Because you are facing the same direction with default and the banker:
Code:
case 494: // banker
/**
* absX and absY of a specific npc you want to change face direction,
* if you want all the npcs of the same type to face
* the same direction remove it
**/
if(npcs[i].absX == 3256 && npcs[i].absY+1 == 3418) {
/**
* this turns the npc
* +1 to absX makes the npc face east,
* -1 to absX makes it face west.
* +1 to absY makes it face north and
* -1 to absY makes it face south.
**/
npcs[i].turnNpc(npcs[i].absX, npcs[i].absY+1);
}
break;
Code:
default: // applies to all npc who are only standing, remove if not needed
npcs[i].turnNpc(npcs[i].absX, npcs[i].absY+1);
break;