Thread: Smithing interface only showing bronze bars

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  1. #1 Smithing interface only showing bronze bars 
    Keeping it simple.
    Edwin's Avatar
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    Dec 2011
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    Code:
    package server.model.players.skills;
    
    import server.Config;
    import server.model.players.Client;
    /**
     * Smithing.java
     *
     * @author Sanity
     *
     **/
     
    public class Smithing {
    	
    	private Client c;
    	private final int[] SMELT_BARS = {2349,2351,2355,2353,2357,2359,2361,2363};
    	private final int[] SMELT_FRAME = {3400,3401,3402,3403,3404,3405,3406,3407};
    	private final int[] BAR_REQS = {1,15,20,30,40,50,70,85};
    	private final int[] ORE_1 = {438,440,-1,440,444,447,449,451};
    	private final int[] ORE_2 = {436,-1,-1,-1,-1,-1,-1,-1};
    	private final int[] SMELT_EXP = {6,13,-1,18,23,30,38,50};
    	public int item;
    	public int xp;
    	public int remove;
    	public int removeamount;
    	public int maketimes;
    	private int exp;
    	private int oreId;
    	private int oreId2;
    	private int barId;
    	
    	public Smithing(Client c) {
    		this.c = c;
    	}
    	
    	public void sendSmelting() {
    		for (int j = 0; j < SMELT_FRAME.length; j++) {
    			c.getPA().sendFrame246(SMELT_FRAME[j], 150, SMELT_BARS[j]);
    		}
    		c.getPA().sendFrame164(2400);
    		c.smeltInterface = true;	
    	}
    	
    	public void startSmelting(int barType) {
    		if (canSmelt(barType)) {
    			//c.sendMessage("We canSmelt");
    			if (hasOres(barType)) {
    				//c.sendMessage("We have ores");
    				this.exp = getExp(barType);
    				this.oreId = getOre(barType);
    				this.oreId2 = getOre2(barType);
    				this.barId = barType;
    				c.smeltAmount = c.getItems().getItemAmount(getOre(barType));
    				smelt(barType);		
    			} else {
    				c.sendMessage("You do not have the required ores to smelt this.");
    				c.getPA().resetVariables();
    			}
    		} else {
    			c.sendMessage("You must have a higher smithing level to smith this.");
    			c.getPA().resetVariables();
    		}
    	}
    	
    	public void smelt(int barType) {
    		if (c.smeltAmount > 0) {
    			c.getPA().closeAllWindows();
    			if (hasOres(barType)) {
    				c.getItems().deleteItem(oreId, c.getItems().getItemSlot(oreId), 1);
    				if (oreId2 > 0)
    					c.getItems().deleteItem(oreId2, c.getItems().getItemSlot(oreId2), 1);
    				c.getItems().addItem(barId,1);
    				c.getPA().addSkillXP(exp * Config.SMITHING_EXPERIENCE, c.playerSmithing);
    				c.getPA().refreshSkill(c.playerSmithing);
    				c.smeltAmount--;
    				c.smeltTimer = 1;
    			} else {
    				c.sendMessage("You do not have the required ores to smelt this.");
    				c.getPA().removeAllWindows();
    			}
    		} else {
    			c.getPA().resetVariables();
    		}
    	}
    	
    	public int getExp(int barType) {
    		for (int j = 0; j < SMELT_BARS.length; j++) {
    			if (barType == SMELT_BARS[j]) {
    				return SMELT_EXP[j];
    			}
    		}
    		return 0;	
    	}
    	
    	public int getOre(int barType) {
    		for (int j = 0; j < SMELT_BARS.length; j++) {
    			if (barType == SMELT_BARS[j]) {
    				//c.sendMessage("" + ORE_1[j]);
    				return ORE_1[j];
    			}
    		}
    		return 0;	
    	}
    	
