NpcHandler.java
Code:
public int getMaxHit(int i) {
Here's mine :
Code:
case 7133:
return 58;
I think if that's not defined it prob won't hit. I had the same problem with bork
Try using this by the way :
Code:
spawn = 7133 3239 3747 0 1 60 1000 355 bork
As 1000 was the max hit, 355 and 355 were attack and def respectively
In my game it was 50-600-400 and worked pretty good.
I still thought it wasn't powerfull enough and here's what I did :
In npcHandler
Code:
public void loadSpell(int i) {
Added this somewhere
Code:
case 7133:
random = Misc.random(2);
npcs[i].attackType = 0 + random;
if (npcs[i].attackType == 1) {
npcs[i].projectileId = 26;
} else {
npcs[i].forceChat("DIE!!!");
npcs[i].attackType = 2;
npcs[i].projectileId = 2183;
}
break;
so it would also mage I beleive, and hit throught melee prayer.
Also where if you want it that way you have to add this in
public static int getAttackEmote(int i) {
Code:
case 7133://bork
if (npcs[i].attackType == 1)
return 8754;
else
if (npcs[i].attackType == 2)
return 8754;