Thread: [PI] making an npc walk around a region

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  1. #1 [PI] making an npc walk around a region 
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    How would i make an npc like a cow for a example walk around a region somewhat like inVarrock() { and it walks around there only
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    You mean like Max on RS??
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    In spawn-config.cfg you just find whichever cow, or other NPC, you want to walk around, then change it's walk-type from 0 to 1 (First number is NPC ID, then comes x, y, h, coords, then walk-type is after that)
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    Quote Originally Posted by Tucking Fypo View Post
    In spawn-config.cfg you just find whichever cow, or other NPC, you want to walk around, then change it's walk-type from 0 to 1 (First number is NPC ID, then comes x, y, h, coords, then walk-type is after that)
    He doesn't Mean that He means like Max on RS when he walks around and teleporting around varrock and other stuff. I actually think thats going to be really hard to make goodluck getting this though
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    Quote Originally Posted by Ream™ View Post
    You mean like Max on RS??
    Something similar to that
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    1st. Do you have Clipped NPC Wandering?

    If you do not?
    First you have to realize the npc will walk through walls in the area and it'll look very.... awful.

    You'll have to set the walking region in the spawnconfig for the npc. The issue really is if you don't have clipped wandering, it'll be awful.

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    Quote Originally Posted by dead fury View Post
    1st. Do you have Clipped NPC Wandering?

    If you do not?
    First you have to realize the npc will walk through walls in the area and it'll look very.... awful.

    You'll have to set the walking region in the spawnconfig for the npc. The issue really is if you don't have clipped wandering, it'll be awful.
    Yes, you have right about this

    was thinking the same as you

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    Quote Originally Posted by dead fury View Post
    1st. Do you have Clipped NPC Wandering?

    If you do not?
    First you have to realize the npc will walk through walls in the area and it'll look very.... awful.

    You'll have to set the walking region in the spawnconfig for the npc. The issue really is if you don't have clipped wandering, it'll be awful.
    No, i don't have NPC clipped Wandering. Maybe i can find a tutorial that i can use to help me on that Problem other than other can you give additional information regarding this
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