Thread: Multiple Line Dialogues

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  1. #1 Multiple Line Dialogues 
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    Well, I'm attempting to create Tutorial's Island but I'm assuming this source isn't compatible with 4 lined dialogues? I tried using sendFrame164(368); and interchanging the dialogues.

    Anyone know why it's doing this?
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  2. #2  
    Registered Member Kristjan's Avatar
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    What base?

    Use this for 4 lined npc chat:

    Code:
    	public void sendNpcChat4(String s, String s1, String s2, String s3, int ChatNpc, String name) {
    		c.getPA().sendFrame200(4901, 591);
    		c.getPA().sendFrame126(name, 4902);
    		c.getPA().sendFrame126(s, 4903);
    		c.getPA().sendFrame126(s1, 4904);
    		c.getPA().sendFrame126(s2, 4905);
    		c.getPA().sendFrame126(s3, 4906);
    		c.getPA().sendFrame75(ChatNpc, 4901);
    		c.getPA().sendFrame164(4900);
    	}
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  3. #3  
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    Here; take a look at my thread;
    It explains how to make how to do Multiple lined Npc Chat.

    http://www.rune-server.org/runescape...obs-unfin.html
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  4. #4  
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    Hey Guys, battlescape is the base so what you posted doesn't wok for me/:
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  5. #5  
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    Quote Originally Posted by Dat Guy View Post
    Hey Guys, battlescape is the base so what you posted doesn't wok for me/:
    Using a single packet like that won't be efficient, I myself have never used BS but if you want to look around for a class that handles dialogue or find an npc that has dialogue and search for where it is then you might be in luck.
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  6. #6  
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    Quote Originally Posted by Dat Guy View Post
    Hey Guys, battlescape is the base so what you posted doesn't wok for me/:
    Why not switch over to Hyperion?

    Battlescape 317 is an outdated base (over 4 years by now), and is just another abomination created from Winterloves original server release
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  7. #7  
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    Simply because I've used battlescape quite a lot and I'm very familiar with the source code. I suppose I could try Hyperion though.
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  8. #8  
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    Quote Originally Posted by Dat Guy View Post
    Simply because I've used battlescape quite a lot and I'm very familiar with the source code. I suppose I could try Hyperion though.
    Being more familiar with bad sources like BattleScape / PI makes you if anything more prone to bad programming habits.

    Hyperion is great, but Apollo is better.
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