    	public int getOre2(int barType) {
    		for (int j = 0; j < SMELT_BARS.length; j++) {
    			if (barType == SMELT_BARS[j]) {
    				//c.sendMessage("" + ORE_2[j]);
    				return ORE_2[j];
    			}
    		}
    		return 0;	
    	}
    	
    	public boolean canSmelt(int barType) {
    		for (int j = 0; j < SMELT_BARS.length; j++) {
    			if (barType == SMELT_BARS[j]) {
    				//c.sendMessage("" + c.playerLevel + " bar: " + BAR_REQS[j]);
    				return c.playerLevel[c.playerSmithing] >= BAR_REQS[j];
    			}
    		}
    		return false;
    	}
    	
    	public boolean hasOres(int barType) {
    		if (getOre2(barType) > 0)
    			return c.getItems().playerHasItem(getOre(barType)) && c.getItems().playerHasItem(getOre2(barType));
    		else
    			return c.getItems().playerHasItem(getOre(barType));
    	}
    	
    	public void readInput(int level, String type, Client c, int amounttomake) {
    		
    		if (c.getItems().getItemName(Integer.parseInt(type)).contains("Bronze"))
    		{
    			CheckBronze(c, level, amounttomake, type);
    		}
    		else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Iron"))
    		{
    			CheckIron(c, level, amounttomake, type);
    		}
    		else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Steel"))
    		{
    			CheckSteel(c, level, amounttomake, type);
    		}
    		else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Mith"))
    		{
    			CheckMith(c, level, amounttomake, type);
    		}
    		else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Adam") || c.getItems().getItemName(Integer.parseInt(type)).contains("Addy"))
    		{
    			CheckAddy(c, level, amounttomake, type);
    		}
    		else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Rune") || c.getItems().getItemName(Integer.parseInt(type)).contains("Runite"))
    		{
    			CheckRune(c, level, amounttomake, type);
    		}
    		c.sendMessage("Item: " + type);
    	}	
    	
    	private void CheckIron(Client c, int level, int amounttomake, String type) {
    		remove = 2351;
    		
    		if (type.equalsIgnoreCase("1349") && level >= 16) //Axe
    		{
    			xp = 25;
    			item = 1349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equalsIgnoreCase("1203") && level >= 15) //Dagger
    		{
    			xp = 25;
    			item = 1203;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1420") && level >= 17) //Mace
    		{
    			xp = 25;
    			item = 1420;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1137") && level >= 18) //Med helm
    		{
    			xp = 25;
    			item = 1137;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("9140") && level >= 19) //Dart tips
    		{
    			xp = 25;
    			item = 9140;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1279") && level >= 19) //Sword (s)
    		{
    			xp = 25;
    			item = 1277;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("4820") && level >= 19) //Nails
    		{
    			xp = 25;
    			item = 4820;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("40") && level >= 20) //Arrow tips
    		{
    			xp = 25;
    			item = 40;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1323") && level >= 20)//Scim
    		{
    			xp = 50;
    			item = 1323;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1293") && level >= 21) //Longsword
    		{
    			xp = 50;
    			item = 1293;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("863") && level >= 22) //Knives
    		{
    			xp = 25;
    			item = 863;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1153") && level >= 22) //Full Helm
    		{
    			xp = 50;
    			item = 1153;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1175") && level >= 23) //Square shield
    		{
    			xp = 50;
    			item = 1175;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1335") && level >= 24) //Warhammer
    		{
    			xp = 38;
    			item = 1335;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1363") && level >= 25) //Battle axe
    		{
    			xp = 75;
    			item = 1363;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1101") && level >= 26) //Chain
    		{
    			xp = 75;
    			item = 1101;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1191") && level >= 27) //Kite
    		{
    			xp = 75;
    			item = 1191;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1309") && level >= 29) //2h Sword
    		{
    			xp = 75;
    			item = 1309;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1067") && level >= 31) //Platelegs
    		{
    			xp = 75;
    			item = 1067;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1081") && level >= 31) //PlateSkirt
    		{
    			xp = 75;
    			item = 1081;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1115") && level >= 33) //Platebody
    		{
    			xp = 100;
    			item = 1115;
    			removeamount = 5;
    			maketimes = amounttomake;
    		}
    		else
    		{
    			c.sendMessage("You don't have a high enough level to make this Item!");
    			return;
    		}
    		
    		doaction(c, item, remove, removeamount, maketimes, -1, -1, xp);
    		
