Thread: [PI] Revenants Random Walk

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  1. #1 [PI] Revenants Random Walk 
    Registered Member Harambe_'s Avatar
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    I'm going to work on revetments randomly walking through out the wilderness. I've been messing around with Randomwalk for a few minutes and I may have a few ways. My issue is I think the npc's might walk outside the map, so somehow i need to make the npc's be constrained within the coordinates of the wildnerness. Any help is appreciated
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    Quote Originally Posted by jman1208 View Post
    I'm going to work on revetments randomly walking through out the wilderness. I've been messing around with Randomwalk for a few minutes and I may have a few ways. My issue is I think the npc's might walk outside the map, so somehow i need to make the npc's be constrained within the coordinates of the wildnerness. Any help is appreciated
    Im guessing you do not have a wilderness ditch? Or you are worried about them no-clipping?
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    Registered Member Harambe_'s Avatar
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    Quote Originally Posted by rar349 View Post
    Im guessing you do not have a wilderness ditch? Or you are worried about them no-clipping?
    Yes no clipping
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    Quote Originally Posted by jman1208 View Post
    Yes no clipping
    Well I mean I doubt they would no-clip out anless provoked in some way and even If someone did no-clip them out you could just add clipped fallowing. So that that is no longer possible
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    Quote Originally Posted by jman1208 View Post
    Yes no clipping
    If you intended to add them the way in R-S I guess you are in luck because apparently they can no-clip (Not sure through actual buildings).
    "Revenants can even move through closed doors and gates. They can also float over rivers of lava."
    Revenants (historical) - The RuneScape Wiki
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    Why not try base it off the inWild() method?

    So it can only walk within that restricted area.
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  7. #7  
    Registered Member Harambe_'s Avatar
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    Quote Originally Posted by Jerba Guru View Post
    Why not try base it off the inWild() method?

    So it can only walk within that restricted area.
    That is what I was working on. Today while at work I was thinking, the code for random walk is a square, why not create a seperate restriction for all the revs but do it like safezones and wilderness areas (2 corners) to make a large square area
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