if(playerCommand.equalsIgnoreCase("switch")) {
(c.inWild));
return;
if(c.magic-book == 0) {
c.magic-book = 1;
c.sendMessage("You switch your magic book.");
} else if(c.magic-book == 1) {
c.magic-book = 2;
c.sendMessage("You switch your magic book.");
} else if(c.magic-book == 2) {
c.magic-book = 0;
c.sendMessage("You switch your magic book.");
}
}