    	}
    
    	private void CheckSteel(Client c, int level, int amounttomake, String type) {
    		remove = 2353;
    		
    		if (type.equalsIgnoreCase("1353") && level >= 31) //Axe
    		{
    			xp = 38;
    			item = 1353;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equalsIgnoreCase("1207") && level >= 30) //Dagger
    		{
    			xp = 50;
    			item = 1207;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1424") && level >= 32) //Mace
    		{
    			xp = 50;
    			item = 1424;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1141") && level >= 33) //Med helm
    		{
    			xp = 50;
    			item = 1141;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("9141") && level >= 34) //Dart tips
    		{
    			xp = 50;
    			item = 9141;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1281") && level >= 34) //Sword (s)
    		{
    			xp = 50;
    			item = 1281;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1539") && level >= 34) //Nails
    		{
    			xp = 50;
    			item = 1539;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("41") && level >= 35) //Arrow tips
    		{
    			xp = 50;
    			item = 41;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1325") && level >= 35)//Scim
    		{
    			xp = 75;
    			item = 1325;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1295") && level >= 36) //Longsword
    		{
    			xp = 75;
    			item = 1295;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("865") && level >= 37) //Knives
    		{
    			xp = 50;
    			item = 865;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1157") && level >= 37) //Full Helm
    		{
    			xp = 75;
    			item = 1157;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1177") && level >= 38) //Square shield
    		{
    			xp = 75;
    			item = 1177;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1339") && level >= 39) //Warhammer
    		{
    			xp = 113;
    			item = 1339;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1365") && level >= 40) //Battle axe
    		{
    			xp = 113;
    			item = 1365;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1105") && level >= 41) //Chain
    		{
    			xp = 113;
    			item = 1105;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1193") && level >= 42) //Kite
    		{
    			xp = 113;
    			item = 1193;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1311") && level >= 44) //2h Sword
    		{
    			xp = 113;
    			item = 1311;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1069") && level >= 46) //Platelegs
    		{
    			xp = 113;
    			item = 1069;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1083") && level >= 46) //PlateSkirt
    		{
    			xp = 113;
    			item = 1083;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1119") && level >= 48) //Platebody
    		{
    			xp = 188;
    			item = 1119;
    			removeamount = 5;
    			maketimes = amounttomake;
    		}
    		else
    		{
    			c.sendMessage("You don't have a high enough level to make this Item!");
    			return;
    		}
    		
    		doaction(c, item, remove, removeamount, maketimes, -1, -1, xp);
    		
    	}
    
    	private void CheckMith(Client c, int level, int amounttomake, String type) {
    		remove = 2359;
    		
