Code:
package server.model.npcs;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import server.clip.region.Region;
import server.Config;
import server.Server;
import server.model.players.*;
import server.util.Misc;
import server.world.WorldMap;
import server.world.map.VirtualWorld;
import server.event.EventManager;
import server.event.Event;
import server.event.EventContainer;
public class NPCHandler {
public static int maxNPCs = 10000;
public static int maxListedNPCs = 10000;
public static int maxNPCDrops = 10000;
public static NPC npcs[] = new NPC[maxNPCs];
public static NPCList NpcList[] = new NPCList[maxListedNPCs];
public NPCHandler() {
for (int i = 0; i < maxNPCs; i++) {
npcs[i] = null;
}
for (int i = 0; i < maxListedNPCs; i++) {
NpcList[i] = null;
}
loadNPCList("./Data/CFG/npc.cfg");
loadAutoSpawn("./Data/CFG/spawn-config.cfg");
}
public void multiAttackGfx(int i, int gfx) {
if (npcs[i].projectileId < 0)
return;
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c = (Client) Server.playerHandler.players[j];
if (c.heightLevel != npcs[i].heightLevel)
continue;
if (Server.playerHandler.players[j].goodDistance(c.absX,
c.absY, npcs[i].absX, npcs[i].absY, 15)) {
int nX = Server.npcHandler.npcs[i].getX() + offset(i);
int nY = Server.npcHandler.npcs[i].getY() + offset(i);
int pX = c.getX();
int pY = c.getY();
int offX = (nY - pY) * -1;
int offY = (nX - pX) * -1;
c.getPA().createPlayersProjectile(nX, nY, offX, offY, 50,
getProjectileSpeed(i), npcs[i].projectileId, 43,
31, -c.getId() - 1, 65);
}
}
}
}
public boolean switchesAttackers(int i) {
switch (npcs[i].npcType) {
case 2551:
case 2552:
case 2553:
case 2559:
case 2560:
case 2561:
case 2563:
case 2564:
case 2565:
case 2892:
case 2894:
return true;
}
return false;
}
public void multiAttackDamage(int i) {
int max = getMaxHit(i);
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c = (Client) Server.playerHandler.players[j];
if (c.isDead || c.heightLevel != npcs[i].heightLevel)
continue;
if (Server.playerHandler.players[j].goodDistance(c.absX,
c.absY, npcs[i].absX, npcs[i].absY, 15)) {
if (npcs[i].attackType == 2) {
if (!c.prayerActive[16]) {
if (Misc.random(500) + 200 > Misc.random(c
.getCombat().mageDef())) {
int dam = Misc.random(max);
c.dealDamage(dam);
c.handleHitMask(dam);
} else {
c.dealDamage(0);
c.handleHitMask(0);
}
} else {
c.dealDamage(0);
c.handleHitMask(0);
}
} else if (npcs[i].attackType == 1) {
if (!c.prayerActive[17]) {
int dam = Misc.random(max);
if (Misc.random(500) + 200 > Misc.random(c
.getCombat().calculateRangeDefence())) {
c.dealDamage(dam);
c.handleHitMask(dam);
} else {
c.dealDamage(0);
c.handleHitMask(0);
}
} else {
c.dealDamage(0);
c.handleHitMask(0);
}
}
if (npcs[i].endGfx > 0) {
c.gfx0(npcs[i].endGfx);
}
}
c.getPA().refreshSkill(3);
}
}
}
public int getClosePlayer(int i) {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
if (j == npcs[i].spawnedBy)
return j;
if (goodDistance(Server.playerHandler.players[j].absX,
Server.playerHandler.players[j].absY, npcs[i].absX,
npcs[i].absY, 2 + distanceRequired(i)
+ followDistance(i))
|| isFightCaveNpc(i)) {
if ((Server.playerHandler.players[j].underAttackBy <= 0 && Server.playerHandler.players[j].underAttackBy2 <= 0)
|| Server.playerHandler.players[j].inMulti())
if (Server.playerHandler.players[j].heightLevel == npcs[i].heightLevel)
return j;
}
}
}
return 0;
}
public int getCloseRandomPlayer(int i) {
ArrayList<Integer> players = new ArrayList<Integer>();
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
if (goodDistance(Server.playerHandler.players[j].absX,
Server.playerHandler.players[j].absY, npcs[i].absX,
npcs[i].absY, 2 + distanceRequired(i)
+ followDistance(i))
|| isFightCaveNpc(i)) {
if ((Server.playerHandler.players[j].underAttackBy <= 0 && Server.playerHandler.players[j].underAttackBy2 <= 0)
|| Server.playerHandler.players[j].inMulti())
if (Server.playerHandler.players[j].heightLevel == npcs[i].heightLevel)
players.add(j);
}
}
}
if (players.size() > 0)
return players.get(Misc.random(players.size() - 1));
else
return 0;
}
public int npcSize(int i) {
switch (npcs[i].npcType) {
case 2883:
case 2882:
case 2881:
return 3;
}
return 0;
}
public boolean isAggressive(int i) {
switch (npcs[i].npcType) {
case 2550:
case 2551:
case 2552:
case 2553:
case 2558:
case 2559:
case 2560:
case 2561:
case 2562:
case 2563:
case 2564:
case 2565:
case 2892:
case 2894:
case 2881:
case 2882:
case 2883:
return true;
}
if (npcs[i].inWild() && npcs[i].MaxHP > 0)
return true;
if (isFightCaveNpc(i))
return true;
return false;
}
public boolean isFightCaveNpc(int i) {
switch (npcs[i].npcType) {
case 2627:
case 2630:
case 2631:
case 2741:
case 2743:
case 2745:
return true;
}
return false;
}
/**
* Summon npc, barrows, etc
**/
public void spawnNpc(Client c, int npcType, int x, int y, int heightLevel,
int WalkingType, int HP, int maxHit, int attack, int defence,
boolean attackPlayer, boolean headIcon) {
// first, search for a free slot
int slot = -1;
for (int i = 1; i < maxNPCs; i++) {
if (npcs[i] == null) {
slot = i;
break;
}
}
if (slot == -1) {
// Misc.println("No Free Slot");
return; // no free slot found
}
NPC newNPC = new NPC(slot, npcType);
newNPC.absX = x;
newNPC.absY = y;
newNPC.makeX = x;
newNPC.makeY = y;
newNPC.heightLevel = heightLevel;
newNPC.walkingType = WalkingType;
newNPC.HP = HP;
newNPC.MaxHP = HP;
newNPC.maxHit = maxHit;
newNPC.attack = attack;
newNPC.defence = defence;
