Objectmanager Class
Code:
public void deleteDoor(int x, int y) {
for(Player p : PlayerHandler.players) {
if(p != null) {
if(p.distanceToPoint(x, y) <= 60) {
Client c = (Client) PlayerHandler.players[p.playerId];
c.getPA().deleteObject(x, y, 0);
}
}
}
}
public int[][] deleteDoors = {
//{X Coord, Y Coord}, etc
{3101, 3509}, {3101, 3510},// Edgeville Men Room Doors
{3079, 3497}, // Edgeville Cooking Range Room
{3080, 3501}, {3079, 3501}, // Edgeville Fence
{3008, 3849}, {3008, 3850}, // KBD Gate
{2816, 3438}, //range @ Catherby
{2958, 3820}, {2958, 3821}, // 44 Ports Alter
{3046, 9756}, // Mining + smithing Door
{3429, 3535}, {3428, 3535}, // Slayer Tower
/**
* Some example data
**/
};