What? What do you mean?
|
What? What do you mean?
The code is completely different, because it's a completely different framework (and not a pile of shit).
Just read through it, 99% of the things important to you will be in the model package, just read in there, use the documentation and naming to help you understand what does what, its not difficult.
Also you can look at released Hyperion content just to see how people have used the methods and exactly what they do if you're still a little unsure.
A lot of things are different, for starters things are more OO, just start by looking at ActionSender and some content classes to see how things are handled, ie:
To play anims/gfxs:
player.playAnimation(new Animation(825));
player.playGraphic(new Graphic(550));
sending messages:
player.getActionSender().sendMessage("blabla");
sending frame 126 (strings on child interfaces)
player.getActionSender().sendString(900, "bla");
everything has proper naming, so should be easy to follow.
Well, almost everything in Hyperion is well-documented, so you won't have any trouble getting around to it. And as for the character files, Hyperion uses binary saving. You can rewrite it if you want.
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |