Thread: Player Appearance ID's and @colours@

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  1. #1 Player Appearance ID's and @colours@ 
    Registered Member Lotnam's Avatar
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    Hey, so i'm just wondering how i can find out what is what when i'm changing my starting player appearance and what @colours@ there are (@red@ )

    Thanks, rep++

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    Edit: Another big thank you if you can remind me of the object facing numbers ( -1 =# 0 =# 1 =# 2 =# )



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    For the colors is just the 3 first words of a color.
    for for blue it would be @blu@something, for Dark Red it would be @dre@ ETC.

    To change the starting players you can first make a player and just copy the appearance and make it with the player save or better yet just make it so when a new player log ins you can have the make over mage's interface come up instead.

    Also what do you mean for the object facing numbers?
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  4. #3  
    Registered Member Lotnam's Avatar
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    Quote Originally Posted by Evolution0521 View Post
    For the colors is just the 3 first words of a color.
    for for blue it would be @blu@something, for Dark Red it would be @dre@ ETC.

    To change the starting players you can first make a player and just copy the appearance and make it with the player save or better yet just make it so when a new player log ins you can have the make over mage's interface come up instead.

    Also what do you mean for the object facing numbers?
    I meant that when you place an object there's different numbers for what way it is facing, like 1 is east... but that wasn't the most important of them because i can just try and in the end find it out myself...

    Thank you so much for helping me



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    Quote Originally Posted by Lotnam View Post
    I meant that when you place an object there's different numbers for what way it is facing, like 1 is east... but that wasn't the most important of them because i can just try and in the end find it out myself...

    Thank you so much for helping me
    No Problem.
    As for the object/npc position, I am not really sure since I don't really use that on my source.
    I coded mine a little different as my source is not PI.
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    Quote Originally Posted by Evolution0521 View Post
    No Problem.
    As for the object/npc position, I am not really sure since I don't really use that on my source.
    I coded mine a little different as my source is not PI.
    How would that affect the facing for objects?
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    Quote Originally Posted by TheLife View Post
    How would that affect the facing for objects?
    Well PI facing it differently then what some sources use, also when you go to spawn in npcs/object the facing position is in there that is why.
    Because some sources have it set differently, also as I said my source doesn't really have the facing position other then in the objects.

    You could try using these

    Code:
     * Has the face value 0
    		 */
    		WEST,
    		/**
    		 * Has the face value -1
    		 */
    		NORTH,
    		/**
    		 * Has the face value -2
    		 */
    		EAST,
    		/**
    		 * Has the face value -3
    		 */
    		SOUTH
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  8. #7  
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    Quote Originally Posted by Evolution0521 View Post
    Well PI facing it differently then what some sources use, also when you go to spawn in npcs/object the facing position is in there that is why.
    Because some sources have it set differently, also as I said my source doesn't really have the facing position other then in the objects.

    You could try using these

    Code:
     * Has the face value 0
    		 */
    		WEST,
    		/**
    		 * Has the face value -1
    		 */
    		NORTH,
    		/**
    		 * Has the face value -2
    		 */
    		EAST,
    		/**
    		 * Has the face value -3
    		 */
    		SOUTH
    No that is false, only way it would be different for you is if you changed it client sided.
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    Quote Originally Posted by TheLife View Post
    No that is false, only way it would be different for you is if you changed it client sided.
    That is also true, but in order for the client to tell what why a npc or object is a facing it would still need the source.
    Other wise you would need to be changing it all the time in the client.
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  10. #9  
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    Quote Originally Posted by Evolution0521 View Post
    That is also true, but in order for the client to tell what why a npc or object is a facing it would still need the source.
    Other wise you would need to be changing it all the time in the client.
    You do realize you don't actually face an object, you face the coordinates, and OP is actually talking about object facing aka which direction the object is facing.
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  11. #10  
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    Quote Originally Posted by TheLife View Post
    You do realize you don't actually face an object, you face the coordinates, and OP is actually talking about object facing aka which direction the object is facing.
    Just as what I just said...
    Why do you think I posted this
    That should be what the PI uses for the facing of them.
    You must have misread what I meant or I might have typed it differently....
    Code:
                     * Has the face value 0
    		 */
    		WEST,
    		/**
    		 * Has the face value -1
    		 */
    		NORTH,
    		/**
    		 * Has the face value -2
    		 */
    		EAST,
    		/**
    		 * Has the face value -3
    		 */
    		SOUTH
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