I wont say whats wrong,I'll give you a hint:
The point is, you removed an if, or someone removed the if, but forgot to remove that shit.Code:if(c.playerName != null || isFightCaveNpc(i)) {
Spoiler for operators:
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Code:public int getClosePlayer(int i) { for (int j = 0; j < Server.playerHandler.players.length; j++) { if (Server.playerHandler.players[j] != null) { if (j == npcs[i].spawnedBy) return j; if (goodDistance(Server.playerHandler.players[j].absX, Server.playerHandler.players[j].absY, npcs[i].absX, npcs[i].absY, 2 + distanceRequired(i) + followDistance(i)) || isFightCaveNpc(i)) { || isZombieCaveNpc(i); if ((Server.playerHandler.players[j].underAttackBy <= 0 && Server.playerHandler.players[j].underAttackBy2 <= 0) || Server.playerHandler.players[j].inMulti()) if (Server.playerHandler.players[j].heightLevel == npcs[i].heightLevel) return j; } } } return 0; } public int getCloseRandomPlayer(int i) { ArrayList<Integer> players = new ArrayList<Integer>(); for (int j = 0; j < Server.playerHandler.players.length; j++) { if (Server.playerHandler.players[j] != null) { if (goodDistance(Server.playerHandler.players[j].absX, Server.playerHandler.players[j].absY, npcs[i].absX, npcs[i].absY, 2 + distanceRequired(i) + followDistance(i)) || isFightCaveNpc(i)) { || isZombieCaveNpc(i); if ((Server.playerHandler.players[j].underAttackBy <= 0 && Server.playerHandler.players[j].underAttackBy2 <= 0) || Server.playerHandler.players[j].inMulti()) if (Server.playerHandler.players[j].heightLevel == npcs[i].heightLevel) players.add(j); } } }
I wont say whats wrong,I'll give you a hint:
The point is, you removed an if, or someone removed the if, but forgot to remove that shit.Code:if(c.playerName != null || isFightCaveNpc(i)) {
Spoiler for operators:
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