newNPC.spawnedBy = c.getId();
if (headIcon)
c.getPA().drawHeadicon(1, slot, 0, 0);
if (attackPlayer) {
newNPC.underAttack = true;
if (c != null) {
if (server.model.minigames.Barrows.COFFIN_AND_BROTHERS[c.randomCoffin][1] != newNPC.npcType) {
if (newNPC.npcType == 2025 || newNPC.npcType == 2026
|| newNPC.npcType == 2027 || newNPC.npcType == 2028
|| newNPC.npcType == 2029 || newNPC.npcType == 2030) {
newNPC.forceChat("You dare disturb my rest!");
}
}
if (server.model.minigames.Barrows.COFFIN_AND_BROTHERS[c.randomCoffin][1] == newNPC.npcType) {
newNPC.forceChat("You dare steal from us!");
}
newNPC.killerId = c.playerId;
}
}
npcs[slot] = newNPC;
}
public void spawnNpc2(int npcType, int x, int y, int heightLevel,
int WalkingType, int HP, int maxHit, int attack, int defence) {
// first, search for a free slot
int slot = -1;
for (int i = 1; i < maxNPCs; i++) {
if (npcs[i] == null) {
slot = i;
break;
}
}
if (slot == -1) {
// Misc.println("No Free Slot");
return; // no free slot found
}
NPC newNPC = new NPC(slot, npcType);
newNPC.absX = x;
newNPC.absY = y;
newNPC.makeX = x;
newNPC.makeY = y;
newNPC.heightLevel = heightLevel;
newNPC.walkingType = WalkingType;
newNPC.HP = HP;
newNPC.MaxHP = HP;
newNPC.maxHit = maxHit;
newNPC.attack = attack;
newNPC.defence = defence;
npcs[slot] = newNPC;
}
/**
* Emotes
**/
public static int getAttackEmote(int i) {
switch (Server.npcHandler.npcs[i].npcType) {
case 2550:
if (npcs[i].attackType == 0)
return 7060;
else
return 7063;
case 2892:
case 2894:
return 2868;
case 2627:
return 2621;
case 2630:
return 2625;
case 2631:
return 2633;
case 2741:
return 2637;
case 2746:
return 2637;
case 2607:
return 2611;
case 2743:// 360
return 2647;
// bandos gwd
case 2551:
case 2552:
case 2553:
return 6154;
// end of gwd
// arma gwd
case 2558:
return 3505;
case 2560:
return 6953;
case 2559:
return 6952;
case 2561:
return 6954;
// end of arma gwd
// sara gwd
case 2562:
return 6964;
case 2563:
return 6376;
case 2564:
return 7018;
case 2565:
return 7009;
// end of sara gwd
case 13: // wizards
return 711;
case 103:
case 655:
return 123;
case 1624:
return 1557;
case 1648:
return 1590;
case 2783: // dark beast
return 2733;
case 1615: // abby demon
return 1537;
case 1613: // nech
return 1528;
case 1610:
case 1611: // garg
return 1519;
case 1616: // basilisk
return 1546;
case 90: // skele
return 260;
case 50:// drags
case 53:
case 54:
case 55:
case 941:
case 1590:
case 1591:
case 1592:
return 80;
case 124: // earth warrior
return 390;
case 803: // monk
return 422;
case 52: // baby drag
return 25;
case 58: // Shadow Spider
case 59: // Giant Spider
case 60: // Giant Spider
case 61: // Spider
case 62: // Jungle Spider
case 63: // Deadly Red Spider
case 64: // Ice Spider
case 134:
return 143;
case 105: // Bear
case 106: // Bear
return 41;
case 412:
case 78:
return 30;
case 2033: // rat
return 138;
case 2031: // bloodworm
return 2070;
case 101: // goblin
return 309;
case 81: // cow
return 0x03B;
case 21: // hero
return 451;
case 41: // chicken
return 55;
case 9: // guard
case 32: // guard
case 20: // paladin
return 451;
case 1338: // dagannoth
case 1340:
case 1342:
return 1341;
case 19: // white knight
return 406;
case 110:
case 111: // ice giant
case 112:
case 117:
return 128;
case 2452:
return 1312;
case 2889:
return 2859;
case 118:
case 119:
return 99;
case 82:// Lesser Demon
case 83:// Greater Demon
case 84:// Black Demon
case 1472:// jungle demon
return 64;
case 1267:
case 1265:
return 1312;
case 125: // ice warrior
case 178:
return 451;
case 1153: // Kalphite Worker
case 1154: // Kalphite Soldier
case 1155: // Kalphite guardian
case 1156: // Kalphite worker
case 1157: // Kalphite guardian
return 1184;
case 123:
case 122:
return 164;
case 2028: // karil
return 2075;
case 2025: // ahrim
return 729;
case 2026: // dharok
return 2067;
case 2027: // guthan
return 2080;
case 2029: // torag
return 0x814;
case 2030: // verac
return 2062;
case 2881: // supreme
return 2855;
case 2882: // prime
return 2854;
case 2883: // rex
return 2851;
case 3200:
return 3146;
case 2745:
if (npcs[i].attackType == 2)
return 2656;
else if (npcs[i].attackType == 1)
return 2652;
else if (npcs[i].attackType == 0)
return 2655;
default:
return 0x326;
}
}
public int getDeadEmote(int i) {
switch (npcs[i].npcType) {
// sara gwd
case 2562:
return 6965;
case 2563:
return 6377;
case 2564:
return 7016;
case 2565:
return 7011;
// bandos gwd
case 2551:
case 2552:
case 2553:
return 6156;
case 2550:
return 7062;
case 2892:
case 2894:
return 2865;
case 1612: // banshee
return 1524;
case 2558:
return 3503;
case 2559:
case 2560:
case 2561:
return 6956;
case 2607:
return 2607;
case 2627:
return 2620;
case 2630:
return 2627;
case 2631:
return 2630;
case 2738:
return 2627;
case 2741:
return 2638;
case 2746:
return 2638;
case 2743:
return 2646;
case 2745:
return 2654;
case 3777:
case 3778:
case 3779:
case 3780:
return -1;
case 3200:
return 3147;
case 2035: // spider
return 146;
case 2033: // rat
return 141;
case 2031: // bloodvel
return 2073;
case 101: // goblin
return 313;
case 81: // cow
return 0x03E;
case 41: // chicken
return 57;
case 1338: // dagannoth
case 1340:
case 1342:
return 1342;
case 2881:
case 2882:
case 2883:
return 2856;
case 111: // ice giant
return 131;
case 125: // ice warrior
return 843;
case 751:// Zombies!!
return 302;
case 1626:
case 1627:
case 1628:
case 1629:
case 1630:
case 1631:
case 1632: // turoth!
