Thread: Hey guys just need help with guthix altar

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  1. #1 Hey guys just need help with guthix altar 
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    when i click it, it doesnt switch to lunar, instead i gotta use :witch 2 so yeah any way to connect the altar with lunar?
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  2. #2  
    Ain't Messin' Around - Gary Clark Jr.

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    Code:
    case ####:
     if(this.c.playerMagicBook == 0) {
                c.playerMagicBook = 1;
                c.getPA().closeAllWindows();
    			c.setSidebarInterface(6, 12855);
                c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon]));
                c.sendMessage("An ancient wisdomin fills your mind.");
               c.getPA().resetAutocast();
             } else if(this.c.playerMagicBook == 1) {
                c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon]));
                c.setSidebarInterface(6, 29999);
    			c.getPA().closeAllWindows();
                c.playerMagicBook = 2;
                c.sendMessage("A powerful magic fills your mind.");
    			c.autocastId = -1;
                c.getPA().resetAutocast();
             } else {
                c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon]));
                c.setSidebarInterface(6, 1151);
                c.getPA().closeAllWindows();
                c.playerMagicBook = 0;
                c.sendMessage("You feel a drain on your memory.");
                c.autocastId = -1;
                c.getPA().resetAutocast();
             }
             break;
    Hope it helped!
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  3. #3  
    Ain't Messin' Around - Gary Clark Jr.

    Wolfs Darker's Avatar
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    Code:
    case ####:
     if(this.c.playerMagicBook == 0) {
                c.playerMagicBook = 1;
                c.getPA().closeAllWindows();
    			c.setSidebarInterface(6, @@@@);
                c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon]));
                c.sendMessage("An ancient wisdomin fills your mind.");
               c.getPA().resetAutocast();
             } else if(this.c.playerMagicBook == 1) {
                c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon]));
                c.setSidebarInterface(6, $$$$);
    			c.getPA().closeAllWindows();
                c.playerMagicBook = 2;
                c.sendMessage("A powerful magic fills your mind.");
    			c.autocastId = -1;
                c.getPA().resetAutocast();
             } else {
                c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon]));
                c.setSidebarInterface(6, &&&&);
                c.getPA().closeAllWindows();
                c.playerMagicBook = 0;
                c.sendMessage("You feel a drain on your memory.");
                c.autocastId = -1;
                c.getPA().resetAutocast();
             }
             break;
    Translate:

    #### = case id
    @@@@ = interface id of ancients
    $$$$ = interface id of lunars
    &&&& = interface id of regular magic

    I Hope it helped!
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