Thread: Dialogues

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  1. #1 Dialogues 
    Registered Member CyberShades's Avatar
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    i put this code in the dialogue handler case 50:
    sendNpcChat4("MAKE","ME","SOME","BREAD!", c.talkingNpc, "Master Chef");
    c.nextChat = 0;
    break;


    im using a pi based source i compile no errors i restart server and still it says the same thing project 06 is still in beta how come it doesnt work when i add it to say another thing?
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  2. #2  
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    Code:
    case ##:
    sendNpcChat1("MAKE", c.talkingNpc, "Master Chef");
    c.nextChat = 2;
    break;
    
    case ##:
    sendNpcChat2("ME", c.talkingNpc, "Master Chef");
    c.nextChat = 3;
    break;
    
    case ##:
    sendNpcChat3("SOME", c.talkingNpc, "Master Chef");
    c.nextChat = 4;
    break;
    
    case ##:
    sendNpcChat4("BREAD!", c.talkingNpc, "Master Chef");
    c.nextChat = 0;
    break;
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  3. #3  
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    Arch337's Avatar
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    Wow are you kidding me... This made no sense what so ever...


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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  4. #4  
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    Replace project 06 is still in beta... with make me some bread.
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  5. #5  
    Registered Member CyberShades's Avatar
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    Im shit at coding
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  6. #6  
    Registered Member CyberShades's Avatar
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    the thing is every npc says that
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  7. #7  
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    Quote Originally Posted by CyberShades View Post
    the thing is every npc says that
    Cause you're probely adding it into a "Switch" statement which will need a case.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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