Thread: Bank[PI]

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  1. #1 Bank[PI] 
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    How do i remove global objects so i can make a better bank?

    ive seen its possible but i dont remember how.

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  2. #2  
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    Global objects you need to remove in your ObjectManager, there might be a method where you can put -1 as objectID on those coordinates and it'll be gone.
    As for walls I haven't tried that myself but what I just said might work for walls too.
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  3. #3  
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    Quote Originally Posted by I No Mercy I View Post
    Global objects you need to remove in your ObjectManager, there might be a method where you can put -1 as objectID on those coordinates and it'll be gone.
    As for walls I haven't tried that myself but what I just said might work for walls too.
    could you give me one example please?
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  4. #4  
    Tantalizing

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  5. #5  
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    Quote Originally Posted by Light View Post
    possible to convert?
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  6. #6  
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    ObjectManager.java

    Code:
    public void loadCustomSpawns(Client c) {
    Under that put this

    Code:
    c.getPA().checkObjectSpawn(-1, x, y, 0, 10);
    Replace x and y with the coordinates of the object you want to remove.
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  7. #7  
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    Quote Originally Posted by Genesis View Post
    ObjectManager.java

    Code:
    public void loadCustomSpawns(Client c) {
    Under that put this

    Code:
    c.getPA().checkObjectSpawn(-1, x, y, 0, 10);
    Replace x and y with the coordinates of the object you want to remove.
    Thanks.

    checking now



    Quote Originally Posted by Genesis View Post
    ObjectManager.java

    Code:
    public void loadCustomSpawns(Client c) {
    Under that put this

    Code:
    c.getPA().checkObjectSpawn(-1, x, y, 0, 10);
    Replace x and y with the coordinates of the object you want to remove.
    dont work?

    ive tried both ways.3095 and 3094 for the places:C

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  8. #8  
    Tantalizing

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    For walls/pictures and everything else you need to change the last number

    Code:
    c.getPA().checkObjectSpawn(-1, x, y, 0, 10);
    10 = regular objects, I believe 0 are walls.

    Read the link I provided and you'll see.
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