Lions

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    Quote Originally Posted by oGusher View Post
    I really don't think it makes a big difference, it took me a while to actually notice that it was off a bit.
    obviously its noticeable enough to bug him. Why post something like that just to get your post count up. Ben this is client sided
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  4. #4  
    Registered Member B E N's Avatar
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    Quote Originally Posted by Yvne View Post
    obviously its noticeable enough to bug him. Why post something like that just to get your post count up. Ben this is client sided
    Ok, thanks. One more question though,
    Code:
    smallText
    								.drawText(
    										0,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 4, spriteDrawX);
    								smallText
    								.drawText(
    										0xffffff,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 3,
    										spriteDrawX - 1);
    							} else {
    								hitMarks[((Entity) (obj)).hitMarkTypes[j1]]
    								         .drawSprite(spriteDrawX - 10,
    								        		 spriteDrawY - 12);
    								smallText
    								.drawText(
    										0,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 4, spriteDrawX);
    								smallText
    								.drawText(
    										0xffffff,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 3,
    										spriteDrawX - 1);
    								if (((Entity) (obj)).hitArray[j1] >= 100)
    									x10Expand.drawSprite(spriteDrawX - 20,
    											spriteDrawY - 13);
    								smallText
    								.drawText(
    										0,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 4, spriteDrawX);
    								smallText
    								.drawText(
    										0xffffff,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 3,
    										spriteDrawX - 1);
    this has something to do with it, correct?
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  5. #5  
    Seven Lions

    Yvne's Avatar
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    Quote Originally Posted by B E N View Post
    Ok, thanks. One more question though,
    Code:
    smallText
    								.drawText(
    										0,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 4, spriteDrawX);
    								smallText
    								.drawText(
    										0xffffff,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 3,
    										spriteDrawX - 1);
    							} else {
    								hitMarks[((Entity) (obj)).hitMarkTypes[j1]]
    								         .drawSprite(spriteDrawX - 10,
    								        		 spriteDrawY - 12);
    								smallText
    								.drawText(
    										0,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 4, spriteDrawX);
    								smallText
    								.drawText(
    										0xffffff,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 3,
    										spriteDrawX - 1);
    								if (((Entity) (obj)).hitArray[j1] >= 100)
    									x10Expand.drawSprite(spriteDrawX - 20,
    											spriteDrawY - 13);
    								smallText
    								.drawText(
    										0,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 4, spriteDrawX);
    								smallText
    								.drawText(
    										0xffffff,
    										String
    										.valueOf(((Entity) (obj)).hitArray[j1]),
    										spriteDrawY + 3,
    										spriteDrawX - 1);
    this has something to do with it, correct?
    look like it could have something to do with it, i'd just mess around with the x, or y offsets. I don't know exactly what handles it, i've got to go to bed now man gl though .
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  6. #6  
    Registered Member B E N's Avatar
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    Quote Originally Posted by Yvne View Post
    look like it could have something to do with it, i'd just mess around with the x, or y offsets. I don't know exactly what handles it, i've got to go to bed now man gl though .
    Ok, thanks
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