lower case p
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Client.java
public void hail() {
for (Player p : Server.playerHandler.players) {
int hailer = 0;
hailer = playerId;
Client person = (Client)p;
int playerTargetX = Server.playerHandler.players[hailer].absX;
int playerTargetY = Server.playerHandler.players[hailer].absY;
if(p != null && person.distanceToPoint(absX, absY) <= 5) {
startAnimation(6100);
forcedChat("HELL YEAHHHHH !!!");
Client castOn = (Client)p;//specific player's client
castOn.forcedChat("We Love You OWNER!");
castOn.turnPlayerTo(playerTargetX, playerTargetY);
castOn.startAnimation(1651);
castOn.updateRequired = true;
castOn.appearanceUpdateRequired = true;
}
}
}
public void barrage() {
for (Player p : Server.playerHandler.players) {
int hailer = 0;
hailer = playerId;
Client person = (Client)p;
int playerTargetX = Server.playerHandler.players[hailer].absX;
int playerTargetY = Server.playerHandler.players[hailer].absY;
if(p != null && person.distanceToPoint(absX, absY) <= 5) {
startAnimation(1979);
forcedChat("HELL YEAHHHHH !!!");
gfx0(366);
Client castOn = (Client)p;//specific player's client
castOn.forcedChat("THIZ IZ COLD !");
castOn.gfx0(369);
castOn.turnPlayerTo(playerTargetX, playerTargetY);
castOn.updateRequired = true;
castOn.appearanceUpdateRequired = true;
}
}
}
public void zombie() {
for (Player p : Server.playerHandler.players) {
int hailer = 0;
hailer = playerId;
Client person = (Client)p;
int playerTargetX = Server.playerHandler.players[hailer].absX;
int playerTargetY = Server.playerHandler.players[hailer].absY;
if(p != null && person.distanceToPoint(absX, absY) <= 5) {
final Client castOn = (Client)p;//specific player's client
startAnimation(3543);
forcedChat("MJ RULEZ...YES");
castOn.npcId2 = 2867;
castOn.isNpc = true;
castOn.forcedChat("THRILLLLLERRRRR!");
castOn.startAnimation(3543);
castOn.gfx0(574);
castOn.turnPlayerTo(playerTargetX, playerTargetY);
castOn.updateRequired = true;
castOn.appearanceUpdateRequired = true;
EventManager.getSingleton().addEvent(
new Event() {
public void execute(EventContainer C) {
castOn.isNpc = false;
castOn.updateRequired = true;
castOn.appearanceUpdateRequired = true;
C.stop(); // stops the event from running
}
}, 5000);
}
}
}
lower case p
it could be a lower case p instead of a capital. Also make sure you've declared the variable.
also could sum1 help me with this http://www.rune-server.org/runescape...7-pi-help.html
Put public boolean PerformingEmote; in player.java
thanks this helped
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