please dont ever reply to any of my threads again im hypothetically speaking, i am only using it as an example so i can gain the information i need for a different item.
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Instead of doing it the crappy way, holding an integer for the player to determine what their dragonfire shield charge is, how would i go about giving 1 specific item a value itself, as in, this shield charges to 10 charges, the shields sold to another player, but still holds its 10 charges?
i am very keen to figure this out, i just am unsure of how to proceed....
any and all help, information regarding said topic will be greatly appreciated and repped for. Thanks!
please dont ever reply to any of my threads again im hypothetically speaking, i am only using it as an example so i can gain the information i need for a different item.
no no no.... sorry i am being vague, i just need to figure out how to hold a value for that specific item, that will continue always holding it, not for dfs, and not like a glory.
he means like a polypore i think then you used 1 staff and it has like 500 charge he want to you can just take out a new fresh with 1.000 charge and not 500 like if it was playersave handled he want items to have its own charge ( i think) dont rage if i am wrong
but not a polypore staff still, you are exactly correct though ma man. i just need to figure out how to go about handling this.
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