Thread: I'm probably going to sound stupid

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  1. #1 I'm probably going to sound stupid 
    Registered Member Sentimental's Avatar
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    If there doesn't belong in this section, then go ahead and move it.

    but I'm having some trouble with following this tutorial Harlan's "Adding Summoning Orb with Draining"

    I don't get any compiling errors in my client, I made sure all of the code was put into the correct places, but whenever I add the orbs into the Custom Sprite Unpacking it crashes my client when it's loading to the login-in screen.

    Here's the error in my client's run,



    What's at line 7901 - 7903

    Code:
    7901 - ORBS[15] = new Sprite("Gameframe/ORBS 15");
    7902 - ORBS[16] = new Sprite("Gameframe/ORBS 16");
    7903 - ORBS[17] = new Sprite("Gameframe/ORBS 17");
    Sprites "ORBS 15, ORBS 16, ORBS 17" are all in Cache/Sprites/Gameframe, if there's anything I'm doing wrong, I'd appreciate some help, I've been trying to fix this for a bit now, I've tried to move the sprites into different folders, I've tried renaming them, etc.
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  2. #2  
    Registered Member Latnemurtsni's Avatar
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    err try these lines instead
    Code:
    ORBS[15] = new Sprite("Gameframe/ORBS");
    ORBS[16] = new Sprite("Gameframe/ORBS");
    ORBS[17] = new Sprite("Gameframe/ORBS");
    It ain't no fake if we take from the moment
    Wasted time is the only opponent
    -Sole
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  3. #3  
    Registered Member Sentimental's Avatar
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    It's still crashing, same client error.
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  4. #4  
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    TheChosenOne's Avatar
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    Increase the side of the ORB array to 18.
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  6. #5  
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    Quote Originally Posted by TheChosenOne View Post
    Increase the side of the ORB array to 18.
    This. Find ORBS and you will probably see something like public Sprite[] ORBS = new Sprite[15]; change the 15 to 18 like chosen said.
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  8. #6  
    Registered Member Sentimental's Avatar
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    Thank you both very much.
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