return 1597;
case 1616: // basilisk
return 1548;
case 1653: // hand
return 1590;
case 82:// demons
case 83:
case 84:
return 67;
case 1605:// abby spec
return 1508;
case 51:// baby drags
case 52:
case 1589:
case 3376:
return 28;
case 1610:
case 1611:
return 1518;
case 1618:
case 1619:
return 1553;
case 1620:
case 1621:
return 1563;
case 2783:
return 2732;
case 1615:
return 1538;
case 1624:
return 1558;
case 1613:
return 1530;
case 1633:
case 1634:
case 1635:
case 1636:
return 1580;
case 1648:
case 1649:
case 1650:
case 1651:
case 1652:
case 1654:
case 1655:
case 1656:
case 1657:
return 1590;
case 100:
case 102:
return 313;
case 105:
case 106:
return 44;
case 412:
case 78:
return 36;
case 122:
case 123:
return 167;
case 58:
case 59:
case 60:
case 61:
case 62:
case 63:
case 64:
case 134:
return 146;
case 1153:
case 1154:
case 1155:
case 1156:
case 1157:
return 1190;
case 103:
case 104:
return 123;
case 118:
case 119:
return 102;
case 50:// drags
case 53:
case 54:
case 55:
case 941:
case 1590:
case 1591:
case 1592:
return 92;
default:
return 2304;
}
}
/**
* Attack delays
**/
public int getNpcDelay(int i) {
switch (npcs[i].npcType) {
case 2025:
case 2028:
return 7;
case 2745:
return 8;
case 2558:
case 2559:
case 2560:
case 2561:
case 2550:
return 6;
// saradomin gw boss
case 2562:
return 2;
default:
return 5;
}
}
/**
* Hit delays
**/
public int getHitDelay(int i) {
switch (npcs[i].npcType) {
case 2881:
case 2882:
case 3200:
case 2892:
case 2894:
return 3;
case 2743:
case 2631:
case 2558:
case 2559:
case 2560:
return 3;
case 2745:
if (npcs[i].attackType == 1 || npcs[i].attackType == 2)
return 5;
else
return 2;
case 2025:
return 4;
case 2028:
return 3;
default:
return 2;
}
}
/**
* Npc respawn time
**/
public int getRespawnTime(int i) {
switch (npcs[i].npcType) {
case 2881:
case 2882:
case 2883:
case 2558:
case 2559:
case 2560:
case 2561:
case 2562:
case 2563:
case 2564:
case 2550:
case 2551:
case 2552:
case 2553:
return 100;
case 3777:
case 3778:
case 3779:
case 3780:
return 500;
default:
return 25;
}
}
public void newNPC(int npcType, int x, int y, int heightLevel,
int WalkingType, int HP, int maxHit, int attack, int defence) {
// first, search for a free slot
int slot = -1;
for (int i = 1; i < maxNPCs; i++) {
if (npcs[i] == null) {
slot = i;
break;
}
}
if (slot == -1)
return; // no free slot found
NPC newNPC = new NPC(slot, npcType);
newNPC.absX = x;
newNPC.absY = y;
newNPC.makeX = x;
newNPC.makeY = y;
newNPC.heightLevel = heightLevel;
newNPC.walkingType = WalkingType;
newNPC.HP = HP;
newNPC.MaxHP = HP;
newNPC.maxHit = maxHit;
newNPC.attack = attack;
newNPC.defence = defence;
npcs[slot] = newNPC;
}
public void newNPCList(int npcType, String npcName, int combat, int HP) {
// first, search for a free slot
int slot = -1;
for (int i = 0; i < maxListedNPCs; i++) {
if (NpcList[i] == null) {
slot = i;
break;
}
}
if (slot == -1)
return; // no free slot found
NPCList newNPCList = new NPCList(npcType);
newNPCList.npcName = npcName;
newNPCList.npcCombat = combat;
newNPCList.npcHealth = HP;
NpcList[slot] = newNPCList;
}
public int getDeadTime(int i) {
switch(npcs[i].npcType) {
case 1265:
return 2;
default:
return 4;
}
}
public void process() {
for (int i = 0; i < maxNPCs; i++) {
if (npcs[i] == null)
continue;
npcs[i].clearUpdateFlags();
}
for (int i = 0; i < maxNPCs; i++) {
if (npcs[i] != null) {
if (npcs[i].actionTimer > 0) {
npcs[i].actionTimer--;
}
if (npcs[i].lastX != npcs[i].getX()
|| npcs[i].lastY != npcs[i].getY()) {
npcs[i].lastX = npcs[i].getX();
npcs[i].lastY = npcs[i].getY();
}
if (npcs[i].freezeTimer > 0) {
npcs[i].freezeTimer--;
}
if (npcs[i].hitDelayTimer > 0) {
npcs[i].hitDelayTimer--;
}
if (npcs[i].hitDelayTimer == 1) {
npcs[i].hitDelayTimer = 0;
applyDamage(i);
}
if (npcs[i].attackTimer > 0) {
npcs[i].attackTimer--;
}
if (npcs[i].spawnedBy > 0) { // delete summons npc
if (Server.playerHandler.players[npcs[i].spawnedBy] == null
|| Server.playerHandler.players[npcs[i].spawnedBy].heightLevel != npcs[i].heightLevel
|| Server.playerHandler.players[npcs[i].spawnedBy].respawnTimer > 0
|| !Server.playerHandler.players[npcs[i].spawnedBy]
.goodDistance(
npcs[i].getX(),
npcs[i].getY(),
Server.playerHandler.players[npcs[i].spawnedBy]
.getX(),
Server.playerHandler.players[npcs[i].spawnedBy]
.getY(), 20)) {
if (Server.playerHandler.players[npcs[i].spawnedBy] != null) {
for (int o = 0; o < Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs.length; o++) {
if (npcs[i].npcType == Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][0]) {
if (Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][1] == 1)
Server.playerHandler.players[npcs[i].spawnedBy].barrowsNpcs[o][1] = 0;
}
}
}
npcs[i] = null;
}
}
if (npcs[i] == null)
continue;
/**
* Attacking player
**/
if (isAggressive(i) && !npcs[i].underAttack && !npcs[i].isDead
&& !switchesAttackers(i)) {
npcs[i].killerId = getCloseRandomPlayer(i);
} else if (isAggressive(i) && !npcs[i].underAttack
&& !npcs[i].isDead && switchesAttackers(i)) {
npcs[i].killerId = getCloseRandomPlayer(i);
}
if (System.currentTimeMillis() - npcs[i].lastDamageTaken > 5000)
npcs[i].underAttackBy = 0;
if ((npcs[i].killerId > 0 || npcs[i].underAttack)
&& !npcs[i].walkingHome && retaliates(npcs[i].npcType)) {
if (!npcs[i].isDead) {
int p = npcs[i].killerId;
if (Server.playerHandler.players[p] != null) {
Client c = (Client) Server.playerHandler.players[p];
followPlayer(i, c.playerId);
if (npcs[i] == null)
continue;
if (npcs[i].attackTimer == 0) {
if (c != null) {
attackPlayer(c, i);
} else {
npcs[i].killerId = 0;
npcs[i].underAttack = false;
npcs[i].facePlayer(0);
}
}
} else {
npcs[i].killerId = 0;
npcs[i].underAttack = false;