    		if (type.equalsIgnoreCase("1355") && level >= 51) //Axe
    		{
    			xp = 50;
    			item = 1355;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equalsIgnoreCase("1209") && level >= 50) //Dagger
    		{
    			xp = 50;
    			item = 1209;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1428") && level >= 52) //Mace
    		{
    			xp = 50;
    			item = 1428;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1143") && level >= 53) //Med helm
    		{
    			xp = 50;
    			item = 1143;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("9142") && level >= 54) //Dart tips
    		{
    			xp = 50;
    			item = 9142;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1285") && level >= 54) //Sword (s)
    		{
    			xp = 50;
    			item = 1285;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("4822") && level >= 54) //Nails
    		{
    			xp = 50;
    			item = 4822;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("42") && level >= 55) //Arrow tips
    		{
    			xp = 50;
    			item = 42;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1329") && level >= 55)//Scim
    		{
    			xp = 100;
    			item = 1329;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1299") && level >= 56) //Longsword
    		{
    			xp = 100;
    			item = 1299;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("866") && level >= 57) //Knives
    		{
    			xp = 50;
    			item = 866;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1159") && level >= 57) //Full Helm
    		{
    			xp = 100;
    			item = 1159;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1181") && level >= 58) //Square shield
    		{
    			xp = 100;
    			item = 1181;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1343") && level >= 59) //Warhammer
    		{
    			xp = 150;
    			item = 1343;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1369") && level >= 60) //Battle axe
    		{
    			xp = 150;
    			item = 1369;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1109") && level >= 61) //Chain
    		{
    			xp = 150;
    			item = 1109;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1197") && level >= 62) //Kite
    		{
    			xp = 150;
    			item = 1197;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1315") && level >= 64) //2h Sword
    		{
    			xp = 150;
    			item = 1315;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1071") && level >= 66) //Platelegs
    		{
    			xp = 150;
    			item = 1071;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1085") && level >= 66) //PlateSkirt
    		{
    			xp = 150;
    			item = 1085;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1121") && level >= 68) //Platebody
    		{
    			xp = 250;
    			item = 1121;
    			removeamount = 5;
    			maketimes = amounttomake;
    		}
    		else
    		{
    			c.sendMessage("You don't have a high enough level to make this Item!");
    			return;
    		}
    		
    		doaction(c, item, remove, removeamount, maketimes, -1, -1, xp);
    		
    		
    	}
    
    	private void CheckRune(Client c, int level, int amounttomake, String type) {
    remove = 2363;
    		
    		if (type.equalsIgnoreCase("1359") && level >= 86) //Axe
    		{
    			xp = 75;
    			item = 1359;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equalsIgnoreCase("1213") && level >= 85) //Dagger
    		{
    			xp = 75;
    			item = 1213;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1432") && level >= 87) //Mace
    		{
    			xp = 75;
    			item = 1432;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1147") && level >= 88) //Med helm
    		{
    			xp = 75;
    			item = 1147;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("9144") && level >= 89) //Dart tips
    		{
    			
    			xp = 75;
    			item = 9144;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1289") && level >= 89) //Sword (s)
    		{
    			xp = 75;
    			item = 1289;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("4824") && level >= 89) //Nails
    		{
    			xp = 75;
    			item = 4824;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("44") && level >= 90) //Arrow tips
    		{
    			xp = 75;
    			item = 44;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1333") && level >= 90)//Scim
    		{
    			xp = 150;
    			item = 1333;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1303") && level >= 91) //Longsword
    		{
    			xp = 150;
    			item = 1303;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("868") && level >= 92) //Knives
    		{
    			xp = 75;
    			item = 868;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1163") && level >= 92) //Full Helm
    		{
    			xp = 150;
    			item = 1163;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1185") && level >= 93) //Square shield
    		{
    			xp = 150;
    			item = 1185;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1347") && level >= 94) //Warhammer
    		{
    			xp = 225;
    			item = 1347;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1373") && level >= 95) //Battle axe
    		{
    			xp = 225;
    			item = 1373;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1113") && level >= 96) //Chain
    		{
    			xp = 225;
    			item = 1113;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1201") && level >= 97) //Kite
    		{
    			xp = 225;
    			item = 1201;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1319") && level >= 99) //2h Sword
    		{
    			xp = 225;
    			item = 1319;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1079") && level >= 99) //Platelegs
    		{
    			xp = 225;
    			item = 1079;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1093") && level >= 99) //PlateSkirt
    		{
    			xp = 225;
    			item = 1093;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1127") && level >= 99) //Platebody
    		{
    			xp = 313;
    			item = 1127;
    			removeamount = 5;
    			maketimes = amounttomake;
    		}
    		else
    		{
    			c.sendMessage("You don't have a high enough level to make this Item!");
    			return;
    		}
    		
    		doaction(c, item, remove, removeamount, maketimes, -1, -1, xp);
    		
