Thread: Damage not being applied correctly? REP++ for answer

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  1. #1 Damage not being applied correctly? REP++ for answer 
    Registered Member pk3r john's Avatar
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    The problem I'm having is food is not working. Actually I don't think its the food itself, but the damage applied to the player. On the HP orb and the HP bar it shows my HP is going down when I get hit, but on my skill tab it does not show my lowered hp, it just says 99/99. Therefore when I eat, the food doesn't heal anything. It's like I'm eating at 99 HP. How do I fix this? Thanks. Rep++ for right answer!
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  2. #2  
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    In PlayerAssistant method
    Code:
    refreshSkill
    your not sending the right id. You can probably see it in your rsinterface.
    Code:
    case 3:
    in refreshSkill is usually for the hp.
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  3. #3  
    Registered Member pk3r john's Avatar
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    Quote Originally Posted by Sickness View Post
    In PlayerAssistant method
    Code:
    refreshSkill
    your not sending the right id. You can probably see it in your rsinterface.
    Code:
    case 3:
    in refreshSkill is usually for the hp.
    Code:
    			case 3:
    			sendFrame126("" + c.playerLevel[3] + "", 4016);
    			sendFrame126("" + getLevelForXP(c.playerXP[3]) + "", 4017);
    			sendFrame126("" + c.playerXP[3] + "", 4080);
    			sendFrame126("" + getXPForLevel(getLevelForXP(c.playerXP[3])+1) + "", 4081);
    			break;
    is what i have in there. i also checked my old servers method and for case 3 and it was the same thing. thats what you're talking about right?
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  4. #4  
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    Yeah. Have you added new skill tab or something?
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  5. #5  
    Registered Member pk3r john's Avatar
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    Quote Originally Posted by Sickness View Post
    Yeah. Have you added new skill tab or something?
    Ooh yeah, actually I just downloaded the source today and there are three skill tabs that are just blank. Summoning, dungeoneering, hunter, and construction.

    Pic:


    EDIT:
    Code:
    			case 21:
    			sendFrame126("@yel@" + c.playerLevel[21] + "", 18166); // hunter
    			sendFrame126("@yel@" + c.playerLevel[21] + "", 18170); // hunter
    			break;
    			
    			case 22: //construction
    			sendFrame126("@yel@" + c.playerLevel[22] + "", 18165);
    			sendFrame126("@yel@" + c.playerLevel[22] + "", 18169);
    			break;
    			
    			case 24: //Dungeoneering
    			sendFrame126("@yel@" + c.playerLevel[23] + "", 18168);
    			sendFrame126("@yel@" + c.playerLevel[23] + "", 18172);
    			break;
    
    			case 23: //summoning
    			sendFrame126("" + c.playerLevel[23] + "", 4030);
    			sendFrame126("" + c.playerLevel[23] + "", 4031);
    			break;
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  6. #6  
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    Ids should be found from RSInterface, client-sided. Void skilltab or something similar.
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