npcs[i].facePlayer(0);
}
}
}
/**
* Random walking and walking home
**/
if (npcs[i] == null)
continue;
if ((!npcs[i].underAttack || npcs[i].walkingHome)
&& npcs[i].randomWalk && !npcs[i].isDead) {
npcs[i].facePlayer(0);
npcs[i].killerId = 0;
if (npcs[i].spawnedBy == 0) {
if ((npcs[i].absX > npcs[i].makeX
+ Config.NPC_RANDOM_WALK_DISTANCE)
|| (npcs[i].absX < npcs[i].makeX
- Config.NPC_RANDOM_WALK_DISTANCE)
|| (npcs[i].absY > npcs[i].makeY
+ Config.NPC_RANDOM_WALK_DISTANCE)
|| (npcs[i].absY < npcs[i].makeY
- Config.NPC_RANDOM_WALK_DISTANCE)) {
npcs[i].walkingHome = true;
}
}
if (npcs[i].walkingHome && npcs[i].absX == npcs[i].makeX
&& npcs[i].absY == npcs[i].makeY) {
npcs[i].walkingHome = false;
} else if (npcs[i].walkingHome) {
npcs[i].moveX = GetMove(npcs[i].absX, npcs[i].makeX);
npcs[i].moveY = GetMove(npcs[i].absY, npcs[i].makeY);getClass();
handleClipping(i);
npcs[i].getNextNPCMovement(i);
npcs[i].updateRequired = true;
}
if (npcs[i].walkingType == 1) {
if (Misc.random(3) == 1 && !npcs[i].walkingHome) {
int MoveX = 0;
int MoveY = 0;
int Rnd = Misc.random(9);
if (Rnd == 1) {
MoveX = 1;
MoveY = 1;
} else if (Rnd == 2) {
MoveX = -1;
} else if (Rnd == 3) {
MoveY = -1;
} else if (Rnd == 4) {
MoveX = 1;
} else if (Rnd == 5) {
MoveY = 1;
} else if (Rnd == 6) {
MoveX = -1;
MoveY = -1;
} else if (Rnd == 7) {
MoveX = -1;
MoveY = 1;
} else if (Rnd == 8) {
MoveX = 1;
MoveY = -1;
}
if (MoveX == 1) {
if (npcs[i].absX + MoveX < npcs[i].makeX + 1) {
npcs[i].moveX = MoveX;
} else {
npcs[i].moveX = 0;
}
}
if (MoveX == -1) {
if (npcs[i].absX - MoveX > npcs[i].makeX - 1) {
npcs[i].moveX = MoveX;
} else {
npcs[i].moveX = 0;
}
}
if (MoveY == 1) {
if (npcs[i].absY + MoveY < npcs[i].makeY + 1) {
npcs[i].moveY = MoveY;
} else {
npcs[i].moveY = 0;
}
}
if (MoveY == -1) {
if (npcs[i].absY - MoveY > npcs[i].makeY - 1) {
npcs[i].moveY = MoveY;
} else {
npcs[i].moveY = 0;
}
}
int x = (npcs[i].absX + npcs[i].moveX);
int y = (npcs[i].absY + npcs[i].moveY);
if (VirtualWorld.I(npcs[i].heightLevel,
npcs[i].absX, npcs[i].absY, x, y, 0))
npcs[i].getNextNPCMovement(i);
else {
npcs[i].moveX = 0;
npcs[i].moveY = 0;
}
npcs[i].updateRequired = true;
}
}
}
if (npcs[i].isDead == true) {
if (npcs[i].actionTimer == 0 && npcs[i].applyDead == false
&& npcs[i].needRespawn == false) {
npcs[i].updateRequired = true;
npcs[i].facePlayer(0);
npcs[i].killedBy = getNpcKillerId(i);
npcs[i].animNumber = getDeadEmote(i); // dead emote
npcs[i].animUpdateRequired = true;
npcs[i].freezeTimer = 0;
npcs[i].applyDead = true;
killedBarrow(i);
if (isFightCaveNpc(i))
killedTzhaar(i);
npcs[i].actionTimer = getDeadTime(i); // delete time
resetPlayersInCombat(i);
} else if (npcs[i].actionTimer == 0
&& npcs[i].applyDead == true
&& npcs[i].needRespawn == false) {
npcs[i].needRespawn = true;
npcs[i].actionTimer = getRespawnTime(i); // respawn time
dropItems(i); // npc drops items!
appendSlayerExperience(i);
appendKillCount(i);
npcs[i].absX = npcs[i].makeX;
npcs[i].absY = npcs[i].makeY;
npcs[i].HP = npcs[i].MaxHP;
npcs[i].animNumber = 0x328;
npcs[i].updateRequired = true;
npcs[i].animUpdateRequired = true;
if (npcs[i].npcType >= 2440 && npcs[i].npcType <= 2446) {
Server.objectManager.removeObject(npcs[i].absX,
npcs[i].absY);
}
if (npcs[i].npcType == 2745) {
handleJadDeath(i);
}
} else if (npcs[i].actionTimer == 0
&& npcs[i].needRespawn == true) {
if (npcs[i].spawnedBy > 0) {
npcs[i] = null;
} else {
int old1 = npcs[i].npcType;
int old2 = npcs[i].makeX;
int old3 = npcs[i].makeY;
int old4 = npcs[i].heightLevel;
int old5 = npcs[i].walkingType;
int old6 = npcs[i].MaxHP;
int old7 = npcs[i].maxHit;
int old8 = npcs[i].attack;
int old9 = npcs[i].defence;
npcs[i] = null;
newNPC(old1, old2, old3, old4, old5, old6, old7,
old8, old9);
}
}
}
}
}
}
public boolean getsPulled(int i) {
switch (npcs[i].npcType) {
case 2550:
if (npcs[i].firstAttacker > 0)
return false;
break;
}
return true;
}
public boolean multiAttacks(int i) {
switch (npcs[i].npcType) {
case 2558:
return true;
case 2562:
if (npcs[i].attackType == 2)
return true;
case 2550:
if (npcs[i].attackType == 1)
return true;
default:
return false;
}
}
/**
* Npc killer id?
**/
public int getNpcKillerId(int npcId) {
int oldDamage = 0;
int count = 0;
int killerId = 0;
for (int p = 1; p < Config.MAX_PLAYERS; p++) {
if (Server.playerHandler.players[p] != null) {
if (Server.playerHandler.players[p].lastNpcAttacked == npcId) {
if (Server.playerHandler.players[p].totalDamageDealt > oldDamage) {
oldDamage = Server.playerHandler.players[p].totalDamageDealt;
killerId = p;
}
Server.playerHandler.players[p].totalDamageDealt = 0;
}
}
}
return killerId;
}
/**
*
*/
private void killedBarrow(int i) {
Client c = (Client) Server.playerHandler.players[npcs[i].killedBy];
if (c != null) {
for (int o = 0; o < c.barrowsNpcs.length; o++) {
if (npcs[i].npcType == c.barrowsNpcs[o][0]) {
c.barrowsNpcs[o][1] = 2; // 2 for dead
c.barrowsKillCount++;
}
}
}
}
private void killedTzhaar(int i) {
final Client c2 = (Client) Server.playerHandler.players[npcs[i].spawnedBy];
c2.tzhaarKilled++;
// System.out.println("To kill: " + c2.tzhaarToKill + " killed: " +
// c2.tzhaarKilled);
if (c2.tzhaarKilled == c2.tzhaarToKill) {
// c2.sendMessage("STARTING EVENT");
c2.waveId++;
EventManager.getSingleton().addEvent(new Event() {
public void execute(EventContainer c) {
if (c2 != null) {
Server.fightCaves.spawnNextWave(c2);
}
c.stop();
}
}, 7500);
}
}
public void handleJadDeath(int i) {
Client c = (Client) Server.playerHandler.players[npcs[i].spawnedBy];
c.getItems().addItem(6570, 1);
c.sendMessage("Congratulations on completing the fight caves minigame!");
c.getPA().resetTzhaar();
c.waveId = 300;
}
/**
* Dropping Items!
