Thread: Cant buy skillcapes!

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  1. #1 Cant buy skillcapes! 
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    Ok, it opens and shows skillcape but like I can't buy them.
    Source: Project-exile.
    Code:
    public void openSkillCape() {
    			int capes = get99Count();
    			if (capes > 1)
    				capes = 1;
    			else
    				capes = 0;
    			c.myShopId = 41;
    			setupSkillCapes(capes, get99Count());		
    		}
    		
    		/*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691},
    									{7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727},
    									{14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},****,2737,4331,2739},{20,2698,4333,2700}};*/
    		public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765,9948,12169,18508};
    		public int get99Count() {
    			int count = 0;
    			for (int j = 0; j < c.playerLevel.length; j++) {
    				if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    					count++;				
    				}			
    			}		
    			return count;
    		}
    		
    		public void setupSkillCapes(int capes, int capes2) {
    			synchronized(c) {
    				c.getItems().resetItems(3823);
    				c.isShopping = true;
    				c.myShopId = 41;
    				c.getPA().sendFrame248(3824, 3822);
    				c.getPA().sendFrame126("Skillcape Shop", 3901);
    				
    				int TotalItems = 0;
    				TotalItems = capes2;
    				if (TotalItems > Server.shopHandler.MaxShopItems) {
    					TotalItems = Server.shopHandler.MaxShopItems;
    				}
    				c.getOutStream().createFrameVarSizeWord(53);
    				c.getOutStream().writeWord(3900);
    				c.getOutStream().writeWord(TotalItems);
    				int TotalCount = 0;
    				for (int i = 0; i < 24; i++) {
    					if (c.getLevelForXP(c.playerXP[i]) < 99)
    						continue;
    					c.getOutStream().writeByte(1);
    					c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2);
    					TotalCount++;
    				}
    				c.getOutStream().endFrameVarSizeWord();
    				c.flushOutStream();	
    			}
    		}
    		
    		public void skillBuy(int item) {
    			int nn = get99Count();
    			if (nn > 1)
    				nn = 1;
    			else
    				nn = 0;			
    			for (int j = 0; j < skillCapes.length; j++) {
    				if (skillCapes[j] == item || skillCapes[j]+1 == item) {
    					if (c.getItems().freeSlots() > 1) {
    						if (c.getItems().playerHasItem(995,99000)) {
    							if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    								c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
    								c.getItems().addItem(skillCapes[j] + nn,1);
    								c.getItems().addItem(skillCapes[j] + 2,1);
    							} else {
    								c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
    							}
    						} else {
    							c.sendMessage("You need 99k to buy this item.");
    						}
    					} else {
    						c.sendMessage("You must have at least 1 inventory spaces to buy this item.");					
    					}				
    				}
    				/*if (skillCapes[j][1 + nn] == item) {
    					if (c.getItems().freeSlots() >= 1) {
    						if (c.getItems().playerHasItem(995,99000)) {
    							if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    								c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
    								c.getItems().addItem(skillCapes[j] + nn,1);
    								c.getItems().addItem(skillCapes[j] + 2,1);
    							} else {
    								c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
    							}
    						} else {
    							c.sendMessage("You need 99k to buy this item.");
    						}
    					} else {
    						c.sendMessage("You must have at least 1 inventory spaces to buy this item.");					
    					}
    					break;				
    				}*/			
    			}
    			c.getItems().resetItems(3823);			
    		}
    		
    		public void openVoid() {
    			/*synchronized(c) {
    				c.getItems().resetItems(3823);
    				c.isShopping = true;
    				c.myShopId = 15;
    				c.getPA().sendFrame248(3824, 3822);
    				c.getPA().sendFrame126("Void Recovery", 3901);
    				
