Thread: How to remove doors [Fixed]

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  1. #1 How to remove doors [Fixed] 
    Registered Member Inenting's Avatar
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    Fixed!
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  2. #2  
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    Not sure did I understand right but why don't you use the Door ID?

    Code:
    c.getPA().checkObjectSpawn(1519, 2635, 4693, 0, 10); //1v1 me faggetdoor
    c.getPA().checkObjectSpawn(1519, 2634, 4693, 0, 10); //1v1 me faggetdoor

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  3. #3  
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    Quote Originally Posted by Grand View Post
    Not sure did I understand right but why don't you use the Door ID?

    Code:
    c.getPA().checkObjectSpawn(1519, 2635, 4693, 0, 10); //1v1 me faggetdoor
    c.getPA().checkObjectSpawn(1519, 2634, 4693, 0, 10); //1v1 me faggetdoor
    I want to remove/delete/eliminate/assassinate the doors. I want them physically removed.

    I'm pretty sure that c.getPA().checkObjectSpawn(1519, 2634, 4693, 0, 10); spawns a door in. Correct me if I am wrong!
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  4. #4  
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    Objectmanager Class

    Code:
    public void deleteDoor(int x, int y) {
    		for(Player p : PlayerHandler.players) {
    			if(p != null) {
    				if(p.distanceToPoint(x, y) <= 60) {
    					Client c = (Client) PlayerHandler.players[p.playerId];
    					c.getPA().deleteObject(x, y, 0);
    				}
    			}
    		}
    	}
    	
    	public int[][] deleteDoors = {
    		//{X Coord, Y Coord}, etc
    		{3101, 3509}, {3101, 3510},// Edgeville Men Room Doors
    		{3079, 3497}, // Edgeville Cooking Range Room
    		{3080, 3501}, {3079, 3501}, // Edgeville Fence
    		{3008, 3849}, {3008, 3850}, // KBD Gate
    		{2816, 3438}, //range @ Catherby
    		{2958, 3820}, {2958, 3821}, // 44 Ports Alter
    		{3046, 9756}, // Mining + smithing Door
    		{3429, 3535}, {3428, 3535}, // Slayer Tower
    		
    		/**
    		* Some example data
    		**/
    	};
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  5. #5  
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    Quote Originally Posted by Turkey Kush View Post
    Objectmanager Class

    Code:
    public void deleteDoor(int x, int y) {
    		for(Player p : PlayerHandler.players) {
    			if(p != null) {
    				if(p.distanceToPoint(x, y) <= 60) {
    					Client c = (Client) PlayerHandler.players[p.playerId];
    					c.getPA().deleteObject(x, y, 0);
    				}
    			}
    		}
    	}
    	
    	public int[][] deleteDoors = {
    		//{X Coord, Y Coord}, etc
    		{3101, 3509}, {3101, 3510},// Edgeville Men Room Doors
    		{3079, 3497}, // Edgeville Cooking Range Room
    		{3080, 3501}, {3079, 3501}, // Edgeville Fence
    		{3008, 3849}, {3008, 3850}, // KBD Gate
    		{2816, 3438}, //range @ Catherby
    		{2958, 3820}, {2958, 3821}, // 44 Ports Alter
    		{3046, 9756}, // Mining + smithing Door
    		{3429, 3535}, {3428, 3535}, // Slayer Tower
    		
    		/**
    		* Some example data
    		**/
    	};
    Thanks! I'll try it tomorrow morning.
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  6. #6  
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    Change The Object ID's To -1
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  7. #7  
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    Quote Originally Posted by Turkey Kush View Post
    Objectmanager Class

    Code:
    public void deleteDoor(int x, int y) {
    		for(Player p : PlayerHandler.players) {
    			if(p != null) {
    				if(p.distanceToPoint(x, y) <= 60) {
    					Client c = (Client) PlayerHandler.players[p.playerId];
    					c.getPA().deleteObject(x, y, 0);
    				}
    			}
    		}
    	}
    	
    	public int[][] deleteDoors = {
    		//{X Coord, Y Coord}, etc
    		{3101, 3509}, {3101, 3510},// Edgeville Men Room Doors
    		{3079, 3497}, // Edgeville Cooking Range Room
    		{3080, 3501}, {3079, 3501}, // Edgeville Fence
    		{3008, 3849}, {3008, 3850}, // KBD Gate
    		{2816, 3438}, //range @ Catherby
    		{2958, 3820}, {2958, 3821}, // 44 Ports Alter
    		{3046, 9756}, // Mining + smithing Door
    		{3429, 3535}, {3428, 3535}, // Slayer Tower
    		
    		/**
    		* Some example data
    		**/
    	};
    I don't have the deleteobject method

    Quote Originally Posted by Taco View Post
    Change The Object ID's To -1
    I tried but it did not work
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  8. #8  
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    Can anyone help, bump.
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  9. #9  
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    I'll link you to a topic that helped me.
    Edit
    http://www.rune-server.org/runescape...ete-doors.html
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  11. #10  
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    Quote Originally Posted by Taco View Post
    I'll link you to a topic that helped me.
    Edit
    http://www.rune-server.org/runescape...ete-doors.html
    Thank you sir for linking me to that topic! It worked perfect
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