    	}
    
    	private void CheckAddy(Client c, int level, int amounttomake, String type) {
    remove = 2361;
    		
    		if (type.equalsIgnoreCase("1357") && level >= 71) //Axe
    		{
    			xp = 63;
    			item = 1357;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equalsIgnoreCase("1211") && level >= 70) //Dagger
    		{
    			xp = 63;
    			item = 1211;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1430") && level >= 72) //Mace
    		{
    			xp = 63;
    			item = 1430;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1145") && level >= 73) //Med helm
    		{
    			xp = 63;
    			item = 1145;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("9143") && level >= 74) //Dart tips
    		{
    			xp = 63;
    			item = 9143;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1287") && level >= 74) //Sword (s)
    		{
    			xp = 63;
    			item = 1287;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("4823") && level >= 74) //Nails
    		{
    			xp = 63;
    			item = 4823;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("43") && level >= 75) //Arrow tips
    		{
    			xp = 63;
    			item = 43;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1331") && level >= 75)//Scim
    		{
    			xp = 125;
    			item = 1331;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1301") && level >= 76) //Longsword
    		{
    			xp = 125;
    			item = 1301;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("867") && level >= 77) //Knives
    		{
    			xp = 63;
    			item = 867;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1161") && level >= 77) //Full Helm
    		{
    			xp = 125;
    			item = 1161;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1183") && level >= 78) //Square shield
    		{
    			xp = 125;
    			item = 1183;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1345") && level >= 79) //Warhammer
    		{
    			xp = 188;
    			item = 1345;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1371") && level >= 80) //Battle axe
    		{
    			xp = 188;
    			item = 1371;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1111") && level >= 81) //Chain
    		{
    			xp = 188;
    			item = 1111;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1199") && level >= 82) //Kite
    		{
    			xp = 188;
    			item = 1199;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1317") && level >= 84) //2h Sword
    		{
    			xp = 188;
    			item = 1317;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1073") && level >= 86) //Platelegs
    		{
    			xp = 188;
    			item = 1073;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1091") && level >= 86) //PlateSkirt
    		{
    			xp = 188;
    			item = 1091;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1123") && level >= 88) //Platebody
    		{
    			xp = 313;
    			item = 1123;
    			removeamount = 5;
    			maketimes = amounttomake;
    		}
    		else
    		{
    			c.sendMessage("You don't have a high enough level to make this Item!");
    			return;
    		}
    		
    		doaction(c, item, remove, removeamount, maketimes, -1, -1, xp);
    		
