Thread: summoming doesnt update on skill tab

Results 1 to 5 of 5
  1. #1 summoming doesnt update on skill tab 
    Registered Member

    Join Date
    Aug 2011
    Posts
    159
    Thanks given
    16
    Thanks received
    8
    Rep Power
    83
    basically my summoning saves the level and when i get log in and out its the same but it shows up in the skill tab as 1/1 if anyone can help wiill be great

    Reply With Quote  
     

  2. #2  
    need java lessons
    Eclipse's Avatar
    Join Date
    Aug 2012
    Posts
    4,436
    Thanks given
    686
    Thanks received
    898
    Rep Power
    490
    Is your skillid just set to display 1/1 and now your actual level and are you rolling back to before you leveled it up orrr...?

    Quote Originally Posted by jerryrocks317 View Post
    i am 14 and have my own laptop im on almost 24/7 currently creating rsps lol so please get off my thread lol
    Reply With Quote  
     

  3. #3  
    Registered Member

    Join Date
    Aug 2011
    Posts
    159
    Thanks given
    16
    Thanks received
    8
    Rep Power
    83
    no, basically when i level up it says your now 20 summoning and i can log in and out and do summoning again and i will level up to 21 log out and next be 22 so it saves but just doesnt show up in the skill tab

    Reply With Quote  
     

  4. #4  
    need java lessons
    Eclipse's Avatar
    Join Date
    Aug 2012
    Posts
    4,436
    Thanks given
    686
    Thanks received
    898
    Rep Power
    490
    go to playerassistand and search for
    Code:
    	public void levelUp(int skill) {
    and post the whole method

    Quote Originally Posted by jerryrocks317 View Post
    i am 14 and have my own laptop im on almost 24/7 currently creating rsps lol so please get off my thread lol
    Reply With Quote  
     

  5. #5  
    Registered Member

    Join Date
    Aug 2011
    Posts
    159
    Thanks given
    16
    Thanks received
    8
    Rep Power
    83
    Code:
    public void levelUp(int skill) {
    int totalLevel = (getLevelForXP(c.playerXP[0]) + getLevelForXP(c.playerXP[1]) + getLevelForXP(c.playerXP[2]) + getLevelForXP(c.playerXP[3]) + getLevelForXP(c.playerXP[4]) + getLevelForXP(c.playerXP[5]) + getLevelForXP(c.playerXP[6]) + getLevelForXP(c.playerXP[7]) + getLevelForXP(c.playerXP[8]) + getLevelForXP(c.playerXP[9]) + getLevelForXP(c.playerXP[10]) + getLevelForXP(c.playerXP[11]) + getLevelForXP(c.playerXP[12]) + getLevelForXP(c.playerXP[13]) + getLevelForXP(c.playerXP[14]) + getLevelForXP(c.playerXP[15]) + getLevelForXP(c.playerXP[16]) + getLevelForXP(c.playerXP[17]) + getLevelForXP(c.playerXP[18]) + getLevelForXP(c.playerXP[19]) + getLevelForXP(c.playerXP[20]) + getLevelForXP(c.playerXP[21]) + getLevelForXP(c.playerXP[22]));
    		sendFrame126("Levels: "+totalLevel, 13983);
    		switch(skill) {
    			case 0:
    			sendFrame126("Congratulations, you just advanced an attack level!", 6248);
    			sendFrame126("Your attack level is now "+getLevelForXP(c.playerXP[skill])+".", 6249);
    			c.sendMessage("Congratulations, you just advanced an attack level.");	
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(6247);
    			break;
    			
    			case 1:
                sendFrame126("Congratulations, you just advanced a defence level!", 6254);
                sendFrame126("Your defence level is now "+getLevelForXP(c.playerXP[skill])+".", 6255);
                c.sendMessage("Congratulations, you just advanced a defence level.");
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(6253);
    			break;
    			
    			case 2:
                sendFrame126("Congratulations, you just advanced a strength level!", 6207);
                sendFrame126("Your strength level is now "+getLevelForXP(c.playerXP[skill])+".", 6208);
                c.sendMessage("Congratulations, you just advanced a strength level.");
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(6206);
    			break;
    			
    			case 3:
                sendFrame126("Congratulations, you just advanced a hitpoints level!", 6217);
                sendFrame126("Your hitpoints level is now "+getLevelForXP(c.playerXP[skill])+".", 6218);
                c.sendMessage("Congratulations, you just advanced a hitpoints level.");
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(6216);
    			break;
    			
