Thread: PI Woodcutting problem.

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  1. #1 PI Woodcutting problem. 
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    You're unable to cut the logs, but the animation starts? what can the problem be. Have been looking everywhere.
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  2. #2  
    xd


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    Post the Woodcutting.java file from the skills folder in here.
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  3. #3  
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    package server.model.players.skills;

    import server.model.players.*;
    import server.Config;
    import server.util.Misc;
    import server.event.*;
    import server.model.objects.Object;
    import server.Server;

    /**
    * @Author Null++
    */

    public class Woodcutting {

    private Client c;

    public final int[][] Axe_Settings = {
    {1351, 1, 1, 879}, //Bronze
    {1349, 1, 2, 877}, //Iron
    {1353, 6, 3, 875}, //Steel
    {1361, 6, 4, 873}, //Black
    {1355, 21, 5, 871}, //Mithril
    {1357, 31, 6, 869}, //Addy
    {1359, 41, 7, 867}, //Rune
    {6739, 61, 8, 2846}, //Dragon
    {13661, 41, 8, 10251} //Adze
    };

    public final int[][] Tree_Settings = {
    {1276, 1342, 1, 25, 1511, 45, 100}, //Tree
    {1278, 1342, 1, 25, 1511, 45, 100}, //Tree
    {1286, 1342, 1, 25, 1511, 45, 100}, //Dead Tree
    {1281, 1356, 15, 38, 1521, 11, 20}, //Oak
    {1308, 7399, 30, 68, 1519, 11, 8}, //Willow
    {5552, 7399, 30, 68, 1519, 11, 8}, //Willow
    {1307, 1343, 45, 100, 1517, 48, 8}, //Maple
    {1309, 7402, 60, 175, 1515, 79, 5}, //Yew
    {1306, 7401, 75, 250, 1513, 150, 3}, //Magic
    {5551, 7399, 30, 68, 1519, 11, 8}, //Willow
    {5553, 7399, 30, 68, 1519, 11, 8} //Willow
    };

    int a = -1;

    public Woodcutting(Client c) {
    this.c = c;
    }

    public void startWoodcutting(final int j, final int x, final int y, final int type) {
    if (c.isWc)
    return;
    if (c.wcing)
    return;
    int wcLevel = c.playerLevel[8];
    a = -1;
    c.turnPlayerTo(x, y);
    if (Tree_Settings[j][2] > wcLevel) {
    c.sendMessage("You need a Woodcutting level of " + Tree_Settings[j][2] + " to cut this tree.");
    return;
    }
    for (int i = 0; i < Axe_Settings.length; i++) {
    if (c.getItems().playerHasItem(Axe_Settings[i][0]) || c.playerEquipment[c.playerWeapon] == Axe_Settings[i][0]) {
    if (Axe_Settings[i][1] <= wcLevel) {
    a = i;
    }
    }
    }
    if (a == -1) {
    c.sendMessage("You need an axe to cut this tree.");
    return;
    }
    if (c.getItems().freeSlots() < 1) {
    c.sendMessage("You do not have enough inventory slots to do that.");
    return;
    }
    c.startAnimation(Axe_Settings[a][3]);
    c.isWc = true;
    c.treeX = x;
    c.treeY = y;
    c.wcing = true;
    CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    @Override
    public void execute(CycleEventContainer container) {
    if (!c.isWc) {
    container.stop();
    return;
    }
    if (c.isWc)
    c.startAnimation(Axe_Settings[a][3]);
    if (c.getItems().freeSlots() < 1) {
    c.sendMessage("You have ran out of inventory slots.");
    container.stop();
    }
    int xp = Tree_Settings[j][3];
    if (c.getItems().playerHasEquipped(10933)) {
    xp = (int)(xp * 1.002);
    }
    if (c.getItems().playerHasEquipped(10939)) {
    xp = (int)(xp * 1.008);
    }
    if (c.getItems().playerHasEquipped(10940)) {
    xp = (int)(xp * 1.006);
    }
    if (c.getItems().playerHasEquipped(10941)) {
    xp = (int)(xp * 1.004);
    }
    if (c.isWc) {
    c.getItems().addItem(Tree_Settings[j][4], 1);
    c.getPA().addSkillXP(xp, 8);
    }
    if (c.getItems().freeSlots() < 1) {
    c.sendMessage("You have ran out of inventory slots.");
    container.stop();
    }
    if (c.isWc)
    if (c.getItems().freeSlots() < 1) {
    c.sendMessage("You have ran out of inventory slots.");
    container.stop();
    }
    if (Misc.random(100) <= Tree_Settings[j][6]) {
    cutDownTree(Tree_Settings[j][5], x, y, type, Tree_Settings[j][1], Tree_Settings[j][0]);
    container.stop();
    }
    }
    @Override
    public void stop() {
    c.startAnimation(65535);
    c.isWc = false;
    c.treeX = 0;
    c.treeY = 0;
    c.wcing = false;
    return;
    }
    }, getTimer(j, a, wcLevel));
    }

    public int getTimer(int b, int c, int level) {
    double timer = (int)((Tree_Settings[b][2] * 2) + 20 + Misc.random(20))-((Axe_Settings[c][2] * (Axe_Settings[c][2] * 0.75)) + level);
    if (timer < 3.0) {
    return 3;
    } else {
    return (int)timer;
    }
    }

    public void cutDownTree(int respawnTime, int x, int y, int type, int i, int j) {
    new Object(i, x, y, 0, type, 10, j, respawnTime);
    for (int t = 0; t < Server.playerHandler.players.length; t++) {
    if (Server.playerHandler.players[t] != null) {
    if (Server.playerHandler.players[t].treeX == x && Server.playerHandler.players[t].treeY == y) {
    Server.playerHandler.players[t].isWc = false;
    Server.playerHandler.players[t].startAnimation(65535);
    Server.playerHandler.players[t].treeX = 0;
    Server.playerHandler.players[t].treeY = 0;
    }
    }
    }
    }
    }
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  4. #4  
    xd


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    Look in the command prompt and see if its outputting any information.
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