In the max hit void or whatever it is;
If(c.attackType = 1) {
Return 100;
Ect.
Those aren't the real terms, just an example.
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I know how to give them different attack types, but I don't know how to change the max hit of the different attack type. It appears that it's always hitting 0 with the other attack type. How can I change the max hit for it?
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