err try these lines instead
Code:ORBS[15] = new Sprite("Gameframe/ORBS"); ORBS[16] = new Sprite("Gameframe/ORBS"); ORBS[17] = new Sprite("Gameframe/ORBS");
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If there doesn't belong in this section, then go ahead and move it.
but I'm having some trouble with following this tutorial Harlan's "Adding Summoning Orb with Draining"
I don't get any compiling errors in my client, I made sure all of the code was put into the correct places, but whenever I add the orbs into the Custom Sprite Unpacking it crashes my client when it's loading to the login-in screen.
Here's the error in my client's run,
What's at line 7901 - 7903
Sprites "ORBS 15, ORBS 16, ORBS 17" are all in Cache/Sprites/Gameframe, if there's anything I'm doing wrong, I'd appreciate some help, I've been trying to fix this for a bit now, I've tried to move the sprites into different folders, I've tried renaming them, etc.Code:7901 - ORBS[15] = new Sprite("Gameframe/ORBS 15"); 7902 - ORBS[16] = new Sprite("Gameframe/ORBS 16"); 7903 - ORBS[17] = new Sprite("Gameframe/ORBS 17");
err try these lines instead
Code:ORBS[15] = new Sprite("Gameframe/ORBS"); ORBS[16] = new Sprite("Gameframe/ORBS"); ORBS[17] = new Sprite("Gameframe/ORBS");
It's still crashing, same client error.
Increase the side of the ORB array to 18.
Thank you both very much.
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