Just go to the method which deletes your items and drops it on the ground and add an if check there so it won't remove it when it is outside the wilderness.
Code:if (player.inWilderness()) Item.dropItems(player);
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Hello! i wanted to make it so, so that when i die outside the wilderniss i wont lose my items but when i die in the wildy i will lose my items.
anyway i can add that?
Thanks!
Also im new and this is my first post so hello everyone! i hope i'll get to know everybody!
Just go to the method which deletes your items and drops it on the ground and add an if check there so it won't remove it when it is outside the wilderness.
Code:if (player.inWilderness()) Item.dropItems(player);
Any help on where i need to add it?
tested and working
Alright here:
Code:public void giveLife() { c.isDead = false; c.faceUpdate(-1); c.freezeTimer = 0; if (c.duelStatus <= 4 && !c.getPA().inPitsWait()) { if (!c.inPits && !c.inFightCaves()) { c.getItems().resetKeepItems(); if ((c.playerRights == 2 && Config.ADMIN_DROP_ITEMS) || c.playerRights != 2) { if (!c.isSkulled) { // what items to keep c.getItems().keepItem(0, true); c.getItems().keepItem(1, true); c.getItems().keepItem(2, true); } if (c.prayerActive[10] && System.currentTimeMillis() - c.lastProtItem > 700) { c.getItems().keepItem(3, true); } c.getItems().dropAllItems(); // drop all items c.getItems().deleteAllItems(); // delete all items if (!c.isSkulled) { // add the kept items once we finish // deleting and dropping them for (int i1 = 0; i1 < 3; i1++) { if (c.itemKeptId[i1] > 0) { c.getItems().addItem(c.itemKeptId[i1], 1); } } } if (c.prayerActive[10]) { // if we have protect items if (c.itemKeptId[3] > 0) { c.getItems().addItem(c.itemKeptId[3], 1); } } } c.getItems().resetKeepItems(); } else if (c.inPits) { Server.fightPits.removePlayerFromPits(c.playerId); c.pitsStatus = 1; } } c.getCombat().resetPrayers(); for (int i = 0; i < 20; i++) { c.playerLevel[i] = getLevelForXP(c.playerXP[i]); c.getPA().refreshSkill(i); } if (c.pitsStatus == 1) { movePlayer(2399, 5173, 0); } else if (c.duelStatus <= 4) { // if we are not in a duel repawn to // wildy movePlayer(Config.RESPAWN_X, Config.RESPAWN_Y, 0); c.isSkulled = false; c.skullTimer = 0; c.attackedPlayers.clear(); } else if (c.inFightCaves()) { c.getPA().resetTzhaar(); } else { // we are in a duel, respawn outside of arena Client o = (Client) PlayerHandler.players[c.duelingWith]; if (o != null) { o.getPA().createPlayerHints(10, -1); if (o.duelStatus == 6) { o.getTradeAndDuel().duelVictory(); } } movePlayer( Config.DUELING_RESPAWN_X + (Misc.random(Config.RANDOM_DUELING_RESPAWN)), Config.DUELING_RESPAWN_Y + (Misc.random(Config.RANDOM_DUELING_RESPAWN)), 0); if (c.duelStatus != 6) { // if we have won but have died, don't // reset the duel status. c.getTradeAndDuel().resetDuel(); } } // PlayerSaving.getSingleton().requestSave(c.playerId); PlayerSave.saveGame(c); c.getCombat().resetPlayerAttack(); resetAnimation(); c.startAnimation(65535); frame1(); resetTb(); c.isSkulled = false; c.attackedPlayers.clear(); c.headIconPk = -1; c.skullTimer = -1; c.damageTaken = new int[Config.MAX_PLAYERS]; c.getPA().requestUpdates(); removeAllWindows(); c.tradeResetNeeded = true; }
Uh any help?
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