Thread: Engine Load Problem ?

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  1. #1 Engine Load Problem ? 
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    I just realized on my VPS that the TXv3 Source has a fucking high engine load.
    Maybe Memory Leaks or Deadlocks ? Someone tell me how to fix this ?



    EDIT: 2 PLAYERS = 4.65 ?!?!?!?
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  2. #2  
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    Did you expect better from PI?
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  3. #3  
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    Cant remember the calculation for server load, but I think it's based on cycle time, which is the time it takes to process players and npcs. Cleaning out the process method will certainly help, as well as improving how the cycle operates (can't give examples atm)
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    Don't use TrisidiaX, it's very unstable and full of bugs
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  5. #5  
    Coding coding coding...

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    Quote Originally Posted by jakeyy View Post
    Cant remember the calculation for server load, but I think it's based on cycle time, which is the time it takes to process players and npcs. Cleaning out the process method will certainly help, as well as improving how the cycle operates (can't give examples atm)
    average cycle time x2 / 600 (pi "engine load" lol )
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  6. #6  
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    Which Source would be good then ?
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    Engine
    Load
    Means
    Nothing
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  8. #8  
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    Quote Originally Posted by Malicious View Post
    Engine
    Load
    Means
    Nothing
    It does fucking much.
    I dont know if the Engine load is the Problem or anything else , but it laggs fucking hard , im hosting on a VPS.

    1GB Ram , 1.0 GHZ , 83MB/s down 63 up
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  9. #9  
    Coding coding coding...

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    Quote Originally Posted by Le Fakker View Post
    It does fucking much.
    I dont know if the Engine load is the Problem or anything else , but it laggs fucking hard , im hosting on a VPS.
    1GB Ram , 1.0 GHZ , 83MB/s down 63 up
    Player/npc update, source full of junk, referances, object/npc updating, shit framework... everything matters... but not engine load. Example... my source printed 0.0% (impossible) but lagged on 3g vps 30 online.
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  10. #10  
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    Quote Originally Posted by Ivo View Post
    Player/npc update, source full of junk, referances, object/npc updating, shit framework... everything matters... but not engine load. Example... my source printed 0.0% (impossible) but lagged on 3g vps 30 online.
    What can i do to lower the lagg a bit ?
    Deleting objects in objectmanager and item.cfg items that i dont need ?
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