**/
public boolean rareDrops(int i) {
return Misc.random(NPCDrops.dropRarity.get(npcs[i].npcType)) == 0;
}
public void dropItems(int i) {
int npc = 0;
// long start = System.currentTimeMillis();
Client c = (Client) Server.playerHandler.players[npcs[i].killedBy];
if (c != null) {
if (npcs[i].npcType == 912 || npcs[i].npcType == 913
|| npcs[i].npcType == 914)
c.magePoints += 1;
if (NPCDrops.constantDrops.get(npcs[i].npcType) != null) {
for (int item : NPCDrops.constantDrops.get(npcs[i].npcType)) {
Server.itemHandler.createGroundItem(c, item, npcs[i].absX,
npcs[i].absY, 1, c.playerId);
// if (c.clanId >= 0)
// Server.clanChat.handleLootShare(c, item, 1);
}
}
if (NPCDrops.dropRarity.get(npcs[i].npcType) != null) {
if (rareDrops(i)) {
int random = Misc.random(NPCDrops.rareDrops
.get(npcs[i].npcType).length - 1);
Server.itemHandler.createGroundItem(c,
NPCDrops.rareDrops.get(npcs[i].npcType)[random][0],
npcs[i].absX, npcs[i].absY,
NPCDrops.rareDrops.get(npcs[i].npcType)[random][1],
c.playerId);
if (c.clanId >= 0)
Server.clanChat
.handleLootShare(
c,
NPCDrops.rareDrops.get(npcs[i].npcType)[random][0],
NPCDrops.rareDrops.get(npcs[i].npcType)[random][1]);
} else {
int random = Misc.random(NPCDrops.normalDrops
.get(npcs[i].npcType).length - 1);
Server.itemHandler
.createGroundItem(
c,
NPCDrops.normalDrops.get(npcs[i].npcType)[random][0],
npcs[i].absX,
npcs[i].absY,
NPCDrops.normalDrops.get(npcs[i].npcType)[random][1],
c.playerId);
// Server.clanChat.handleLootShare(c,
// NPCDrops.normalDrops.get(npcs[i].npcType)[random][0],
// NPCDrops.normalDrops.get(npcs[i].npcType)[random][1]);
}
}
}
// System.out.println("Took: " + (System.currentTimeMillis() - start));
}
public void appendKillCount(int i) {
Client c = (Client) Server.playerHandler.players[npcs[i].killedBy];
if (c != null) {
int[] kcMonsters = { 122, 49, 2558, 2559, 2560, 2561, 2550, 2551,
2552, 2553, 2562, 2563, 2564, 2565 };
for (int j : kcMonsters) {
if (npcs[i].npcType == j) {
if (c.killCount < 20) {
c.killCount++;
c.sendMessage("Killcount: " + c.killCount);
} else {
c.sendMessage("You already have 20 kill count");
}
break;
}
}
}
}
// id of bones dropped by npcs
public int boneDrop(int type) {
switch (type) {
case 1:// normal bones
case 9:
case 100:
case 12:
case 17:
case 803:
case 18:
case 81:
case 101:
case 41:
case 19:
case 90:
case 75:
case 86:
case 78:
case 912:
case 913:
case 914:
case 1648:
case 1643:
case 1618:
case 1624:
case 181:
case 119:
case 49:
case 26:
case 1341:
return 526;
case 117:
return 532;// big bones
case 50:// drags
case 53:
case 54:
case 55:
case 941:
case 1590:
case 1591:
case 1592:
return 536;
case 84:
case 1615:
case 1613:
case 82:
case 3200:
return 592;
case 2881:
case 2882:
case 2883:
return 6729;
default:
return -1;
}
}
public int getStackedDropAmount(int itemId, int npcId) {
switch (itemId) {
case 995:
switch (npcId) {
case 1:
return 50 + Misc.random(50);
case 9:
return 133 + Misc.random(100);
case 1624:
return 1000 + Misc.random(300);
case 1618:
return 1000 + Misc.random(300);
case 1643:
return 1000 + Misc.random(300);
case 1610:
return 1000 + Misc.random(1000);
case 1613:
return 1500 + Misc.random(1250);
case 1615:
return 3000;
case 18:
return 500;
case 101:
return 60;
case 913:
case 912:
case 914:
return 750 + Misc.random(500);
case 1612:
return 250 + Misc.random(500);
case 1648:
return 250 + Misc.random(250);
case 90:
return 200;
case 82:
return 1000 + Misc.random(455);
case 52:
return 400 + Misc.random(200);
case 49:
return 1500 + Misc.random(2000);
case 1341:
return 1500 + Misc.random(500);
case 26:
return 500 + Misc.random(100);
case 20:
return 750 + Misc.random(100);
case 21:
return 890 + Misc.random(125);
case 117:
return 500 + Misc.random(250);
case 2607:
return 500 + Misc.random(350);
}
break;
case 11212:
return 10 + Misc.random(4);
case 565:
case 561:
return 10;
case 560:
case 563:
case 562:
return 15;
case 555:
case 554:
case 556:
case 557:
return 20;
case 892:
return 40;
case 886:
return 100;
case 6522:
return 6 + Misc.random(5);
}
return 1;
}
/**
* Slayer Experience
**/
public void appendSlayerExperience(int i) {
int npc = 0;
Client c = (Client) Server.playerHandler.players[npcs[i].killedBy];
if (c != null) {
if (c.slayerTask == npcs[i].npcType) {
c.taskAmount--;
c.getPA().addSkillXP(npcs[i].MaxHP * Config.SLAYER_EXPERIENCE,
18);
if (c.taskAmount <= 0) {
c.getPA().addSkillXP(
(npcs[i].MaxHP * 8) * Config.SLAYER_EXPERIENCE, 18);
c.slayerTask = -1;
c.sendMessage("You completed your slayer task. Please see a slayer master to get a new one.");
}
}
}
}
/**
* Resets players in combat
*/
public void resetPlayersInCombat(int i) {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null)
if (Server.playerHandler.players[j].underAttackBy2 == i)
Server.playerHandler.players[j].underAttackBy2 = 0;
}
}
/**
* Npc Follow Player
**/
public int GetMove(int Place1, int Place2) {
if ((Place1 - Place2) == 0) {
return 0;
} else if ((Place1 - Place2) < 0) {
return 1;
} else if ((Place1 - Place2) > 0) {
return -1;
}
return 0;
}
public boolean followPlayer(int i) {
switch (npcs[i].npcType) {
case 2892:
case 2894:
return false;
}
return true;
}
public void followPlayer(int i, int playerId) {
if (Server.playerHandler.players[playerId] == null) {
return;
}
if (Server.playerHandler.players[playerId].respawnTimer > 0) {
npcs[i].facePlayer(0);
npcs[i].randomWalk = true;
npcs[i].underAttack = false;
return;
}
if (!followPlayer(i)) {
npcs[i].facePlayer(playerId);
return;
}
int playerX = Server.playerHandler.players[playerId].absX;
int playerY = Server.playerHandler.players[playerId].absY;
npcs[i].randomWalk = false;
if (goodDistance(npcs[i].getX(), npcs[i].getY(), playerX, playerY,
distanceRequired(i)))
return;
if ((npcs[i].spawnedBy > 0)
|| ((npcs[i].absX < npcs[i].makeX + Config.NPC_FOLLOW_DISTANCE)