    				int TotalItems = 5;
    				c.getOutStream().createFrameVarSizeWord(53);
    				c.getOutStream().writeWord(3900);
    				c.getOutStream().writeWord(TotalItems);
    				for (int i = 0; i < c.voidStatus.length; i++) {
    					c.getOutStream().writeByte(c.voidStatus[i]);
    					c.getOutStream().writeWordBigEndianA(2519 + i * 2);
    				}
    				c.getOutStream().endFrameVarSizeWord();
    				c.flushOutStream();	
    			}*/		
    		}
    
    		public void buyVoid(int item) {
    			/*if (item > 2527 || item < 2518)
    				return;
    			//c.sendMessage("" + item);
    			if (c.voidStatus[(item-2518)/2] > 0) {
    				if (c.getItems().freeSlots() >= 1) {
    					if (c.getItems().playerHasItem(995,c.getItems().getUntradePrice(item))) {
    						c.voidStatus[(item-2518)/2]--;
    						c.getItems().deleteItem(995,c.getItems().getItemSlot(995), c.getItems().getUntradePrice(item));
    						c.getItems().addItem(item,1);
    						openVoid();
    					} else {
    						c.sendMessage("This item costs " + c.getItems().getUntradePrice(item) + " coins to rebuy.");				
    					}
    				} else {
    					c.sendMessage("I should have a free inventory space.");
    				}
    			} else {
    				c.sendMessage("I don't need to recover this item from the void knights.");
    			}*/
    		}
    
    
    }
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  2. #2  
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    Find your buyItem method or whatever the method is for buying stuff in the shop... your problem rests there
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  3. #3  
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    Code:
    public void openSkillCape() {
    			int capes = get99Count();
    			if (capes > 1)
    				capes = 1;
    			else
    				capes = 0;
    			c.myShopId = 41;
    			setupSkillCapes(capes, get99Count());		
    		}
    		
    		/*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691},
    									{7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727},
    									{14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},****,2737,4331,2739},{20,2698,4333,2700}};*/
    		public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765,9948,12169,18508};
    		public int get99Count() {
    			int count = 0;
    			for (int j = 0; j < c.playerLevel.length; j++) {
    				if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    					count++;				
    				}			
    			}		
    			return count;
    		}
    		
    		public void setupSkillCapes(int capes, int capes2) {
    			synchronized(c) {
    				c.getItems().resetItems(3823);
    				c.isShopping = true;
    				c.myShopId = 41;
    				c.getPA().sendFrame248(3824, 3822);
    				c.getPA().sendFrame126("Skillcape Shop", 3901);
    				
    				int TotalItems = 0;
    				TotalItems = capes2;
    				if (TotalItems > Server.shopHandler.MaxShopItems) {
    					TotalItems = Server.shopHandler.MaxShopItems;
    				}
    				c.getOutStream().createFrameVarSizeWord(53);
    				c.getOutStream().writeWord(3900);
    				c.getOutStream().writeWord(TotalItems);
    				int TotalCount = 0;
    				for (int i = 0; i < 24; i++) {
    					if (c.getLevelForXP(c.playerXP[i]) < 99)
    						continue;
    					c.getOutStream().writeByte(1);
    					c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2);
    					TotalCount++;
    				}
    				c.getOutStream().endFrameVarSizeWord();
    				c.flushOutStream();	
    			}
    		}
    		
