Thread: PI nex

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  1. #1 PI nex 
    Registered Member Real Slim's Avatar
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    I need help with nex. it just does hitting animation but no hit shows up?
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  2. #2  
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    He does a multi attack? or what?

    Which hitsplats are u using
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  3. #3  
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    Quote Originally Posted by Winston Churchill
    "Success is the ability to go from one failure to another with no loss of enthusiasm"
    Austin still owes me $43
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  4. #4  
    Registered Member Real Slim's Avatar
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    I already followed this tut... and it doesnt do multi attack just follows one person and does the hitting animation....
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  5. #5  
    Coding coding coding...

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    Client side, EntityDef class...

    replace your nex with this:

    Code:
    	case 6032:
    		entityDef.anIntArray94 = new int[1];
    		entityDef.anIntArray94[0] = 62717;
    		entityDef.name = "Nex";
    		entityDef.aByte68 = 3;
    		entityDef.actions = new String[5];
    		entityDef.actions[1] = "Attack";
    		entityDef.aBoolean87 = true;
    		entityDef.combatLevel = 1001;
    		entityDef.aBoolean93 = true;
    		entityDef.standAnim = 6320;
    		entityDef.walkAnim = 6319;
    		entityDef.anInt58 = 6319;
    		entityDef.anInt83 = 6319;
    		entityDef.anInt55 = 6319;
    		entityDef.aBoolean84 = true;
    		entityDef.description = "The commander of Zaros.".getBytes();
    	break;
    If this wont fix, quote out things in red font. Remove them 1 after other. Ive had that issue before. Nex is fine, but everything around nex is null...
    No hitmarks on nex, nex has no hp bar etc. Its missing model in cache.
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  6. #6  
    Registered Member Real Slim's Avatar
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    Quote Originally Posted by Ivo View Post
    Client side, EntityDef class...

    replace your nex with this:

    Code:
    	case 6032:
    		entityDef.anIntArray94 = new int[1];
    		entityDef.anIntArray94[0] = 62717;
    		entityDef.name = "Nex";
    		entityDef.aByte68 = 3;
    		entityDef.actions = new String[5];
    		entityDef.actions[1] = "Attack";
    		entityDef.aBoolean87 = true;
    		entityDef.combatLevel = 1001;
    		entityDef.aBoolean93 = true;
    		entityDef.standAnim = 6320;
    		entityDef.walkAnim = 6319;
    		entityDef.anInt58 = 6319;
    		entityDef.anInt83 = 6319;
    		entityDef.anInt55 = 6319;
    		entityDef.aBoolean84 = true;
    		entityDef.description = "The commander of Zaros.".getBytes();
    	break;
    If this wont fix, quote out things in red font. Remove them 1 after other. Ive had that issue before. Nex is fine, but everything around nex is null...
    No hitmarks on nex, nex has no hp bar etc. Its missing model in cache.
    No its all fine with nex when i hit him it shows hitmarks and hp bar but when he hit me it doesnt show hitmarks and no hp bar it just does hitting animation...
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  7. #7  
    Coding coding coding...

    Ivo's Avatar
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    Quote Originally Posted by Real Slim View Post
    No its all fine with nex when i hit him it shows hitmarks and hp bar but when he hit me it doesnt show hitmarks and no hp bar it just does hitting animation...
    Still same thing, missing proper animation model, makes everything around nex invisible.
    Try this... check will player chat appear over hear while that shit happens. If no, do what i pasted.
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  8. #8  
    Registered Member Real Slim's Avatar
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    When i hit nex everything is fine.... but when nex hits me it doesnt show hitmark on me...... and i already tryed ur ints
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