&& (npcs[i].absX > npcs[i].makeX
- Config.NPC_FOLLOW_DISTANCE)
&& (npcs[i].absY < npcs[i].makeY
+ Config.NPC_FOLLOW_DISTANCE) && (npcs[i].absY > npcs[i].makeY
- Config.NPC_FOLLOW_DISTANCE))) {
if (npcs[i].heightLevel == Server.playerHandler.players[playerId].heightLevel) {
if (Server.playerHandler.players[playerId] != null
&& npcs[i] != null) {
if (playerY < npcs[i].absY) {
npcs[i].moveX = GetMove(npcs[i].absX, playerX);
npcs[i].moveY = GetMove(npcs[i].absY, playerY);
} else if (playerY > npcs[i].absY) {
npcs[i].moveX = GetMove(npcs[i].absX, playerX);
npcs[i].moveY = GetMove(npcs[i].absY, playerY);
} else if (playerX < npcs[i].absX) {
npcs[i].moveX = GetMove(npcs[i].absX, playerX);
npcs[i].moveY = GetMove(npcs[i].absY, playerY);
} else if (playerX > npcs[i].absX) {
npcs[i].moveX = GetMove(npcs[i].absX, playerX);
npcs[i].moveY = GetMove(npcs[i].absY, playerY);
} else if (playerX == npcs[i].absX
|| playerY == npcs[i].absY) {
int o = Misc.random(3);
switch (o) {
case 0:
npcs[i].moveX = GetMove(npcs[i].absX, playerX);
npcs[i].moveY = GetMove(npcs[i].absY, playerY + 1);
break;
case 1:
npcs[i].moveX = GetMove(npcs[i].absX, playerX);
npcs[i].moveY = GetMove(npcs[i].absY, playerY - 1);
break;
case 2:
npcs[i].moveX = GetMove(npcs[i].absX, playerX + 1);
npcs[i].moveY = GetMove(npcs[i].absY, playerY);
break;
case 3:
npcs[i].moveX = GetMove(npcs[i].absX, playerX - 1);
npcs[i].moveY = GetMove(npcs[i].absY, playerY);
break;
}
}
int x = (npcs[i].absX + npcs[i].moveX);
int y = (npcs[i].absY + npcs[i].moveY);
npcs[i].facePlayer(playerId);
handleClipping(i);
npcs[i].getNextNPCMovement(i);
npcs[i].facePlayer(playerId);
npcs[i].updateRequired = true;
}
}
} else {
npcs[i].facePlayer(0);
npcs[i].randomWalk = true;
npcs[i].underAttack = false;
}
}
public void handleClipping(final int i) {
if(npcs[i] == null)
return;
final NPC npc = NPCHandler.npcs[i];
if(npc.moveX == 1 && npc.moveY == 1) {
if((Region.getClipping(npc.absX + 1, npc.absY + 1, npc.heightLevel) & 0x12801e0) != 0) {
npc.moveX = 0; npc.moveY = 0;
if((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) == 0) {
npc.moveY = 1;
} else {
npc.moveX = 1;
}
}
} else if(npc.moveX == -1 && npc.moveY == -1) {
if((Region.getClipping(npc.absX - 1, npc.absY - 1, npc.heightLevel) & 0x128010e) != 0) {
npc.moveX = 0; npc.moveY = 0;
if((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) == 0) {
npc.moveY = -1;
} else {
npc.moveX = -1;
}
}
} else if(npc.moveX == 1 && npc.moveY == -1) {
if((Region.getClipping(npc.absX + 1, npc.absY - 1, npc.heightLevel) & 0x1280183) != 0) {
npc.moveX = 0; npc.moveY = 0;
if((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) == 0) {
npc.moveY = -1;
} else {
npc.moveX = 1;
}
}
} else if(npc.moveX == -1 && npc.moveY == 1) {
if((Region.getClipping(npc.absX - 1, npc.absY + 1, npc.heightLevel) & 0x128013) != 0) {
npc.moveX = 0; npc.moveY = 0;
if((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) == 0) {
npc.moveY = 1;
} else {
npc.moveX = -1;
}
}
} //Checking Diagonal movement.
if (npc.moveY == -1 ) {
if ((Region.getClipping(npc.absX, npc.absY - 1, npc.heightLevel) & 0x1280102) != 0) {
npc.moveY = 0;
}
} else if( npc.moveY == 1) {
if((Region.getClipping(npc.absX, npc.absY + 1, npc.heightLevel) & 0x1280120) != 0) {
npc.moveY = 0;
}
} //Checking Y movement.
if(npc.moveX == 1) {
if((Region.getClipping(npc.absX + 1, npc.absY, npc.heightLevel) & 0x1280180) != 0) {
npc.moveX = 0;
}
} else if(npc.moveX == -1) {
if((Region.getClipping(npc.absX - 1, npc.absY, npc.heightLevel) & 0x1280108) != 0) {
npc.moveX = 0;
}
} //Checking X movement.
}
/**
* load spell
**/
public void loadSpell2(int i) {
npcs[i].attackType = 3;
int random = Misc.random(3);
if (random == 0) {
npcs[i].projectileId = 393; // red
npcs[i].endGfx = 430;
} else if (random == 1) {
npcs[i].projectileId = 394; // green
npcs[i].endGfx = 429;
} else if (random == 2) {
npcs[i].projectileId = 395; // white
npcs[i].endGfx = 431;
} else if (random == 3) {
npcs[i].projectileId = 396; // blue
npcs[i].endGfx = 428;
}
}
public void loadSpell(int i) {
switch (npcs[i].npcType) {
case 2892:
npcs[i].projectileId = 94;
npcs[i].attackType = 2;
npcs[i].endGfx = 95;
break;
case 2894:
npcs[i].projectileId = 298;
npcs[i].attackType = 1;
break;
case 50:
int random = Misc.random(4);
if (random == 0) {
npcs[i].projectileId = 393; // red
npcs[i].endGfx = 430;
npcs[i].attackType = 3;
} else if (random == 1) {
npcs[i].projectileId = 394; // green
npcs[i].endGfx = 429;
npcs[i].attackType = 3;
} else if (random == 2) {
npcs[i].projectileId = 395; // white
npcs[i].endGfx = 431;
npcs[i].attackType = 3;
} else if (random == 3) {
npcs[i].projectileId = 396; // blue
npcs[i].endGfx = 428;
npcs[i].attackType = 3;
} else if (random == 4) {
npcs[i].projectileId = -1; // melee
npcs[i].endGfx = -1;
npcs[i].attackType = 0;
}
break;
// arma npcs
case 2561:
npcs[i].attackType = 0;
break;
case 2560:
npcs[i].attackType = 1;
npcs[i].projectileId = 1190;
break;
case 2559:
npcs[i].attackType = 2;
npcs[i].projectileId = 1203;
break;
case 2558:
random = Misc.random(1);
npcs[i].attackType = 1 + random;
if (npcs[i].attackType == 1) {
npcs[i].projectileId = 1197;
} else {
npcs[i].attackType = 2;
npcs[i].projectileId = 1198;
}
break;
// sara npcs
case 2562: // sara
random = Misc.random(1);
if (random == 0) {
npcs[i].attackType = 2;
npcs[i].endGfx = 1224;
npcs[i].projectileId = -1;
} else if (random == 1)
npcs[i].attackType = 0;
break;
case 2563: // star
npcs[i].attackType = 0;
break;
case 2564: // growler
npcs[i].attackType = 2;
npcs[i].projectileId = 1203;
break;
case 2565: // bree
npcs[i].attackType = 1;
npcs[i].projectileId = 9;
break;
// bandos npcs
case 2550:
random = Misc.random(2);
if (random == 0 || random == 1)
npcs[i].attackType = 0;
else {
npcs[i].attackType = 1;
npcs[i].endGfx = 1211;
npcs[i].projectileId = 288;
