Thread: Wilderness ditch jumping

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  1. #1 Wilderness ditch jumping 
    .supersyn

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    I added 474 maps to my client and now im tring to hop over wild ditch and i used tuts that have been posted but i can;t get it to work

    i can only hop from the non wild side and i cant hop back over.

    when i click on either side im guessing it thinks it the same cord?

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  2. #2  
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    Flip the starting spot with the ending spot. It does take a long time but it's worth it.
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  3. #3  
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    if (c.absY > insertnumberehere) {
    dothis;
    } else {
    dothis;
    }
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  4. #4  
    .supersyn

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    I know but what I am tryiung to say is look at the click object that is clicking from both sides its the same cord.
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  5. #5  
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    Quote Originally Posted by inix View Post
    I know but what I am tryiung to say is look at the click object that is clicking from both sides its the same cord.
    Check the player's coordinates. If he's above a certain coordinate, make him jump down, if not, make him jump up.
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  6. #6  
    .supersyn

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    Quote Originally Posted by L__A View Post
    Check the player's coordinates. If he's above a certain coordinate, make him jump down, if not, make him jump up.


    This is my players coords


    Entering wild = the non wildy side
    Leaving wild = leaving the wildy side (the side I can't get to hop over)
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  7. #7  
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    add an offset to the object
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  8. #8  
    PokeFrontier Java Developer

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    case wildyditch:
    if(y > 3520) {
    moveplayer(coords);
    } else {
    moveplayer (coords);
    }
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  9. #9  
    .supersyn

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    I've already did that..

    Code:
    		case 23271 :
    				if (c.getY() == 3520)
    					WildernessDitch.wildernessDitchEnter(c);
    				else if (c.getY() == 3523)
    					WildernessDitch.wildernessDitchLeave(c);
    				break;
    For some reason I can't jump back over.
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  10. #10  
    Shake n Bake

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    Code:
    	public int getX() {
    		return absX;
    	}
    
    	public int getY() {
    		return absY;
    	}

    Just live life at its fullest.

    LOL
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