Hope it helped!Code:case ####: if(this.c.playerMagicBook == 0) { c.playerMagicBook = 1; c.getPA().closeAllWindows(); c.setSidebarInterface(6, 12855); c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon])); c.sendMessage("An ancient wisdomin fills your mind."); c.getPA().resetAutocast(); } else if(this.c.playerMagicBook == 1) { c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon])); c.setSidebarInterface(6, 29999); c.getPA().closeAllWindows(); c.playerMagicBook = 2; c.sendMessage("A powerful magic fills your mind."); c.autocastId = -1; c.getPA().resetAutocast(); } else { c.getItems().sendWeapon(this.c.playerEquipment[this.c.playerWeapon], this.c.getItems().getItemName(this.c.playerEquipment[this.c.playerWeapon])); c.setSidebarInterface(6, 1151); c.getPA().closeAllWindows(); c.playerMagicBook = 0; c.sendMessage("You feel a drain on your memory."); c.autocastId = -1; c.getPA().resetAutocast(); } break;