}
break;
case 2551:
npcs[i].attackType = 0;
break;
case 2552:
npcs[i].attackType = 2;
npcs[i].projectileId = 1203;
break;
case 2553:
npcs[i].attackType = 1;
npcs[i].projectileId = 1206;
break;
case 2025:
npcs[i].attackType = 2;
int r = Misc.random(3);
if (r == 0) {
npcs[i].gfx100(158);
npcs[i].projectileId = 159;
npcs[i].endGfx = 160;
}
if (r == 1) {
npcs[i].gfx100(161);
npcs[i].projectileId = 162;
npcs[i].endGfx = 163;
}
if (r == 2) {
npcs[i].gfx100(164);
npcs[i].projectileId = 165;
npcs[i].endGfx = 166;
}
if (r == 3) {
npcs[i].gfx100(155);
npcs[i].projectileId = 156;
}
break;
case 2881:// supreme
npcs[i].attackType = 1;
npcs[i].projectileId = 298;
break;
case 2882:// prime
npcs[i].attackType = 2;
npcs[i].projectileId = 162;
npcs[i].endGfx = 477;
break;
case 2028:
npcs[i].attackType = 1;
npcs[i].projectileId = 27;
break;
case 3200:
int r2 = Misc.random(1);
if (r2 == 0) {
npcs[i].attackType = 1;
npcs[i].gfx100(550);
npcs[i].projectileId = 551;
npcs[i].endGfx = 552;
} else {
npcs[i].attackType = 2;
npcs[i].gfx100(553);
npcs[i].projectileId = 554;
npcs[i].endGfx = 555;
}
break;
case 2745:
int r3 = 0;
if (goodDistance(npcs[i].absX, npcs[i].absY,
Server.playerHandler.players[npcs[i].spawnedBy].absX,
Server.playerHandler.players[npcs[i].spawnedBy].absY, 1))
r3 = Misc.random(2);
else
r3 = Misc.random(1);
if (r3 == 0) {
npcs[i].attackType = 2;
npcs[i].endGfx = 157;
npcs[i].projectileId = 448;
} else if (r3 == 1) {
npcs[i].attackType = 1;
npcs[i].endGfx = 451;
npcs[i].projectileId = -1;
} else if (r3 == 2) {
npcs[i].attackType = 0;
npcs[i].projectileId = -1;
}
break;
case 2743:
npcs[i].attackType = 2;
npcs[i].projectileId = 445;
npcs[i].endGfx = 446;
break;
case 2631:
npcs[i].attackType = 1;
npcs[i].projectileId = 443;
break;
}
}
/**
* Distanced required to attack
**/
public int distanceRequired(int i) {
switch (npcs[i].npcType) {
case 2025:
case 2028:
return 6;
case 50:
case 2562:
return 2;
case 2881:// dag kings
case 2882:
case 3200:// chaos ele
case 2743:
case 2631:
case 2745:
return 8;
case 2883:// rex
return 1;
case 2552:
case 2553:
case 2556:
case 2557:
case 2558:
case 2559:
case 2560:
case 2564:
case 2565:
return 9;
// things around dags
case 2892:
case 2894:
return 10;
default:
return 1;
}
}
public int followDistance(int i) {
switch (npcs[i].npcType) {
case 2550:
case 2551:
case 2562:
case 2563:
return 8;
case 2883:
return 4;
case 2881:
case 2882:
return 1;
}
return 0;
}
public int getProjectileSpeed(int i) {
switch (npcs[i].npcType) {
case 2881:
case 2882:
case 3200:
return 85;
case 2745:
return 130;
case 50:
return 90;
case 2025:
return 85;
case 2028:
return 80;
default:
return 85;
}
}
/**
* NPC Attacking Player
**/
public void attackPlayer(Client c, int i) {
if (npcs[i].lastX != npcs[i].getX()
|| npcs[i].lastY != npcs[i].getY()) {
return;
}
if (npcs[i] != null) {
if (npcs[i].isDead)
return;
if (!npcs[i].inMulti() && npcs[i].underAttackBy > 0
&& npcs[i].underAttackBy != c.playerId) {
npcs[i].killerId = 0;
return;
}
if (!npcs[i].inMulti()
&& (c.underAttackBy > 0 || (c.underAttackBy2 > 0 && c.underAttackBy2 != i))) {
npcs[i].killerId = 0;
return;
}
if (npcs[i].heightLevel != c.heightLevel) {
npcs[i].killerId = 0;
return;
}
npcs[i].facePlayer(c.playerId);
boolean special = false;// specialCase(c,i);
if (goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(),
c.getY(), distanceRequired(i)) || special) {
if (c.respawnTimer <= 0) {
npcs[i].facePlayer(c.playerId);
npcs[i].attackTimer = getNpcDelay(i);
npcs[i].hitDelayTimer = getHitDelay(i);
npcs[i].attackType = 0;
if (special)
loadSpell2(i);
else
loadSpell(i);
if (npcs[i].attackType == 3)
npcs[i].hitDelayTimer += 2;
if (multiAttacks(i)) {
multiAttackGfx(i, npcs[i].projectileId);
startAnimation(getAttackEmote(i), i);
npcs[i].oldIndex = c.playerId;
return;
}
if (npcs[i].projectileId > 0) {
int nX = Server.npcHandler.npcs[i].getX() + offset(i);
int nY = Server.npcHandler.npcs[i].getY() + offset(i);
int pX = c.getX();
int pY = c.getY();
int offX = (nY - pY) * -1;
int offY = (nX - pX) * -1;
c.getPA().createPlayersProjectile(nX, nY, offX, offY,
50, getProjectileSpeed(i),
npcs[i].projectileId, 43, 31, -c.getId() - 1,
65);
}
c.underAttackBy2 = i;
c.singleCombatDelay2 = System.currentTimeMillis();
npcs[i].oldIndex = c.playerId;
startAnimation(getAttackEmote(i), i);
c.getPA().removeAllWindows();
}
}
}
}
public int offset(int i) {
switch (npcs[i].npcType) {
case 50:
return 2;
case 2881:
case 2882:
return 1;
case 2745:
case 2743:
return 1;
}
return 0;
}
public boolean specialCase(Client c, int i) { // responsible for npcs that
// much
if (goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(), c.getY(), 8)
&& !goodDistance(npcs[i].getX(), npcs[i].getY(), c.getX(),
c.getY(), distanceRequired(i)))
return true;
return false;
}
public boolean retaliates(int npcType) {
return npcType < 3777 || npcType > 3780
&& !(npcType >= 2440 && npcType <= 2446);
}
public void applyDamage(int i) {
if (npcs[i] != null) {
if (Server.playerHandler.players[npcs[i].oldIndex] == null) {
return;
}
if (npcs[i].isDead)
return;
Client c = (Client) Server.playerHandler.players[npcs[i].oldIndex];
if (multiAttacks(i)) {
multiAttackDamage(i);
return;
}
if (c.playerIndex <= 0 && c.npcIndex <= 0)
if (c.autoRet == 1)
c.npcIndex = i;
if (c.attackTimer <= 3 || c.attackTimer == 0 && c.npcIndex == 0
&& c.oldNpcIndex == 0) {
c.startAnimation(c.getCombat().getBlockEmote());
}
if (c.respawnTimer <= 0) {
int damage = 0;
if (npcs[i].attackType == 0) {
damage = Misc.random(npcs[i].maxHit);
if (10 + Misc.random(c.getCombat().calculateMeleeDefence()) > Misc
.random(Server.npcHandler.npcs[i].attack)) {
damage = 0;
}
if (c.prayerActive[18]) { // protect from melee
damage = 0;
}
if (c.playerLevel[3] - damage < 0) {
damage = c.playerLevel[3];
}
}
if (npcs[i].attackType == 1) { // range
