As far as I'm concerned, the attack/defence/damage formulas are entirely identical, but I don't really like the "Roll a dice" approach when it comes to whetever or not you deal damage, so I thought about if it would be a good idea to make attack/defence increase/decrease damage respectively.
Here's a few examples:
Spoiler for Examples:
Code:
Example 1
Attack roll=18
Defence roll=14
Damage roll=33
Attack>Defence, giving bonus damage.
Total damage=42

Example 2
Attack roll=9
Defence roll=25
Damage roll=20
Attack<Defence, reducing damage from the hit.
Total damage=7

Example 3
Attack roll=16
Defence roll=16
Damage roll=12
Attack=Defence, not changing the hit at all.
Total damage=12

Example 4
Attack roll=48
Defence roll=96
Damage roll=114
Attack<<Defence, greatly reducing damage from the hit.
Total damage=57

Example 5
Attack roll=12
Defence roll=6
Damage roll=5
Attack>>Defence, greatly boosting the power of the hit.
Total damage=10


Opinions, positive feedback and suggestions are welcome.