You gotta add the id for the new whips where the original whip is.
It should look like this if you're using a source based off PI in combatAssistant.java
Code:
case 4151:
c.playerStandIndex = 11973;
c.playerWalkIndex = 11975;
c.playerRunIndex = 1661;
break;
It should look like something similar to that at least all you have to do is
Code:
case 4151:
case ****:
case ****: // ect ect fill in the id's for new whips where the stars are
c.playerStandIndex = 11973;
c.playerWalkIndex = 11975;
c.playerRunIndex = 1661;
break;