damage = Misc.random(npcs[i].maxHit);
if (10 + Misc.random(c.getCombat().calculateRangeDefence()) > Misc
.random(Server.npcHandler.npcs[i].attack)) {
damage = 0;
}
if (c.prayerActive[17]) { // protect from range
damage = 0;
}
if (c.playerLevel[3] - damage < 0) {
damage = c.playerLevel[3];
}
}
if (npcs[i].attackType == 2) { // magic
damage = Misc.random(npcs[i].maxHit);
boolean magicFailed = false;
if (10 + Misc.random(c.getCombat().mageDef()) > Misc
.random(Server.npcHandler.npcs[i].attack)) {
damage = 0;
magicFailed = true;
}
if (c.prayerActive[16]) { // protect from magic
damage = 0;
magicFailed = true;
}
if (c.playerLevel[3] - damage < 0) {
damage = c.playerLevel[3];
}
if (npcs[i].endGfx > 0
&& (!magicFailed || isFightCaveNpc(i))) {
c.gfx100(npcs[i].endGfx);
} else {
c.gfx100(85);
}
}
if (npcs[i].attackType == 3) { // fire breath
int anti = c.getPA().antiFire();
if (anti == 0) {
damage = Misc.random(30) + 10;
c.sendMessage("You are badly burnt by the dragon fire!");
} else if (anti == 1)
damage = Misc.random(20);
else if (anti == 2)
damage = Misc.random(5);
if (c.playerLevel[3] - damage < 0)
damage = c.playerLevel[3];
c.gfx100(npcs[i].endGfx);
}
handleSpecialEffects(c, i, damage);
c.logoutDelay = System.currentTimeMillis(); // logout delay
// c.setHitDiff(damage);
c.handleHitMask(damage);
c.playerLevel[3] -= damage;
c.getPA().refreshSkill(3);
c.updateRequired = true;
// c.setHitUpdateRequired(true);
}
}
}
public void handleSpecialEffects(Client c, int i, int damage) {
if (npcs[i].npcType == 2892 || npcs[i].npcType == 2894) {
if (damage > 0) {
if (c != null) {
if (c.playerLevel[5] > 0) {
c.playerLevel[5]--;
c.getPA().refreshSkill(5);
c.getPA().appendPoison(12);
}
}
}
}
}
public void startAnimation(int animId, int i) {
npcs[i].animNumber = animId;
npcs[i].animUpdateRequired = true;
npcs[i].updateRequired = true;
}
public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
for (int i = 0; i <= distance; i++) {
for (int j = 0; j <= distance; j++) {
if ((objectX + i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
} else if ((objectX - i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
} else if (objectX == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
}
}
}
return false;
}
public int getMaxHit(int i) {
switch (npcs[i].npcType) {
case 2558:
if (npcs[i].attackType == 2)
return 28;
else
return 68;
case 2562:
return 31;
case 2550:
return 36;
}
return 1;
}
public boolean loadAutoSpawn(String FileName) {
String line = "";
String token = "";
String token2 = "";
String token2_2 = "";
String[] token3 = new String[10];
boolean EndOfFile = false;
int ReadMode = 0;
BufferedReader characterfile = null;
try {
characterfile = new BufferedReader(new FileReader("./" + FileName));
} catch (FileNotFoundException fileex) {
Misc.println(FileName + ": file not found.");
return false;
}
try {
line = characterfile.readLine();
} catch (IOException ioexception) {
Misc.println(FileName + ": error loading file.");
return false;
}
while (EndOfFile == false && line != null) {
line = line.trim();
int spot = line.indexOf("=");
if (spot > -1) {
token = line.substring(0, spot);
token = token.trim();
token2 = line.substring(spot + 1);
token2 = token2.trim();
token2_2 = token2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token3 = token2_2.split("\t");
if (token.equals("spawn")) {
newNPC(Integer.parseInt(token3[0]),
Integer.parseInt(token3[1]),
Integer.parseInt(token3[2]),
Integer.parseInt(token3[3]),
Integer.parseInt(token3[4]),
getNpcListHP(Integer.parseInt(token3[0])),
Integer.parseInt(token3[5]),
Integer.parseInt(token3[6]),
Integer.parseInt(token3[7]));
}
} else {
if (line.equals("[ENDOFSPAWNLIST]")) {
try {
characterfile.close();
} catch (IOException ioexception) {
}
return true;
}
}
try {
line = characterfile.readLine();
} catch (IOException ioexception1) {
EndOfFile = true;
}
}
try {
characterfile.close();
} catch (IOException ioexception) {
}
return false;
}
public int getNpcListHP(int npcId) {
for (int i = 0; i < maxListedNPCs; i++) {
if (NpcList[i] != null) {
if (NpcList[i].npcId == npcId) {
return NpcList[i].npcHealth;
}
}
}
return 0;
}
public String getNpcListName(int npcId) {
for (int i = 0; i < maxListedNPCs; i++) {
if (NpcList[i] != null) {
if (NpcList[i].npcId == npcId) {
return NpcList[i].npcName;
}
}
}
return "nothing";
}
public boolean loadNPCList(String FileName) {
String line = "";
String token = "";
String token2 = "";
String token2_2 = "";
String[] token3 = new String[10];
boolean EndOfFile = false;
int ReadMode = 0;
BufferedReader characterfile = null;
try {
characterfile = new BufferedReader(new FileReader("./" + FileName));
} catch (FileNotFoundException fileex) {
Misc.println(FileName + ": file not found.");
return false;
}
try {
line = characterfile.readLine();
} catch (IOException ioexception) {
Misc.println(FileName + ": error loading file.");
return false;
}
while (EndOfFile == false && line != null) {
line = line.trim();
int spot = line.indexOf("=");
if (spot > -1) {
token = line.substring(0, spot);
token = token.trim();
token2 = line.substring(spot + 1);
token2 = token2.trim();
token2_2 = token2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token2_2 = token2_2.replaceAll("\t\t", "\t");
token3 = token2_2.split("\t");
if (token.equals("npc")) {
newNPCList(Integer.parseInt(token3[0]), token3[1],
Integer.parseInt(token3[2]),
Integer.parseInt(token3[3]));
}
} else {
if (line.equals("[ENDOFNPCLIST]")) {
try {
characterfile.close();
} catch (IOException ioexception) {
}
return true;
}
}
try {
line = characterfile.readLine();
} catch (IOException ioexception1) {
EndOfFile = true;
}
}
try {
characterfile.close();
} catch (IOException ioexception) {
}
return false;
}
}
Edit: My npcs that are set up in my spawn.cfg to walk, are not walking. They are stationary.