This is what I use, don't have any problems with it.
Code:if (playerCommand.startsWith("save")) { for(int i = 0; i < Config.MAX_PLAYERS; i++) { if(Server.playerHandler.players[i] != null) { Client c2 = (Client)Server.playerHandler.players[i]; c2.SaveGame(); c2.sendMessage("<col=255>Your character has been saved."); } } }