    			case 4:
                sendFrame126("Congratulations, you just advanced a ranged level!", 5453);
                sendFrame126("Your ranged level is now "+getLevelForXP(c.playerXP[skill])+".", 6114);
                c.sendMessage("Congratulations, you just advanced a ranging level.");
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(4443);
    			break;
    			
    			case 5:
                sendFrame126("Congratulations, you just advanced a prayer level!", 6243);
                sendFrame126("Your prayer level is now "+getLevelForXP(c.playerXP[skill])+".", 6244);
                c.sendMessage("Congratulations, you just advanced a prayer level.");
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(6242);
    			break;
    			
    			case 6:
                sendFrame126("Congratulations, you just advanced a magic level!", 6212);
                sendFrame126("Your magic level is now "+getLevelForXP(c.playerXP[skill])+".", 6213);
                c.sendMessage("Congratulations, you just advanced a magic level.");
    			c.getPA().sendFrame126("Combat Level: "+c.getCombatLevel()+"", 3983);
    			sendFrame164(6211);
    			break;
    			
    			case 7:
                sendFrame126("Congratulations, you just advanced a cooking level!", 6227);
                sendFrame126("Your cooking level is now "+getLevelForXP(c.playerXP[skill])+".", 6228);
                c.sendMessage("Congratulations, you just advanced a cooking level.");
    			sendFrame164(6226);
    			break;
    			
    			case 8:
    			sendFrame126("Congratulations, you just advanced a woodcutting level!", 4273);
    			sendFrame126("Your woodcutting level is now "+getLevelForXP(c.playerXP[skill])+".", 4274);
    			c.sendMessage("Congratulations, you just advanced a woodcutting level.");
    			sendFrame164(4272);
                break;
    			
                case 9:
                sendFrame126("Congratulations, you just advanced a fletching level!", 6232);
                sendFrame126("Your fletching level is now "+getLevelForXP(c.playerXP[skill])+".", 6233);
                c.sendMessage("Congratulations, you just advanced a fletching level.");
    			sendFrame164(6231);
                break;
    			
    			case 10:
                sendFrame126("Congratulations, you just advanced a fishing level!", 6259);
                sendFrame126("Your fishing level is now "+getLevelForXP(c.playerXP[skill])+".", 6260);
                c.sendMessage("Congratulations, you just advanced a fishing level.");
    			sendFrame164(6258);
    			break;
    			
    			case 11:
    			sendFrame126("Congratulations, you just advanced a fire making level!", 4283);
    			sendFrame126("Your firemaking level is now "+getLevelForXP(c.playerXP[skill])+".", 4284);
    			c.sendMessage("Congratulations, you just advanced a fire making level.");
    			sendFrame164(4282);
                break;
    			
                case 12:
    			sendFrame126("Congratulations, you just advanced a crafting level!", 6264);
    			sendFrame126("Your crafting level is now "+getLevelForXP(c.playerXP[skill])+".", 6265);
    			c.sendMessage("Congratulations, you just advanced a crafting level.");
    			sendFrame164(6263);
                break;
    			
    			case 13:
    			sendFrame126("Congratulations, you just advanced a smithing level!", 6222);
    			sendFrame126("Your smithing level is now "+getLevelForXP(c.playerXP[skill])+".", 6223);
    			c.sendMessage("Congratulations, you just advanced a smithing level.");
    			sendFrame164(6221);
    			break;
    			
    			case 14:
    			sendFrame126("Congratulations, you just advanced a mining level!", 4417);
    			sendFrame126("Your mining level is now "+getLevelForXP(c.playerXP[skill])+".", 4438);
    			c.sendMessage("Congratulations, you just advanced a mining level.");
    			sendFrame164(4416);
                break;
    			
    			case 15:
                sendFrame126("Congratulations, you just advanced a herblore level!", 6238);
                sendFrame126("Your herblore level is now "+getLevelForXP(c.playerXP[skill])+".", 6239);
                c.sendMessage("Congratulations, you just advanced a herblore level.");
    			sendFrame164(6237);
                break;
    			
    			case 16:
    			sendFrame126("Congratulations, you just advanced a agility level!", 4278);
    			sendFrame126("Your agility level is now "+getLevelForXP(c.playerXP[skill])+".", 4279);
    			c.sendMessage("Congratulations, you just advanced an agility level.");
    			sendFrame164(4277);
                break;
    			
    			case 17:
    			sendFrame126("Congratulations, you just advanced a thieving level!", 4263);
    			sendFrame126("Your theiving level is now "+getLevelForXP(c.playerXP[skill])+".", 4264);
                c.sendMessage("Congratulations, you just advanced a thieving level.");
    			sendFrame164(4261);
    			break;
    			
