Thread: Displaying wild level on a safe zone,please help!

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  1. #1 Displaying wild level on a safe zone,please help! 
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    system i added: http://www.rune-server.org/runescape...afe-timer.html


    Error:

    Safezone interface Not working:




    When im in wild it works:

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  2. #2  
    need java lessons
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    In process you see where it shows the walkable interface if in wild, remove that.

    Quote Originally Posted by jerryrocks317 View Post
    i am 14 and have my own laptop im on almost 24/7 currently creating rsps lol so please get off my thread lol
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  4. #3  
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    Removed all walkable interfaces and its still showing the same thing in the safezone :L.
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  5. #4  
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    Original code:

    if (this.inWild()) {
    if (wildyWarned == false) {
    resetWalkingQueue();
    wildyWarning();
    wildyWarned = true;
    }

    } else if (!inPvP() && safeTimer > 0) {
    wildLevel = 12;
    getPA().walkableInterface(21400);
    getPA().sendFrame126("" + safeTimer, 21403);
    pvpHandler.pvpLevels();
    } else if (inPvP()) {
    wildLevel = 12;
    getPA().walkableInterface(21300);
    pvpHandler.pvpLevels();
    getPA().showOption(3, 0, "Attack", 1);
    } else if (inSafeZone()) {
    getPA().walkableInterface(21200);
    pvpHandler.pvpLevels();

    int o = this.absY > 6400 ? this.absY - 6400 : this.absY;
    this.wildLevel = (o - 3520) / 8 + 1 + 10;
    if (!CastleWars.isInCw(this)) {
    this.getPA().walkableInterface(197);
    }
    String lvl = this.wildLevel > 60 ? "Any" : "" + this.wildLevel;
    this.getPA().sendFrame126("@yel@Level: " + lvl, 199);
    }

    if (!this.hasMultiSign && this.inMulti()) {
    this.hasMultiSign = true;
    this.getPA().multiWay(1);
    }

    if (this.hasMultiSign && !this.inMulti()) {
    this.hasMultiSign = false;
    this.getPA().multiWay(-1);
    }



    if (this.skullTimer > 0) {
    --this.skullTimer;
    if (this.skullTimer == 1) {
    this.isSkulled = false;
    this.attackedPlayers.clear();
    this.headIconPk = -1;
    this.skullTimer = -1;
    this.getPA().requestUpdates();
    }
    }
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  6. #5  
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    Fixed,placed the code above a important section.
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