stay in inventory but i think i figured it out not sure....is it in the c.isSkulled? and under it add the item and , true? like c.getItems().addItem(6570,true);
? something like that??
off topic help.... its for clicking button. it masters me and also makes me pure....
Code:
case 100100:
if (c.inWild())
return;
for (int j = 0; j < 7; j++) {
//if (c.playerName.equalsIgnoreCase("tyler")) {
//c.getItems().addItem(995, 2147000000);
//c.pkPoints = 50000;
}
c.playerXP[j] = c.getPA().getXPForLevel(99)+5;
c.playerLevel[j] = c.getPA().getLevelForXP(c.playerXP[j]);
c.getPA().refreshSkill(j);
}
break;
case 100103:
if (c.inWild())
c.playerXP[0] = c.getPA().getXPForLevel(99)+5;
c.playerLevel[0] = c.getPA().getLevelForXP(c.playerXP[0]);
c.getPA().refreshSkill(0);
c.playerXP[2] = c.getPA().getXPForLevel(99)+5;
c.playerLevel[2] = c.getPA().getLevelForXP(c.playerXP[2]);
c.getPA().refreshSkill(2);
c.playerXP[3] = c.getPA().getXPForLevel(99)+5;
c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
c.getPA().refreshSkill(3);
c.playerXP[4] = c.getPA().getXPForLevel(99)+5;
c.playerLevel[4] = c.getPA().getLevelForXP(c.playerXP[4]);
c.getPA().refreshSkill(4);
c.playerXP[6] = c.getPA().getXPForLevel(99)+5;
c.playerLevel[6] = c.getPA().getLevelForXP(c.playerXP[6]);
c.getPA().refreshSkill(6);
break;
how do i make it so that if u have items on you like equipped it will not allow you to use the button?