    	}
    
    	private void CheckBronze(Client c, int level, int amounttomake,String type) {
    		if (type.equalsIgnoreCase("1351") && level >= 1)
    		{
    			xp = 13;
    			item = 1351;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equalsIgnoreCase("1205") && level >= 1)
    		{
    			xp = 13;
    			item = 1205;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1422") && level >= 2)
    		{
    			xp = 13;
    			item = 1422;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1139") && level >= 3)
    		{
    			xp = 13;
    			item = 1139;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("819") && level >= 4)
    		{
    			xp = 13;
    			item = 819;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1277") && level >= 4)
    		{
    			xp = 13;
    			item = 1277;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("4819") && level >= 4)
    		{
    			xp = 13;
    			item = 4819;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("39") && level >= 5)
    		{
    			xp = 13;
    			item = 39;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1321") && level >= 5)
    		{
    			xp = 25;
    			item = 1321;
    			remove = 2349;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1291") && level >= 6)
    		{
    			xp = 25;
    			item = 1291;
    			remove = 2349;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("864") && level >= 7)
    		{
    			xp = 25;
    			item = 864;
    			remove = 2349;
    			removeamount = 1;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1155") && level >= 7)
    		{
    			xp = 25;
    			item = 1155;
    			remove = 2349;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1173") && level >= 8)
    		{
    			xp = 25;
    			item = 1173;
    			remove = 2349;
    			removeamount = 2;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1337") && level >= 9)
    		{
    			xp = 38;
    			item = 1337;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1375") && level >= 10)
    		{
    			xp = 38;
    			item = 1375;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1103") && level >= 11)
    		{
    			xp = 38;
    			item = 1103;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		
    		else if (type.equals("1189") && level >= 12)
    		{
    			xp = 38;
    			item = 1189;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1307") && level >= 14)
    		{
    			xp = 38;
    			item = 1307;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1075") && level >= 16)
    		{
    			xp = 38;
    			item = 1075;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1087") && level >= 16)
    		{
    			xp = 38;
    			item = 1087;
    			remove = 2349;
    			removeamount = 3;
    			maketimes = amounttomake;
    		}
    		else if (type.equals("1117") && level >= 18)
    		{
    			xp = 63;
    			item = 1117;
    			remove = 2349;
    			removeamount = 5;
    			maketimes = amounttomake;
    		}
    		else
    		{
    			c.sendMessage("You don't have a high enough level to make this Item!");
    			return;
    		}
    		
    		doaction(c, item, remove, removeamount, maketimes, -1, -1, xp);
    		
    	}
    	public boolean doaction(Client c, int toadd, int toremove, int toremove2, int timestomake, int NOTUSED, int NOTUSED2, int xp) {
    		int maketimes = timestomake;
    		c.getPA().closeAllWindows();
    		if (c.getItems().playerHasItem(toremove, toremove2))
    		{
    			c.startAnimation(898);
    		if (maketimes > 1 && c.getItems().playerHasItem(toremove, toremove2 * 2))
    		{
    		c.sendMessage("You make some " + c.getItems().getItemName(toadd) +"s");
    		}
    		else
    		{
    			c.sendMessage("You make a " + c.getItems().getItemName(toadd));
    		}
    		while (maketimes > 0)
    		{
    			if (c.getItems().playerHasItem(toremove, toremove2))
    			{
    		c.getItems().deleteItem2(toremove, toremove2);
    		if (c.getItems().getItemName(toadd).contains("bolt"))
    		{
    			c.getItems().addItem(toadd, 10);
    		}
    		else if (c.getItems().getItemName(toadd).contains("nail"))
    		{
    			c.getItems().addItem(toadd, 15);
    		}
    		else if (c.getItems().getItemName(toadd).contains("arrow"))
    		{
    			c.getItems().addItem(toadd, 15);
    		}
    		else if (c.getItems().getItemName(toadd).contains("knife"))
    		{
    			c.getItems().addItem(toadd, 5);
    		}
    		else if (c.getItems().getItemName(toadd).contains("cannon"))
    				{
    			c.getItems().addItem(toadd, 4);
    				}
    		else
    		{
    		c.getItems().addItem(toadd, 1);
    		}
    		c.getPA().addSkillXP(xp * Config.SMITHING_EXPERIENCE, 13);
    		c.getPA().refreshSkill(13);
    		maketimes--;
    			}
    			else
    			{
    				break;
    			}
    		}
    		}
    		else
    		{
    			c.sendMessage("You don't have enough bars to make this item!");
    			return false;
    		}
    		return true;
    	}
    }

    Anyone know how to fix this? Credits will be given.
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  2. #2  
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    I may be wrong, but I believe this is client-sided. Something up with the sprites for the interface.
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  3. #3  
    Номер 1


    Leanbow's Avatar
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    Quote Originally Posted by Lystuya View Post
    I may be wrong, but I believe this is client-sided. Something up with the sprites for the interface.
    Lol no, plz stop spamming,
    ot:
    You're not sending right bar id's in the packet
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