    			case 18:
    			sendFrame126("Congratulations, you just advanced a slayer level!", 12123);
    			sendFrame126("Your slayer level is now "+getLevelForXP(c.playerXP[skill])+".", 12124);
    			c.sendMessage("Congratulations, you just advanced a slayer level.");
    			sendFrame164(12122);
                break;
                
                case 20:
    			sendFrame126("Congratulations, you just advanced a runecrafting level!", 4268);
    			sendFrame126("Your runecrafting level is now "+getLevelForXP(c.playerXP[skill])+".", 4269);
    			c.sendMessage("Congratulations, you just advanced a runecrafting level.");
    			sendFrame164(4267);
                break;
    			
    			case 21:
    			c.sendMessage("Congratulations, you just advanced a hunter level!");
    			c.sendMessage("Your hunter level is now "+getLevelForXP(c.playerXP[skill])+".");
                break;
    			
    case 22:
    sendFrame126("Congratulations, you just advanced a Summoning level!", 4268);
    			sendFrame126("Your Summoning level is now "+getLevelForXP(c.playerXP[skill])+".", 4269);
    			c.sendMessage("Congratulations, you just advanced a Summoning level.");
    			sendFrame164(4267);
    break;
    		}
    		c.dialogueAction = 0;
    		c.nextChat = 0;
    	}
    	
    public void refreshSkill(int i) {
    		switch (i) {
    			case 0://attack
    			sendFrame126("" + c.playerLevel[0] + "", 31114);
    			sendFrame126("" + getLevelForXP(c.playerXP[0]) + "", 31115);
    			sendFrame126("Exp: " + c.playerXP[0] + "", 31113);
    			break;
    			
    			case 1://defence
    			sendFrame126("" + c.playerLevel[1] + "", 31124);
    			sendFrame126("" + getLevelForXP(c.playerXP[1]) + "", 31125);
    			sendFrame126("Exp: " + c.playerXP[1] + "", 31123);
    			break;
    			
    			case 2://strength
    			sendFrame126("" + c.playerLevel[2] + "", 31119);
    			sendFrame126("" + getLevelForXP(c.playerXP[2]) + "", 31120);
    			sendFrame126("Exp: " + c.playerXP[2] + "", 31118);
    			break;
    			
    			case 3://hitpoints
    			sendFrame126("" + c.playerLevel[3] + "", 31159);
    			sendFrame126("" + getLevelForXP(c.playerXP[3]) + "", 31160);
    			sendFrame126("Exp: " + c.playerXP[3] + "", 31158);
    			break;
    			
    			case 4://ranged
    			sendFrame126("" + c.playerLevel[4] + "", 31129);
    			sendFrame126("" + getLevelForXP(c.playerXP[4]) + "", 31130);
    			sendFrame126("Exp: " + c.playerXP[4] + "", 31128);
    			break;
    			
    			case 5://prayer
    			sendFrame126("" + c.playerLevel[5] + "", 31134);
    			sendFrame126("" + getLevelForXP(c.playerXP[5]) + "", 31135);
    			sendFrame126("Exp: " + c.playerXP[5] + "", 31133);
    			sendFrame126("" +c.playerLevel[5]+"/"+getLevelForXP(c.playerXP[5])+"", 687);//Prayer frame
    			break;
    			
    			case 6://magic
    			sendFrame126("" + c.playerLevel[6] + "", 31139);
    			sendFrame126("" + getLevelForXP(c.playerXP[6]) + "", 31140);
    			sendFrame126("Exp: " + c.playerXP[6] + "", 31138);
    			break;
    			
    			case 7://cooking
    			sendFrame126("" + c.playerLevel[7] + "", 31219);
    			sendFrame126("" + getLevelForXP(c.playerXP[7]) + "", 31220);
    			sendFrame126("Exp:" + c.playerXP[7] + "", 31218);
    			break;
    			
    			case 8://woodcutting
    			sendFrame126("" + c.playerLevel[8] + "", 31229);
    			sendFrame126("" + getLevelForXP(c.playerXP[8]) + "", 31230);
    			sendFrame126("Exp: " + c.playerXP[8] + "", 31228);
    			break;
    			
    			case 9://fletching
    			sendFrame126("" + c.playerLevel[9] + "", 31184);
    			sendFrame126("" + getLevelForXP(c.playerXP[9]) + "", 31185);
    			sendFrame126("Exp: " + c.playerXP[9] + "", 31183);
    			break;
    			
