Hello how do I add the anim and gfx to the f
[img]http://img839.imageshack.us/img839/8120/dgdk.jpg/img]
The gfx should start once the user gets hit with the prayer activated, this is the most important code for deflect prayers.
Any idea how guys? :/
Tried other tutorials but had errors, this is the code I have atm.
rep+
Code:
public void Deflect(int damage, int i) {
if (damage > 0 && PlayerHandler.players[i].curseActive[7]) {
int recDamage = damage/6;
if (!c.getHitUpdateRequired()) {
c.setHitDiff(recDamage);
c.recoilHits = recDamage;
c.setHitUpdateRequired(true);
} else if (!c.getHitUpdateRequired2()) {
c.setHitDiff2(recDamage);
c.setHitUpdateRequired2(true);
}
c.dealDamage(recDamage);
c.updateRequired = true;
} else if (damage > 0 && PlayerHandler.players[i].curseActive[8]) {
int recDamage = damage/6;
if (!c.getHitUpdateRequired()) {
c.setHitDiff(recDamage);
c.recoilHits = recDamage;
c.setHitUpdateRequired(true);
} else if (!c.getHitUpdateRequired2()) {
c.setHitDiff2(recDamage);
c.setHitUpdateRequired2(true);
}
c.dealDamage(recDamage);
c.updateRequired = true;
} else if (damage > 0 && PlayerHandler.players[i].curseActive[9]) {
int recDamage = damage/6;
if (!c.getHitUpdateRequired()) {
c.setHitDiff(recDamage);
c.recoilHits = recDamage;
c.setHitUpdateRequired(true);
} else if (!c.getHitUpdateRequired2()) {
c.setHitDiff2(recDamage);
c.setHitUpdateRequired2(true);
}
c.dealDamage(recDamage);
c.updateRequired = true;
}
}