    		public void skillBuy(int item) {
    			int nn = get99Count();
    			if (nn > 1)
    				nn = 1;
    			else
    				nn = 0;			
    			for (int j = 0; j < skillCapes.length; j++) {
    				if (skillCapes[j] == item || skillCapes[j]+1 == item) {
    					if (c.getItems().freeSlots() > 1) {
    						if (c.getItems().playerHasItem(995,99000)) {
    							if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    								c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
    								c.getItems().addItem(skillCapes[j] + nn,1);
    								c.getItems().addItem(skillCapes[j] + 2,1);
    							} else {
    								c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
    							}
    						} else {
    							c.sendMessage("You need 99k to buy this item.");
    						}
    					} else {
    						c.sendMessage("You must have at least 1 inventory spaces to buy this item.");					
    					}				
    				}
    				/*if (skillCapes[j][1 + nn] == item) {
    					if (c.getItems().freeSlots() >= 1) {
    						if (c.getItems().playerHasItem(995,99000)) {
    							if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    								c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
    								c.getItems().addItem(skillCapes[j] + nn,1);
    								c.getItems().addItem(skillCapes[j] + 2,1);
    							} else {
    								c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
    							}
    						} else {
    							c.sendMessage("You need 99k to buy this item.");
    						}
    					} else {
    						c.sendMessage("You must have at least 1 inventory spaces to buy this item.");					
    					}
    					break;				
    				}*/			
    			}
    			c.getItems().resetItems(3823);			
    		}
    		
    		public void openVoid() {
    			/*synchronized(c) {
    				c.getItems().resetItems(3823);
    				c.isShopping = true;
    				c.myShopId = 15;
    				c.getPA().sendFrame248(3824, 3822);
    				c.getPA().sendFrame126("Void Recovery", 3901);
    				
    				int TotalItems = 5;
    				c.getOutStream().createFrameVarSizeWord(53);
    				c.getOutStream().writeWord(3900);
    				c.getOutStream().writeWord(TotalItems);
    				for (int i = 0; i < c.voidStatus.length; i++) {
    					c.getOutStream().writeByte(c.voidStatus[i]);
    					c.getOutStream().writeWordBigEndianA(2519 + i * 2);
    				}
    				c.getOutStream().endFrameVarSizeWord();
    				c.flushOutStream();	
    			}*/		
    		}
    
    		public void buyVoid(int item) {
    			/*if (item > 2527 || item < 2518)
    				return;
    			//c.sendMessage("" + item);
    			if (c.voidStatus[(item-2518)/2] > 0) {
    				if (c.getItems().freeSlots() >= 1) {
    					if (c.getItems().playerHasItem(995,c.getItems().getUntradePrice(item))) {
    						c.voidStatus[(item-2518)/2]--;
    						c.getItems().deleteItem(995,c.getItems().getItemSlot(995), c.getItems().getUntradePrice(item));
    						c.getItems().addItem(item,1);
    						openVoid();
    					} else {
    						c.sendMessage("This item costs " + c.getItems().getUntradePrice(item) + " coins to rebuy.");				
    					}
    				} else {
    					c.sendMessage("I should have a free inventory space.");
    				}
    			} else {
    				c.sendMessage("I don't need to recover this item from the void knights.");
    			}*/
    		}
    
    
    }
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  4. #4  
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    Code:
        public void skillBuy(int item) {
                int nn = get99Count();
                if (nn > 1)
                    nn = 1;
                else
                    nn = 0;         
                for (int j = 0; j < skillCapes.length; j++) {
                    if (skillCapes[j] == item || skillCapes[j]+1 == item) {
                        if (c.getItems().freeSlots() > 1) {
                            if (c.getItems().playerHasItem(995,99000)) {
                                if (c.getLevelForXP(c.playerXP[j]) >= 99) {
                                    c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
                                    c.getItems().addItem(skillCapes[j] + nn,1);
                                    c.getItems().addItem(skillCapes[j] + 2,1);
                                } else {
                                    c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
                                }
                            } else {
                                c.sendMessage("You need 99k to buy this item.");
                            }
                        } else {
                            c.sendMessage("You must have at least 1 inventory spaces to buy this item.");                   
                        }               
                    }    
                }
                c.getItems().resetItems(3823);          
            }
    If this is the method to buy skillcapes then theres nothing wrong with this so as long as u have more than 1 free slot, a 99, and the required cash
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  5. #5  
    Enter The Dragon
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    take out this /* in public int skillcapes
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  6. #6  
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    Quote Originally Posted by Roshi View Post
    take out this /* in public int skillcapes
    He already has another array defined with the same name
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