Thread: PI Spawn panel, quest menu?

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  1. #1 PI Spawn panel, quest menu? 
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    Hey guys Ive seen it somewhere a quest menu released where it has stuff like:

    Weapons Set
    Armour Set
    Hybrid
    Ranger
    Melee
    Barrage Set
    Vengeance Set

    If anyone has this I can give like $3
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  2. #2  
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    just use the search button i bet it will save you 3$

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  3. #3  
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    I've tried searching lol, nothing comes up.
    Keywords pls
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  4. #4  
    Why you reading this?

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    rsinterface for client side if you wish to add/remove

    clickingbuttons for server side for making the interface buttons you click on do stuff

    let me find my old myth-scape server side hold up...if I still have it lol

    edit: don't have it anymore, but if you download torvascape/hybrid pvp or something you will easily find it in clickingbuttons

    server side packet is found

    src -> server -> model -> players -> packets -> clickingbuttons.java
    Spoiler for sig too large:


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  5. #5  
    Why you reading this?

    LoveandPower's Avatar
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    was looking for something on another source of mine and found this

    Code:
    case 114113: //Melee Set
    				if (c.inWild())
    				return;
    	            c.getItems().addItem(10828, 1);
    	            c.getItems().addItem(6585, 1);
    	            c.getItems().addItem(11732, 1);
    	            c.getItems().addItem(9751, 1);
    	            c.getItems().addItem(4151, 1);
    	            c.getItems().addItem(10551, 1);
    	            c.getItems().addItem(4759, 1);
    	            c.getItems().addItem(6737, 1);
    				c.getItems().addItem(8850, 1);
    				c.getItems().addItem(7462, 1);
    				c.getItems().addItem(1215, 1);
    			break;
    			case 114114: //Magic Set
    				if (c.inWild())
    				return;
    				c.getItems().addItem(15486, 1);
    				c.getItems().addItem(4708, 1);
    				c.getItems().addItem(4712, 1);
    				c.getItems().addItem(4714, 1);
    				c.getItems().addItem(6920, 1);
    				c.getItems().addItem(6922, 1);
    				c.getItems().addItem(1704, 1);
    				c.getItems().addItem(6889, 1);
    				c.getItems().addItem(6731, 1);
    				c.getItems().addItem(2412, 1);
    			break;
    			case 114115: //Range Set
    				if (c.inWild())
    				return;
    				c.getItems().addItem(2497, 1);
    				c.getItems().addItem(2503, 1);
    				c.getItems().addItem(7462, 1);
    				c.getItems().addItem(15126, 1);
    				c.getItems().addItem(2577, 1);
    				c.getItems().addItem(861, 1);
    				c.getItems().addItem(10499, 1);
    				c.getItems().addItem(6731, 1);
    				c.getItems().addItem(3749, 1);
    				c.getItems().addItem(892, 10000);	
    			break;
    			case 114116: //Hybrid Set
    				if (c.inWild())
    				return;
    				c.getItems().addItem(10828, 1);
    				c.getItems().addItem(4712, 1);
    				c.getItems().addItem(4714, 1);
    				c.getItems().addItem(6737, 1);
    				c.getItems().addItem(6920, 1);
    				c.getItems().addItem(15486, 1);
    				c.getItems().addItem(2413, 1);
    				c.getItems().addItem(7462, 1);
    				c.getItems().addItem(6585, 1);
    				c.getItems().addItem(10551, 1);
    				c.getItems().addItem(4751, 1);
    				c.getItems().addItem(11732, 1);
    				c.getItems().addItem(9751, 1);
    				c.getItems().addItem(1215, 1);
    				c.getItems().addItem(4151, 1);
    			break;
    			case 114117: //Pure Set
    				if (c.inWild())
    				return;
    				//Add Shit
    			break;
    			case 114118: //Zerker Set
    				if (c.inWild())
    				return;
    				//Add Shit
    			break;
    			case 114119: //Barrows Set
    				if (c.inWild())
    				return;
    				c.getItems().addItem(4717, 1000);
    	            c.getItems().addItem(4719, 1000);
    	            c.getItems().addItem(4721, 1000);
    	            c.getItems().addItem(4723, 1000);
    	            c.getItems().addItem(4709, 1000);
    	            c.getItems().addItem(4711, 1000);
    	            c.getItems().addItem(4713, 1000);
    	            c.getItems().addItem(4715, 1000);
    	            c.getItems().addItem(4754, 1000);
    	            c.getItems().addItem(4756, 1000);
    	            c.getItems().addItem(4758, 1000);
    	            c.getItems().addItem(4760, 1000);
    	            c.getItems().addItem(4746, 1000);
    	            c.getItems().addItem(4748, 1000);
    	            c.getItems().addItem(4750, 1000);
    	            c.getItems().addItem(4752, 1000);
    	            c.getItems().addItem(4733, 1000);
    	            c.getItems().addItem(4735, 1000);
    	            c.getItems().addItem(4737, 1000);
    	            c.getItems().addItem(4739, 1000);
    	            c.getItems().addItem(4727, 1000);
    	            c.getItems().addItem(4729, 1000);
    	            c.getItems().addItem(4731, 1000);
    	            c.getItems().addItem(4725, 1000);
    			break;
    			case 114123: //Pots
    				if (c.inWild())
    				return;
    				int[][] set = {{6686, 10000}, {3025, 10000}, {2441, 10000}, {2437, 10000}, {2435, 10000}, {2445, 10000}, {2443, 10000}};
    				for (int i = 0; i < set.length; i++) 
    					c.getItems().addItem(set[i][0], set[i][1]);
    			break;
    			case 114124: //Venge Runes
    				if (c.inWild())
    				return;
    				c.getItems().addItem(557, 1000);
    				c.getItems().addItem(9075, 1000);
    				c.getItems().addItem(560, 1000);
    			break;
    			case 114125: //Barrage Runes
    				if (c.inWild())
    				return;		
    				c.getItems().addItem(560, 1000);
    				c.getItems().addItem(555, 1000);
    				c.getItems().addItem(565, 1000);
    			break;
    			case 114126: //All Runes
    				if (c.inWild())
    				return;
    				c.getItems().addItem(565, 1000);
    				c.getItems().addItem(560, 1000);
    				c.getItems().addItem(562, 1000);
    				c.getItems().addItem(558, 1000);
    				c.getItems().addItem(9075, 1000);
    				c.getItems().addItem(566, 1000);
    				c.getItems().addItem(554, 1000);
    				c.getItems().addItem(555, 1000);
    				c.getItems().addItem(556, 1000);
    				c.getItems().addItem(557, 1000);
    				c.getItems().addItem(559, 1000);
    				c.getItems().addItem(563, 1000);
    				c.getItems().addItem(561, 1000);
    				c.getItems().addItem(564, 1000);
    			break;
    			case 114127: //Food
    				if (c.inWild())
    				return;
    				c.getItems().addItem(15273, 10000);
    			break;
    			case 114128: //TeleTabs
    				if (c.inWild())
    				return;
    				//Add Shit
    			break;
    			case 114129: //Bolts & Arrows
    				if (c.inWild())
    				return;
    				c.getItems().addItem(9244, 100);
    				c.getItems().addItem(892, 100);
    			break;
    please keep in mind your id's made be different
    Spoiler for sig too large:


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