I don't think monsters have max hits... It's more based on a "damage - defence" formula, I believe...
|
Title says it all. The custom NPCs have changed values in EntityDef in client, and the stuff in spawn-config should make it have a max hit of 62 or 34 or something, but ingame, the NPC only hits 1's and 0's.
Anyone have a fix?
I don't think monsters have max hits... It's more based on a "damage - defence" formula, I believe...
im pretty sure you would go under src/server/models/npcs then open npchandler.java
search for public int getMaxHit(int i) {
say your npcs id is 5000
and you want its max hit to be 51
under
switch (npcs[i].npcType) {
add
case 5000:
return 51;
Yay, it works! Thanks guys!
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |