Hello how do I add the anim and gfx to the f


[img]http://img839.imageshack.us/img839/8120/dgdk.jpg/img]

The gfx should start once the user gets hit with the prayer activated, this is the most important code for deflect prayers.
Any idea how guys? :/

Tried other tutorials but had errors, this is the code I have atm.
rep+
Code:
     public void Deflect(int damage, int i) {
                if (damage > 0 && PlayerHandler.players[i].curseActive[7]) {
                        int recDamage = damage/6;
                        if (!c.getHitUpdateRequired()) {
                                c.setHitDiff(recDamage);
                        c.recoilHits = recDamage;
                                c.setHitUpdateRequired(true);                          
                        } else if (!c.getHitUpdateRequired2()) {
                                c.setHitDiff2(recDamage);
                                c.setHitUpdateRequired2(true);
                        }
                        c.dealDamage(recDamage);
                        c.updateRequired = true;
                } else if (damage > 0  && PlayerHandler.players[i].curseActive[8]) {
                        int recDamage = damage/6;
                        if (!c.getHitUpdateRequired()) {
                                c.setHitDiff(recDamage);
                        c.recoilHits = recDamage;
                                c.setHitUpdateRequired(true);                          
                        } else if (!c.getHitUpdateRequired2()) {
                                c.setHitDiff2(recDamage);
                                c.setHitUpdateRequired2(true);
                        }
                        c.dealDamage(recDamage);
                        c.updateRequired = true;
                } else if (damage > 0  && PlayerHandler.players[i].curseActive[9]) {
                        int recDamage = damage/6;
                        if (!c.getHitUpdateRequired()) {
                                c.setHitDiff(recDamage);
                        c.recoilHits = recDamage;
                                c.setHitUpdateRequired(true);                          
                        } else if (!c.getHitUpdateRequired2()) {
                                c.setHitDiff2(recDamage);
                                c.setHitUpdateRequired2(true);
                        }
                        c.dealDamage(recDamage);
                        c.updateRequired = true;
                        }
                }