I suggest looking at the actual code instead.
|
|

So I'm curious as to how I would make an item on the "rare" drop table more rare or less rare. Or from looking at the drop table, how can I determine the percentage chance of getting an item form the "rare" table.
Here is my abby demons drop for example, I wish to find out the current percentage chance of getting a whip, and make it more rare, what would i do?
I just need a better understanding of how it works
Code:#abyssal demon 1615:43 556:150 560:70 379:3 1373:1 1201:1 1618:2 562:50 1149:1 1319:1 1113:1 1147:1 1622:3 2364:3 1249:1 892:50 1247:1 1620:3 565:50 995:10000 1615:1 830:1 1185:1 563:50 1624:3 2366:1 4151:1
If I remember correctly, there should be only 2 lines for the drop system. First line being norml/common drops and 2nd being the rare drop. The precentage of getting a rare is the number by the npc Id, in your case, 43% for an item from the rare drop table to be obtained, but idk..



Alright Visual, 1615:43 means the rate is "about" 43 kills, like, every time you kill one, it's like rolling a 43 sided dice, and there only one that will allows you to acess to the second row of the 'drop table'
Which is :
2366:1 4151:1
Means you have 1:43 chance of getting a rare drop, whatever it is, but at this point, you can also get 2366, so it should be +- 86 kills in that cases, but some are lucky and will get two whips, some others will get twice the 2366, but that's about what the rate is.
| « so i got some money | Error when i run source? » |
| Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |