Do you click the dice or type a command?
Post either.
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Client.java
Want to make it so only donators can roll the dice.
Any help?Code:public void FetchDice() { int rnd; String Message = ""; if (cDice == 0 || (System.currentTimeMillis() - diceDelay <= 1000)) { return; } switch (cDice) { //Dice case 15096: rnd = Misc.random(19)+1; Message = ("rolled "+ rnd +" on a twenty-sided die."); break; case 15094: rnd = Misc.random(11)+1; Message = ("rolled "+ rnd +" on a twelve-sided die."); break; case 15092: rnd = Misc.random(9)+1; Message = ("rolled "+ rnd +" on a ten-sided die."); break; case 15090: rnd = Misc.random(7)+1; Message = ("rolled "+ rnd +" on an eight-sided die."); break; case 15100: rnd = Misc.random(3)+1; Message = ("rolled "+ rnd +" on a four-sided die."); break; case 15086: rnd = Misc.random(5)+1; Message = ("rolled "+ rnd +" on a six-sided die."); break; case 15088: rnd = Misc.random(11)+1; Message = ("rolled "+ rnd +" on two six-sided dice."); break; case 15098: rnd = Misc.random(99)+1; Message = ("rolled "+ rnd +" on the percentile dice."); break; } forcedChat("Dice Host ["+playerName+"] " + Message); updateRequired = true; if (clanDice){ if (clanId >= 0) { Server.clanChat.messageToClan("Clan Chat channel-mate @blu@"+playerName+"@blu@ "+Message, clanId); } } cDice = 0; } public void useDice(int itemId, boolean clan){ if (System.currentTimeMillis() - diceDelay >= 3000) { sendMessage("Rolling..."); startAnimation(11900); diceDelay = System.currentTimeMillis(); cDice = itemId; clanDice = clan; switch (itemId) { //Gfx's case 15086: gfx0(2072); break; case 15088: gfx0(2074); break; case 15090: gfx0(2071); break; case 15092: gfx0(2070); break; case 15094: gfx0(2073); break; case 15096: gfx0(2068); break; case 15098: gfx0(2075); break; case 15100: gfx0(2069); break; } } }
Code:public void FetchDice() { int rnd; String Message = ""; if (cDice == 0 || (System.currentTimeMillis() - diceDelay <= 1000)) { return; } switch (cDice) { //Dice case 15096: rnd = Misc.random(19)+1; Message = ("rolled "+ rnd +" on a twenty-sided die."); break; case 15094: rnd = Misc.random(11)+1; Message = ("rolled "+ rnd +" on a twelve-sided die."); break; case 15092: rnd = Misc.random(9)+1; Message = ("rolled "+ rnd +" on a ten-sided die."); break; case 15090: rnd = Misc.random(7)+1; Message = ("rolled "+ rnd +" on an eight-sided die."); break; case 15100: rnd = Misc.random(3)+1; Message = ("rolled "+ rnd +" on a four-sided die."); break; case 15086: rnd = Misc.random(5)+1; Message = ("rolled "+ rnd +" on a six-sided die."); break; case 15088: rnd = Misc.random(11)+1; Message = ("rolled "+ rnd +" on two six-sided dice."); break; case 15098: rnd = Misc.random(99)+1; Message = ("rolled "+ rnd +" on the percentile dice."); break; } forcedChat("Dice Host ["+playerName+"] " + Message); updateRequired = true; if (clanDice){ if (clanId >= 0) { Server.clanChat.messageToClan("Clan Chat channel-mate @blu@"+playerName+"@blu@ "+Message, clanId); } } cDice = 0; } public void useDice(int itemId, boolean clan){ if (c.playerRights >=1 && c.isDonator == 1) { if (System.currentTimeMillis() - diceDelay >= 3000) { sendMessage("Rolling..."); startAnimation(11900); diceDelay = System.currentTimeMillis(); cDice = itemId; clanDice = clan; switch (itemId) { //Gfx's case 15086: gfx0(2072); break; case 15088: gfx0(2074); break; case 15090: gfx0(2071); break; case 15092: gfx0(2070); break; case 15094: gfx0(2073); break; case 15096: gfx0(2068); break; case 15098: gfx0(2075); break; case 15100: gfx0(2069); break; } } } if c.playerRights == 0 && c.isDonator == 0) { sendMessage("You must be a donator for this feature."); } }
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