    			case 10://fishing
    			sendFrame126("" + c.playerLevel[10] + "", 31214);
    			sendFrame126("" + getLevelForXP(c.playerXP[10]) + "", 31215);
    			sendFrame126("Exp: " + c.playerXP[10] + "", 31213);
    			break;
    			
    			case 11://firemaking
    			sendFrame126("" + c.playerLevel[11] + "", 31224);
    			sendFrame126("" + getLevelForXP(c.playerXP[11]) + "", 31225);
    			sendFrame126("Exp: " + c.playerXP[11] + "", 31223);
    			break;
    			
    			case 12://crafting
    			sendFrame126("" + c.playerLevel[12] + "", 31179);
    			sendFrame126("" + getLevelForXP(c.playerXP[12]) + "", 31180);
    			sendFrame126("Exp: " + c.playerXP[12] + "", 31178);
    			break;
    			
    			case 13://smithing
    			sendFrame126("" + c.playerLevel[13] + "", 31209);
    			sendFrame126("" + getLevelForXP(c.playerXP[13]) + "", 31210);
    			sendFrame126("Exp: " + c.playerXP[13] + "", 31208);
    			break;
    			
    			case 14://mining
    			sendFrame126("" + c.playerLevel[14] + "", 31204);
    			sendFrame126("" + getLevelForXP(c.playerXP[14]) + "", 31205);
    			sendFrame126("Exp: " + c.playerXP[14] + "", 31203);
    			break;
    			
    			case 15://herblore
    			sendFrame126("" + c.playerLevel[15] + "", 31169);
    			sendFrame126("" + getLevelForXP(c.playerXP[15]) + "", 31170);
    			sendFrame126("Exp: " + c.playerXP[15] + "", 31168);
    			break;
    			
    			case 16://agility
    			sendFrame126("" + c.playerLevel[16] + "", 31164);
    			sendFrame126("" + getLevelForXP(c.playerXP[16]) + "", 31165);
    			sendFrame126("Exp: " + c.playerXP[16] + "", 31163);
    			break;
    			
    			case 17://thieving
    			sendFrame126("" + c.playerLevel[17] + "", 31174);
    			sendFrame126("" + getLevelForXP(c.playerXP[17]) + "", 31175);
    			sendFrame126("Exp: " + c.playerXP[17] + "", 31173);
    			break;
    			
    			case 18://slayer
    			sendFrame126("" + c.playerLevel[18] + "", 31189);
    			sendFrame126("" + getLevelForXP(c.playerXP[18]) + "", 31190);
    			sendFrame126("Exp: " + c.playerXP[18] + "", 31188);
    			break;
    			
    			case 19://farming
    			sendFrame126("" + c.playerLevel[19] + "", 31234);
    			sendFrame126("" + getLevelForXP(c.playerXP[19]) + "", 31235);
    			sendFrame126("Exp: " + c.playerXP[19] + "", 31233);
    			break;
    			
    			case 20://runecrfating
    			sendFrame126("" + c.playerLevel[20] + "", 31144);
    			sendFrame126("" + getLevelForXP(c.playerXP[20]) + "", 31145);
    			sendFrame126("Exp: " + c.playerXP[20] + "", 31143);
    			break;
    
    			case 21://dungeoneering
    			sendFrame126("" + c.playerLevel[21] + "", 31154);
    			sendFrame126("" + getLevelForXP(c.playerXP[21]) + "", 31155);
    			sendFrame126("Exp: " + c.playerXP[21] + "", 31153);
    			break;
    
    			case 22://hunter
    			sendFrame126("" + c.playerLevel[22] + "", 31194);
    			sendFrame126("" + getLevelForXP(c.playerXP[22]) + "", 31195);
    			sendFrame126("Exp: " + c.playerXP[22] + "", 31193);
    			break;
    
    			case 23://summoning
    			sendFrame126("" + c.playerLevel[23] + "", 31239);
    			sendFrame126("" + getLevelForXP(c.playerXP[23]) + "", 31240);
    			sendFrame126("Exp: " + c.playerXP[23] + "", 31238);
    			break;
    
    			case 24://construction
    			sendFrame126("" + c.playerLevel[24] + "", 31149);
    			sendFrame126("" + getLevelForXP(c.playerXP[24]) + "", 31150);
    			sendFrame126("Exp: " + c.playerXP[24] + "", 31148);
    			break;
    		}
    	}

    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [Pi] Highscores Save But doesnt update
    By Rockstar Jax in forum Help
    Replies: 2
    Last Post: 07-22-2011, 01:29 AM
  2. Replies: 3
    Last Post: 08-09-2010, 06:12 PM
  3. Replies: 0
    Last Post: 06-05-2010, 09:59 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •